ORIGINAL: bradfordkay
" If you count non Japanese AV games I think the Allies win more games then they lose. "
Russ, isn't autovictory just about the only way the Japanese CAN win the game? YOu can't throw out the autovictory results because they are victories by Japanese players. If a game does not end in a Japanese autovictory, then it most likely is going to end in an allied victory.
The problem here is not favoritism for either side; it's the pace of operations. The fast pace allows for ahistorical Japanese expansion (Northern Australia, Hawaii, India, etc) and for an ahistorical allied return to dominance (cleaning up the Marianas in 1943, etc).
AUTOVICTORY is not a Japanese "win". It is simply meeting an arbitrarily established set of numbers of "VP's". A "VP" is another arbitrary valuation of some factor or location. And arbitrary goals and values create arbitrary game play. And unfortunately, "If a game does not end in a Japanese autovictory, then it most likely is going to end" with the Japanese Player quitting because he didn't "win".
If the game is playing "too fast", there are two potential problems. One is that the restrictions and costs of doing things have been underrepresented. That can be corrected. The other is the advantage that "hindsight" gives players. That is probably not fixable short of "brain wiping" the players (not really a feasible prospect). A lot of the problems can be corrected with limitations on what the player's can reasonably do. I've heard of Allied players literally "stripping India" to reinforce Burma, or Malaysia or even the Dutch East Indies. This is totally idiotic given the value of India to the British Empire---but players will swear it's accurate because "the game allows it"? Wake up gang! The designers weren't infallible geniuses. They could (and did) screw up with the best of us. "The game permits it" is a crappy arguement for use by either side. Does anyone REALLY think the Soviets would have sat nailed to the ground watching the Japanese reinforce their Manchurian Army and position it to "jump" them and sieze their lines of communication? The game does just that, and has been the basis for many "house rules" and player agreements. Fix the games failings (as many are trying to do) and you eliminate much of what folks are fighting about.






