Bad Points: Continue IJN static northern units that should be Home Defense in Amami and Sakashima;
REPLY: Only the forts are supposed to be static - which they are; the naval station units are technically movable - and appear static because they (incorrectly) retain "static facility squads" AFTER I have withdrawn these from almost every unit (the exceptions being major command HQ in some cases - representing massive immobile infrastructures not associated with large numbers of squads in a field organization sense). Look for them to become mobile. AI will move them when it should not - but the forts will remain - so I can live with that.
That is not my point. It is simple: why that units are in Northern Command when they are near Formosa in a Home HQ Islands.
Truk continues to be a mess a 4th Fleet base with Southeast Fleet static units;
REPLY: You have forgotten that this is what you recommended. Truk is actually Southeast Fleet - as is all of Nanyo (the Carolines). 4th Fleet is SOUTH of Truk - and NOTHING YET exists for 4th fleet to use as a base! Now I have reassigned some parts of the Eastern Carolines to 4th Fleet in EOS - but these scenarios are more historical - and you can't see that yet. Whatever it is assigned to - Truk MUST BE mixed - since 4th fleet units must be there at start -
and so must SE fleet units - it being the very heart of SE fleet area.
No, my advice was to put static units in same ownership of the base. Like it is now in Palaus; Saipan;Ponape; Kwajalein
Shinshu Maru continues in limbo;
REPLY: In what way? I am not having any problem with it - except of course that it cannot do all the things Shinshu Maru could do - however it is cast it only has some capabilities.
I dont have it in the game (CVO) only in database.
Wasnt supposed to be corrected but i must stress that Japanese CA´s have many things wrong; from 32 torp in Nachis to 24 in Chokai/Maya,
REPLY: Suggest you look it up again. This is prefectly correct - in both cases - and the reason I regard these as the world's premier surface warships. Not only do they carry Long Lance- they carry reloads. Fabulous concept - and one I love to exploit in tactical games. [I grew up "pushing lead" aka Fletcher Pratt - and I also do computer simulations.
I am a torpedo master, and I once "won" the Battle of the Java Sea with ALLIED torpedoes - in a convention situation with no time to think. That is a lot harder to do than win a battle with Long Lance.
Nachis had 24 torps total for 4 quadruple installations; Maya and Chokai had only 4 double(4x2) installations since they werent updated before the war. Total 16 Torpedoes. Only Maya was updated to 16 tubes(4x4) when converted to CLAA.
to side torpedos in Agano instead centerline not even going to AA;
REPLY: Presumably you don't mean that Agano is a CA. I will look at the torpedoes. I do not understand how a torpedo can "go to AA" however?
Sorry I bungled the english for the sake of speed. No may point is that the minor AA continues to be wrong mainly in CLs and minor errors in CAs.
DP guns instead of Naval Guns in Yugumos and Kageros. Some of this errors were not in stock.
REPLY: This is a difficult one to do right. There are different kinds of 5 inch 50s, and we have limited slots.
Technically most of these ships had "DP" guns - because they could elevate above 45 degrees. But the 50 was not an ideal AA gun - too slow a rate of traverse to be completely effective. Thus Takishi Hara had to NOT maneuver vs an attacking bomber in order to shoot it down. Using skip bombing - something that almost always worked - he instead not only got the bomber - but the bomb missed - because the American's aimed ASSUMING he would turn (losing way).
It is a rare success for the "long 5" - but UNLESS you rate it as DP it can NEVER do that.
Since that was a design decision i will not bug you anymore because that, but my opinion is that
there were many instances in war were main armament was fired against skip bombing and torpedo bombers that by definition they fly low. We also dont model japanese main gun AA round and i am sure it scared some pilots at begining . This is a design decision that in facts turns Kageros and Yugumos in pre Akitzukis but it is also your game.
Type 2 depth charges in Tomodzuru when they only started to be operational in 1942.
REPLY: This may be an error of a classical sort for WITP: fields slip one - apparently the way the editor works. Until reported, no software will detect it - and no one looks at all 133,000 fields - nor knows how to spot this sort of error. Type 2 indeed means 1942 - not because Japan used the Western calendar - but because the Japanese calendar also ends in the same final digit! Few people know how to read "Type" = year - but you do - and you are right.
Actually since i never saw any type 2 at start of war in any japanese ship so that surprised me and i checked it. I didnt know that type 2 means 1942.
Good Points: Kwajalein; Ponape; Palau; Saipan corrected; Whole mess that apparently came since stock in Northern area corrected (still some Home def units there and i am not sure if northern Honsho should be Northern Area but these are minor points.)
REPLY: The Northern Area apparently was virtually NOTHING - and in order to work the AI needs some assets to play with. Having the Tsugaru Straits NOT under a unified command is probably a bad idea - but I changed it for economic rather than military reasons - to help the AI.
Good option then.