ORIGINAL: Lava
When it comes to strategic games about historic wars, they will always fail "The historical test," that is, if the designers want to sell it to more than a handfull of people.
Please read how I defined the historical test at the start of this thread. Why should passing that test make the game any worse? Why should failing that test make the game any better?
No-one is suggesting that games should follow the historical path. I'm only suggesting that the game should
permit the historical path to be followed,
if both players choose to do so.
You're right that hindsight (and being able to play the game over and over again) may and indeed should enable us to improve on the strategies originally followed. That's fine, it's surely why many people play the game.
I merely point out that, if the game doesn't
permit the original strategies to be followed (with all the original blunders), there must be something wrong with it as a simulation.
And if it isn't a simulation, what's the point of labelling it as a game of the American Civil War? In what sense is it a game of the American Civil War?
If it's just a game with Civil War flavour, like icecream with whisky flavour, to hell with that, I'm not interested. Give me a bottle of whisky.
How can you say that you've improved on the original strategies if the game doesn't honestly represent the original situation?