This is War King 'Nana!
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SMK-at-work
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RE: This is War King 'Nana!
Are yuo sure it was Biggles? It looked more like ginger to me.....yes an excellent read....even without screenies!![&o][8|]
Meum est propisitum in taberna mori
RE: This is War King 'Nana!
The war is reaching a climax...
Bucharest falls, but the Romanians fight on.
A German offensive begins to push the Russians back away from Berlin, just as the French smash into Verdun.
The war has taken 9 million casualties on the continent.
I have sent out messages to our spies in France... we need more information.
Hopefully, Mati Hari will give us what we need...

The femme fatale we associate with Mati Hari.

The real deal... yikes!
Ray (alias "The Kaiser" Lava)
Bucharest falls, but the Romanians fight on.
A German offensive begins to push the Russians back away from Berlin, just as the French smash into Verdun.
The war has taken 9 million casualties on the continent.
I have sent out messages to our spies in France... we need more information.
Hopefully, Mati Hari will give us what we need...
The femme fatale we associate with Mati Hari.

The real deal... yikes!
Ray (alias "The Kaiser" Lava)
RE: This is War King 'Nana!

Charles Mangin, not so affectionately referred to as "The Butcher" by his men, drives his army on into Verdun. The German defence is tissue thin, and so the place is captured. The Frenchmen then get digging.
The Entente war economies are now roaring along, Britain almost has more industry than I know what to do with!

RE: This is War King 'Nana!
Summer 1916...
The CP is under seige from all sides.
Romania, however, falls to the Kaiser.

Ray (alias "The Kaiser" Lava)
The CP is under seige from all sides.
Romania, however, falls to the Kaiser.

Ray (alias "The Kaiser" Lava)
RE: This is War King 'Nana!
Looks like quite a challenge Lave but still - one determined Kaiser campaign to knock out Britain and you may yet turn the tide.
How far off is America ?
How far off is America ?
Hit them where they aren't
RE: This is War King 'Nana!
ORIGINAL: hjaco
How far off is America ?
About half way.
I was wondering, and maybe if Frank is watching, could tell me, is their a variable event triggered by unrestricted submarine warfare such as the sinking of the Lusitania?
Ray (alias "The Kaiser" Lava)
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FrankHunter
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RE: This is War King 'Nana!
Unrestricted uboats will move the US along the path to entry pretty fast.
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James Ward
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RE: This is War King 'Nana!
How did Britain get to be wavering? I've never seen that.
RE: This is War King 'Nana!
When I played against the AI as the TE, Britain's morale was at 62% due to a relentless UBoat campaign. Food was scarce.
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James Ward
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RE: This is War King 'Nana!
I have seen the Brits morale drop but it was after France and Italy fell and Russia was on the ropes. In this game the Brits have the WORST morale of the remaining TE nations. I am stunned! [:)]
RE: This is War King 'Nana!
In my limited experience, unrestricted submarine warfare has very little effect on the U.S. entry to the war. No more than invading Belgium does.
My opponent in one of my PBEM games went with unrestricted submarine warfare from the start of the game, and by mid-1915 the U.S. looked like it was heading for entry at about the beginning of 1917, as it did historically.
My opponent in one of my PBEM games went with unrestricted submarine warfare from the start of the game, and by mid-1915 the U.S. looked like it was heading for entry at about the beginning of 1917, as it did historically.
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FrankHunter
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RE: This is War King 'Nana!
Well it also depends on luck. But every time a uboat (on Unrestricted) sinks a transport there is a dice roll and a check made to see if any "outrage" is generated in the US.
RE: This is War King 'Nana!
ORIGINAL: James Ward
How did Britain get to be wavering? I've never seen that.
Lack of food.
RE: This is War King 'Nana!
Britain consumes 10 food per turn.
They produce 1 food (although not on map ?) and can trade up to 14 additional food by trading in North Atlantic (2 per shipping).
So in happy times they store 5 food per turn.
However unless you voluntarily return your transports every 3 turn when Endurance is down to 1 you run into two full turns where they can´t be used for shipping. That is no problem if you have spare transports in reserve for just that purpose but its kinda hard planning for because you want to use them to transport troops as well.
Bottomline you can easily miss a lot of food on such turns.
Add hordes of SUBS on unrestricted SUB warfare and yes its a problem.
So always go for ASW 1 just to be sure [;)]
They produce 1 food (although not on map ?) and can trade up to 14 additional food by trading in North Atlantic (2 per shipping).
So in happy times they store 5 food per turn.
However unless you voluntarily return your transports every 3 turn when Endurance is down to 1 you run into two full turns where they can´t be used for shipping. That is no problem if you have spare transports in reserve for just that purpose but its kinda hard planning for because you want to use them to transport troops as well.
Bottomline you can easily miss a lot of food on such turns.
Add hordes of SUBS on unrestricted SUB warfare and yes its a problem.
So always go for ASW 1 just to be sure [;)]
Hit them where they aren't
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James Ward
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RE: This is War King 'Nana!
How much morale do you lose per point of food you are short?
Isn't wavering 40 morale or less?
Isn't wavering 40 morale or less?
RE: This is War King 'Nana!
ORIGINAL: EUBanana
ORIGINAL: James Ward
How did Britain get to be wavering? I've never seen that.
Lack of food.
I always have difficulty with this as well when I play the TE, even without submarines around.
It has lead me to believe that "food" is one of the primary objectives one must target to win the game.
Ray (alias Lava)
RE: This is War King 'Nana!
ORIGINAL: hjaco
However unless you voluntarily return your transports every 3 turn when Endurance is down to 1 you run into two full turns where they can´t be used for shipping.
This is the part that still has not quite entered my head.
So in other words, the player needs to return his fleets manually or he faces a 2 month down time.
Correct?
Is it also correct that returning your fleet also costs points right?
So war at sea is pretty darn expensive.
Ray (alias Lava)
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FrankHunter
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RE: This is War King 'Nana!
How much morale do you lose per point of food you are short?
1 per point of food you're lacking.
Isn't wavering 40 morale or less?
Between 20% and 40%
RE: This is War King 'Nana!
ORIGINAL: Lava
ORIGINAL: hjaco
However unless you voluntarily return your transports every 3 turn when Endurance is down to 1 you run into two full turns where they can´t be used for shipping.
This is the part that still has not quite entered my head.
So in other words, the player needs to return his fleets manually or he faces a 2 month down time.
Correct?
Is it also correct that returning your fleet also costs points right?
So war at sea is pretty darn expensive.
Ray (alias Lava)
It would seem you have got the hang of it Kaiser Lava. I will try to clarify the matter though.
I think Frank is going to change the current system in next patch but this is how it works now. Each turn consists of 3 naval phases (you don't notice that) and if endurance gets down to 0 during any of these that naval unit is automatically and instantaneously assigned a return order.
Now as all this happens after your strategy phase it means that the naval unit no longer has the expected mission type assigned during that game turn because naval phases are done before your land movement (if i understand it correctly). So if you have Amphibs down to less than 3 in a strategy phase you don't get to use them at all during that game turn because they will be on return order before you are going to ship your chaps around the map. Same goes with shipping and food of course during next strategy phase.
At next strategy phase these naval units will still have a return order - presumably because they didn't spend a whole turn on return order yet so you can't use them there either.
If you remember to look for these things in the strategy phase you may find it better to spend 1 naval unit per voluntarily returned naval unit. In that case you will save one whole turn because you voluntarily assign a return order. But you will pay top price of course.
I haven't so far calculated on the cost for this for the duration of the war but if the Entente is going to do this every 3 turns for transports and each turn for used amphibs i suspect it will pay of rather early with just simply expanding your transport fleet and leave them at sea for as long as possible. This also gives you a reserve against SUBS.
Hit them where they aren't
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FrankHunter
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RE: This is War King 'Nana!
I think Frank is going to change the current system in next patch
I did change it and the patch has been handed in. I changed it so that what you see on your strategic naval orders is what you'll get for the turn. Also, naval units will return immediately.


