New graphic mod, version 2

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Moderator: Vic

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Vic
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RE: New graphic mod, version 2

Post by Vic »

This is a mod of the generic.masterfile, not of the advanced.masterfile, which was released quite recently. Henced a few of those extra options are not in.

Kind regards,
Vic
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Rander
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RE: New graphic mod, version 2

Post by Rander »

Ok. I understand. :)
Thanks for the clarification.

And the strange window with the message? What it means?

Bye.

P.S: Merry Christmas for everybody!

Casus_Belli
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RE: New graphic mod, version 2

Post by Casus_Belli »

OK, what and where is a master file, and can I install this graphics mod on a game I'm already playing. If so, how?
 
Looks great, by the way, which is why I'm keen to get it to work.[;)]
Furthermore, Carthage must be destroyed.
BK6583
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RE: New graphic mod, version 2

Post by BK6583 »

Ok - Registered and logged on to this site - where is this mod? I saw Buldog's mod in the scenario section but can't seem to find this one.
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BULLDOGINTHEUK
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RE: New graphic mod, version 2

Post by BULLDOGINTHEUK »

Here's a link to Nick's excellent mod:
 
http://www.advancedtactics.org/scenario.php?nr=16
 
I've updated the Bulldog mod to work with Nicks mod. Download Nick's and why not try mine as I think they both complement each other well I think:
 
http://www.advancedtactics.org/scenario.php?nr=76
 
Remember you must be registered and log into the AT site in order to download the files. Hope this helps
 
Regards
BK6583
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RE: New graphic mod, version 2

Post by BK6583 »

Bulldog,

Thank you very much. I'm taking this one step at a time. I understand with realmod that after extracting to the Bin folder, I delete the generic.ptmaster and rename the realmod file to the same name. So far so good. Do I now delete this newly remaned file and rename your file to generic.ptmaster to complete the install?
BK6583
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RE: New graphic mod, version 2

Post by BK6583 »

Ok disregard I think - everything seems to be working. However, still being new to this game perhaps there are ways to tweak an already existing scenario? I'm starting out with the Ardennes2 scenario. Right off the bat graphically I have some gripes. These primarily center on two things: It's very hard to see roads in this winter terrain. Doubly hard to see is when I click move - I have to really stare at the screen to see the highlighted terrain that I can move to. As I said, I'm a total newb right now - can I alter this (and I'm not talking about going into the scenario editor - geez, I'm just trying to get the fundamentals down)?
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BULLDOGINTHEUK
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RE: New graphic mod, version 2

Post by BULLDOGINTHEUK »

Hi Bk, I can't really answer your query about the winter graphics, Nick would be the one for that unless you feel like trying your hand to some art.

It sounds like you've already successfully downloaded Nick's mod. My graphic mod only works for random maps, although you can use the graphics if you want to create your own scenario.. Just download it as normal, same as you did for Nick's mod and then follow the instructions on this link:

http://www.matrixgames.com/forums/tm.asp?m=1976292
BK6583
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RE: New graphic mod, version 2

Post by BK6583 »

BULLDOG,

Fact is I downloaded both this past weekend and they both work fine. Being an old wargamer from way back I'm trying to like this game but it's not intuitive, plays weird with historical scenarios (production for an Ardennes battle?) and as I said, even with these good mods, winter terrain, roads, and movable hexes highlighting are just dismal.
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