few wishes for AE

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Czert3
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RE: an idea...

Post by Czert3 »

Wow, I didn known that - activating of naval attack on night ops. Good trick (not mentioned in manual).
 
And I have another idea - ETA for TF (at destination) - this make coordinating of invasion from multiple bases much easier.
 
Dili - my problem is simple - I have not enough H8K for my plans, even if all units are at full numbers.
Czert3
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RE: an idea...

Post by Czert3 »

and another - ability to build completly new ship - yes, this will be ahistorical, but can solve many problems, I have lost many ships for simple reason -not enough numbers or AR ships (JE have only ONE for whole game , really, really "nice" - of course, allow building of completly new ships for allies too, but hey, they have enough numbers of all types of ships).
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Charbroiled
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RE: an idea...

Post by Charbroiled »

In WITP, you can "build" AR, MLE, AV, AS, and a couple of other aux ships. For Japan, get a 7000 AK to Osaka and you will see a convert button. For Allies the port is SF. You can then convert the AK to the aux ship of your choice which will show up 180 days (IIRC)

If I understand correctly, AE will allow more conversion options.
"When I said I would run, I meant 'away' ". - Orange
Dili
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RE: an idea...

Post by Dili »

I have not enough H8K for my plans, even if all units are at full numbers.
 
 It is not dificult to edit that in editor. But like i said that is completely off Historicaly. To build them can only(or should ) be made at expense of other stuff. Maybe converting those 40 Transport versions build to Patrol.
Czert3
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RE: an idea...

Post by Czert3 »

ORIGINAL: Charbroiled

In WITP, you can "build" AR, MLE, AV, AS, and a couple of other aux ships. For Japan, get a 7000 AK to Osaka and you will see a convert button. For Allies the port is SF. You can then convert the AK to the aux ship of your choice which will show up 180 days (IIRC)

If I understand correctly, AE will allow more conversion options.

Anothjer very needed thing, not mentioned in manual (i read it carefuly recently). Hope devs make good manual for AE.
Czert3
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RE: an idea...

Post by Czert3 »

and another idea - option to REMOVE one (or more) planes frpm units - for simple reason, sometimes replenishing of CV from port resulting in 110% of capacity (which is in limit, AC can perform stikes) - but which is bad is type of overnumber planes - all time off only one type (TB or DB) which is bad if I want fighters or splited overcapacity to all three (two) types equal.
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wworld7
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RE: an idea...

Post by wworld7 »

ORIGINAL: Czert

ORIGINAL: Charbroiled

In WITP, you can "build" AR, MLE, AV, AS, and a couple of other aux ships. For Japan, get a 7000 AK to Osaka and you will see a convert button. For Allies the port is SF. You can then convert the AK to the aux ship of your choice which will show up 180 days (IIRC)

If I understand correctly, AE will allow more conversion options.

Anothjer very needed thing, not mentioned in manual (i read it carefuly recently). Hope devs make good manual for AE.

Czert,

This is in the WITP manual: Below is a sloppy copy and paste of it.

C ships may upgrade by clicking on a button on the Ship Information Screen that brin
a list of possible conversions. The ship must be in Osaka (for the Japanese) or San Francisco (for
the Americans) to have this button available. The upgrade will take 180 days (plus some for damage) added to the delay for the ship being converted. The ship types that can convert are:
�� Large AK to AE, AR, AS, AV or MLE
�� Allied only – Large AK to AD
�� Allied only – PG or LST to AGP
N h t a „large AK“ is an AK with a Capac
The option to upgrade will appear in the Ship Information Display at the bottom left of the
if the ship meets the above requirements.
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Charbroiled
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RE: an idea...

Post by Charbroiled »

ORIGINAL: Czert

and another idea - option to REMOVE one (or more) planes frpm units - for simple reason, sometimes replenishing of CV from port resulting in 110% of capacity (which is in limit, AC can perform stikes) - but which is bad is type of overnumber planes - all time off only one type (TB or DB) which is bad if I want fighters or splited overcapacity to all three (two) types equal.

I agree with this one!!! I had a Japanese AV with 12 float planes draw 4 more planes and put them in reserve. I know you can prevent this by putting the air unit to "no reinforcements", but I am reluctant to do this because the float plane strength of an AV is not something I check very often.

However, I can see some "gameyness" to this. I can see someone pulling some air units out of one unit...they return to the pool....and immediately "get planes" in another unit clear across the pacific. Maybe a solution (if this is considered) would be to only remove planes over the max capacity of the air unit. Or better yet, prevent air units from being over strength to begin with.
"When I said I would run, I meant 'away' ". - Orange
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treespider
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RE: an idea...

Post by treespider »

ORIGINAL: Dili
  I wish the game would come with a cerebral interface so it would do what I was thinking... and not what I actually clicked.

Can you explain what is so outrageous and offbase with what i said instead of above atitude?

Wasn't directed at you...just merely a function of how the forum works that the post said it was in reply to you.

I might add that the post was not directed at anyone in particular.... I still wish the game came with a cerebral interface.

Furthermore I wish to add that I hope no one took offense to any comment in this post...if so I sincerely apologize for any offense taken, whether intended or unintended.

In addition, any attempt on my part to impart levity into any thread will hereby be abated for fear that such levity may be construed as being offensive and or critical of another.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Fishbed
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RE: an idea...

Post by Fishbed »

ORIGINAL: Czert

Wow, I didn known that - activating of naval attack on night ops. Good trick (not mentioned in manual).

Beware, though, that they'll launch only if the target's location is known. Expect it to happen primarly when one of your subs makes contact with an enemy naval force. Most of the time, Night phase naval attacks are triggered by sub sightings [;)]
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pauk
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RE: few wishes for AE

Post by pauk »

ORIGINAL: Fishbed

Thought about that too but the aircraft numbers being different from one unit to another, I prefered to take another mode of calculation based on the engines - AF size x 60 engines = number of engines allowed. Makes my job as the Allies tougher, aka nicer [8D]


Are you nuts????? This is not going to happend due following reasons:

1. ____________________
2. _____________________
3. _____________________
....
86. _____________________

(waiting for AFBs replys)

[:D]
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Dili
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RE: an idea...

Post by Dili »

Wasn't directed at you...just merely a function of how the forum works that the post said it was in reply to you.

I might add that the post was not directed at anyone in particular.... I still wish the game came with a cerebral interface.

Furthermore I wish to add that I hope no one took offense to any comment in this post...if so I sincerely apologize for any offense taken, whether intended or unintended.

In addition, any attempt on my part to impart levity into any thread will hereby be abated for fear that such levity may be construed as being offensive and or critical of another.
 
Okay. No worries then.
Czert3
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RE: an idea...

Post by Czert3 »

option to send bady damaged (selectable, base 40+) ships to home (e.q. tokio, osaka - any port with enough size and free repair points (if possible) ) - directly from  base screen, without need to create TF..and others needed things.
And of course, this button only send ships which have 99% chance of suriving way to home.
Fishbed
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RE: few wishes for AE

Post by Fishbed »

ORIGINAL: pauk

ORIGINAL: Fishbed

Thought about that too but the aircraft numbers being different from one unit to another, I prefered to take another mode of calculation based on the engines - AF size x 60 engines = number of engines allowed. Makes my job as the Allies tougher, aka nicer [8D]


Are you nuts????? This is not going to happend due following reasons:

1. ____________________
2. _____________________
3. _____________________
....
86. _____________________

(waiting for AFBs replys)

[:D]

Well so far I only apply that rule to myself and my benevolent opponents. Hope a AFB mob won't come knocking on my door with torches and forks tonight for my obvious treachery [8D]
Czert3
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RE: few wishes for AE

Post by Czert3 »

and another - vhen you viewing top pilots, it show you not only branch/type of Ac but airfield/carrier too. I simply want to know is is my top pilot (or group) based on shokaku or akagi [:)].
 
and if you transfer unit - carrier capable from lan base to CV, then after certain time unit "upgrade" from carrier capable up to carrier trained (after all, pilots will learn how to safety land on Cv or simply die.)
 
and show on ac database if ac is carrier capable or not.
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pauk
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RE: few wishes for AE

Post by pauk »

ORIGINAL: Fishbed
Well so far I only apply that rule to myself and my benevolent opponents. Hope a AFB mob won't come knocking on my door with torches and forks tonight for my obvious treachery [8D]

Yours only treachery is playing Allies[:'(][;)]
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Fishbed
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RE: few wishes for AE

Post by Fishbed »

ORIGINAL: pauk

ORIGINAL: Fishbed
Well so far I only apply that rule to myself and my benevolent opponents. Hope a AFB mob won't come knocking on my door with torches and forks tonight for my obvious treachery [8D]

Yours only treachery is playing Allies[:'(][;)]

Playing the same SOPAC game with the same rules, one playing the Allies, and one playing the Japanese, against two different opponents... I will confess I definitely love both [;)]

Still someone will have to explain to me why my Japanese crew can't fly a mission without getting 15 fatigue points in their face...
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pauk
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RE: few wishes for AE

Post by pauk »


Conspiracy![:D]
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bradfordkay
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RE: few wishes for AE

Post by bradfordkay »

Perhaps it has something to do with the longer range of their missions? One would expect that a pilot flying missions out to 17 hexes will have greater fatigue than one flying missions out to 8 hexes...
fair winds,
Brad
Fishbed
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RE: few wishes for AE

Post by Fishbed »

Yes I suppose so, that's why carrier crews don't get tired as quickly as land-based ones - but although an Emily team is flying to a longer range than a PBY one, I expect them to have a much larger crew too. Although I understand the logics behind the long Rabaul-PM strikes for both fighter and bomber crews, I tend to think the Emily crews are getting tired REALLY quickly ^^
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