ORIGINAL: treespider
Still trying to sell us on RHS...
It has a lot of good ideas...
Moderators: Joel Billings, wdolson, Don Bowen, mogami
ORIGINAL: treespider
Still trying to sell us on RHS...
IMO I think it is more a state of mind...an unwillingness (so to speak) of the Allies to try and engage the Japanese during 1942.
ORIGINAL: rtrapasso
I think it is wrong to evacuate Malaya - when IRL troops and supplies and air units went TO Malaya. You cannot expect to hold it 100 days if you make it weaker. Nor should you want to lose it fast.
i see - just because Percival and some others were fools, i should be one as well?
There were many reasons Malaya fell - many of them had to do with idiocy on the part of the high command. The Royal Navy realized that the only real reason to defend Singapore was to support the Naval Base there, and the reason the Naval Base was there was to support the Royal Navy.
Once it was plain that the RN couldn't operate from Singapore, the plan to keep putting troops into the area was more than foolish - it seriously jeopardized the defense of the rest of the region - and was shown when Burma collapsed, barely allowing some more crucial troops to escape. Had those troops been lost, the fight might have allowed the Japanese to push into India and caused a revolt (i am only now just learning the British did face some revolts of troops as it was - one helping to cause the fall of Christmas Island.)
i don't seriously think Japan could have conquered India, but a revolt would have seriously damaged the Allied cause.
ORIGINAL: rtrapasso
ORIGINAL: el cid again
ORIGINAL: rtrapasso
Well, a few hundred thousand tons is not going to make up for 4 million tons... and the Japanese were no longer getting many of the crucial materials (so they tried submarine freighters to France and Germany for some really critical stuff).
What they seemed to have done was run stuff non-stop, wearing out ships... of course, a lot of them ended up getting sunk anyways...
No - running 5 per cent of the route makes up for a LOT MORE than four million tons.
The Japanese were not short of resources. The exceptions are trivial: there is no helium outside the USA. The biggest resource problem for Japan in a strategic sense was a paucity of known sources of urnanium in Asia (which made them consider going to Shinkolobwe to get it - the US did actually do that in 1942). They were able to get vital atomic materials like Beryllium from German - also Zircon (an alloy used in fuel element cladding used to this day - invented in Germany - but no one admits Germany had such things in WWII - you must read MAGIC intercepts to find out). Japan WAS short of machine tools - and that was never solved. It DID import technical plans and weapons prototypes. It EXPORTED resources (tin, quinine, raw rubber and gold ) to Germany.
ORIGINAL: ChezDaJez
IMO I think it is more a state of mind...an unwillingness (so to speak) of the Allies to try and engage the Japanese during 1942.
And I think that is a large part of it.
When I think of the "Sir Robin" defense, I think of the wholesale evacuation of land forces from areas that I have yet to attack. I sometimes see this happen with Dutch forces from Java before I even set foot there. That simply would not have been politically possible.
As a Japanese player exclusively, I don't mind the Sir Robin tactic because it does make my job easier. But I also dislike it because it forces me to make a choice... that is to either let it happen or attempt to interdict the sea-borne retreat of troops from the DEI and Philippines. If I choose to interdict, then I must play ahistorically and race to capture airfields such as Kendari before the allied player can withdraw large numbers of troops from Java or the PI.
Now as far as allied air and naval forces go, these are mobile units and the allies IRL did their best to save as many as possible. Withdrawing them to safer locations that still allowed them to strike is not a Sir Robin. To me, that is a fighting retreat and very prudent. To withdraw large numbers of troops, on the other hand, simply wasn't possible due to both military and political reasons.
Now I don't call it Sir Robin if the allies attempt to remove troops from areas that are under attack and the area is about to fall. For example, if I hold most of Java with the exception of a couple of bases, I don't expect my opponent to make a last stand unless trapped. However, if he begins withdrawing Dutch troops the moment my APs showed up off of Batavia, then I would find that to be a classic "Sir Robin" and very unrealistic.
Now, having said all that, I don't care if an allied player conducts a Sir Robin or conducts a fighting retreat. He has to decide his strategy and mine will be based, in part, upon what his defensive posture is.
Chez
ORIGINAL: vettim89
Some ravings form another Madman.
1. I think the Japanese shipping/Industry issues relate to lack of slots more than anything else. If the resource needs were realistic then there wouldn't be enough shipping. Ergo it is fudged and is that so bad. The Japanese have to move less stuff but have less ships to do it. This seems to be a compromise
REPLY: the first effort to get this right was in RHS - which is logistically oriented. It is hard for both sides - ships have jobs now. You can do anything you want - but doing it means you are not moving a different cargo a different place - and that has operational consequences. I love it.
2. I think we need to define terms better. What really is Sir Robin. The cultural reference is to a coward - the Monty Python character wet himself and ran away when he was challenged. So when people use the term Sir Robin it has a negative if not derogatory connotation. So what EXACTLY does Sir Robin mean?
REPLY: Never watch Python. But Sir Robin is a general retirement of land units without attempting to contest Japanese landings or advances. It may involve moving things to another territory - but doing so en mass is not practical unless (like Burma) you can walk out. Only in RHS (and only in EOS family or PPO in older formats) can you transfer a lot by changing pp. Failure to defend is a grave strategic and operational error - and if anyone truly believes otherwise - I ask him to put up - to show me: I bet dollars to donuts that he will change his mind when I get done demonstrating that active defense is powerful. Sir Robin is causing the standard Japanese invasion to come in unopposed - the same for the standard Japanese advance - nothing but static units in his way - except perhaps at Singapore and Bataan or Manila or Soerabaja.
3. If the objection is to a tactic then there is no basis for argument unless you and your opponent agree beforehand that ahistorical tactics are to be avoided. But be careful. The original US/Filipino plan was to move as much supplies into Bataan as possible and then slowly withdraw there for a final stand or releif to come. The problem is that the Japanese advanced so fast that they were not able to accomplish the plan. So technically at least as far as the PI is concerned is Sir Robinning to Bataan is actually historically correct. Point being that one man's "gamey tactic" may just be a viable solution to the historical problem.
REPLY: WHICH "original plan?" While HISTORICAL plans were to withdraw to Bataan - Mac canceleld those - and stopped stockpiling years before the war. HIS plan was to defend forward - everywhere - modified to Everywhere on Luzon and the most valuable other points when the war came too soon. He CHANGED the plan again - back to withdraw to Bataan - when he learned the Japanese could not be stopped in the open. It is a bad idea - 100 per cent of US troops got both malaria and dengue fever - as they must in such country. They also starved. Far wiser would be to defend the temperate Ilocos Norte highlands - rugged mountains - rice terraces - valuable mines. The Japanese might NEVER have taken the area - and Yamashita demonstrated that so well we decided not to fight him out. As for agreement - if you play RHS you should be playing in the context of a broad general house rule NEVER to do something a historical commander would not attempt. A full Sir Robin is not possible IRL - so not in the context of honoring the rule. My motto is "power to the players" and I think anything reasonable should be allowed. Physically impossible and politically impossible are the ONLY exceptions in my book. I like a self generated penalty - and Sir Robin falls into that - you can cheat and do it - but the game will reward the other side if you do. I seek mainly to cultivate understanding that it is a bad idea - not to forbid it per se. On the other hand, it is so ineffective I don't think I want to play anyone who would do it - I am playing more than one who is - and it is not very helpful in testing the limits of the Japanese.
4. If the objection is to the game engine allowing players to do something that many feel it shouldn't, exactly what is it that it allows? Most gamey techniques can be solved by a simple House Rule. For instance in my game with Greasylake, I agreed to not remove Dutch and Phillipine units from their native territories. As a return favor, he agreed to allow me to tranfer Canadian units to unrestricted commands if he invades Oz or NZ.
ORIGINAL: rtrapasso
ORIGINAL: vettim89
Some ravings form another Madman.
1. I think the Japanese shipping/Industry issues relate to lack of slots more than anything else. If the resource needs were realistic then there wouldn't be enough shipping. Ergo it is fudged and is that so bad. The Japanese have to move less stuff but have less ships to do it. This seems to be a compromise
AFAIK, there aren't that many SHIPS left out of the IJ OOB and merchant fleet unless you start to go under 500 tons. There was some CD Database put out a few years ago that listed thousands of "ships" down to 50 tons that were controlled by Japan... most of them were strictly limited to coastal or even harbor duties, but it got a lot of people drooling. They are (sort of) represented in the game by barges (but seemed to be ignored by some folks). Some ships are "idealized" - i.e. there is a rule in the game about supplies passing between 2 ports on opposite sides of a straight. Troops can capture ports on another island without shipping ("autocapture").
REPLY: I have added hundreds of ships over 500 tons to both sides. There are whole series of military ships missing even in CHS. But on the other hand, I deliberately do not use about half the AKs - and the SLOCs require some shipping be off the map - the portion depends on the route. So the Allies have some ships serving - say - the South Atlantic - in RHS before Level 7 - you only get them in Level 7 (when you then must decide the routings).
There are numerous Allied ships of >7000 tons missing (i tried looking up my Dad's ship and its sisters - about 1/3 of them are missing.) How many Japanese ships of over 7000 tons are missing?
REPLY: Ships are horribly researched. Thousands of ships are listed that are not even PTO. ONLY the USN LSTs are carefully done - and I am sure there still are errors. Thanks to the work of AKWARRIOR mostly we got them right. I have corrected hundreds - but never looked at most of them I am sure. When someone spots an error - we add/delete/modify it as appropriate. Even so - for technical reasons - we have to leave about half the AKs out- they are represented by the other half.
The US and other ARMY also ran a lot of ships (i.e. "Mineplanter" (minelayer) ship(s) in the PI which don't show up in Vanilla nor CHS, AFAIK). Trying to find any information on any of these ships is problematic. Try looking up ships run by the New Zealand Army, for instance - it's really a pain! The Japanese Army also tried running ships (but they seem to be in the CHS mod, at least).
REPLY: The US Army operated substantially in excess of 80,000 vessels (more than any other entity in the world - USN operated over 60,000) -
but most are small. Mine planters cannot be in the game - Matrix refused to do mines right - planters take LONG PERIODS to plant carefully laid defensive minefields. They are abstractly represented by those minefields at ports when the game begins - took years to get them. In RHS we DID give you whole units of Army craft when appropriate - including the only case of US Army commissioned ROYAL Navy craft in history - in Burma.
There were also lot of specialized ships run by the Allies that never appear in the game (some played crucial roles in the war, such as aircraft transport ships that moved planes intact, ready to go when unloaded... one of these played a crucial role getting planes to Midway).
REPLY: Air craft transports are well enough done - with AKs and with CVEs and AVs all able to move them. We are going to get more of this sort of thing in future I believe.
However, getting back to the shipping issues between various mods:
A lot of the shipping problems stem from very basic questions - i.e. - what is a ton? It has NUMEROUS definitions, and not all of them relate to weight... shipping tonnage is actually volume. The numbers involved in WITP are weight (from what i can figure out.) Then of course, there is the confusion from different types of tonnage (several kinds, and it is not always clear trying to determine what is listed in the stats).
When you start to mix apples and oranges like this, all kinds of confusion results. This resulted in drastic decrease in the amount of cargo a ship could haul in some mods.
ORIGINAL: treespider
ORIGINAL: el cid again
Until RHS no effort was made to look at the numbers. We found that the RATIO of oil and resources consumed was structurally wrong - that it is impossible to consume enough resources using the WITP model. [Because of manpower centers we can get closer] We found we could only account for about HALF the tonnage - so we REMOVED the other half - entirely - and shipping to correspond to that. In RHS Japan has to worry a lot about moving resources and oil - and then fuel and supplies. The Allies do too - although they don't really need HI points - the resources and oil make supplies and fuel they DO need - and the distances are so vast they better use ships to move them - or they will not have much to fight with. No more "AKs to burn" (quoting Joe Wilkerson) in RHS.
Still trying to sell us on RHS...
ORIGINAL: bradfordkay
I'm going to say that I think we are lumping two different types of defense under the "Sir Robin" moniker in this thread.
A true Sir Robin defense would be pulling all units out of the PI, DEI and Malaya as fast as you possibly can (realizing that PP limits will prevent most of this).
I cannot call a defense where an allied player decides to concentrate his forces within those regions a Sir Robin. The idea that the dutch troops would refuse to leave Benkolen to, say, bolster the defenses at Batavia is ridiculous, IMO. In wartime soldiers will go where they are ordered to go.
I would not play in any game where the house rules prevent any relocation of SRA defenses. The allies certainly cannot defend everywhere, so a smart defender will try to at least make certain locations more difficult to capture.
These are the house rules on this subject that Chez and I worked out:
4. Allied player may not evacuate USAFFE/ABDA forces units until either Clark or Manila have fallen for USAFFE forces, or an invasion south of Luzon/northeast coast of Borneo/Celebes Sea and until either Soerabaja or Batavia have fallen for ABDA forces. This does not prevent redeployment of Dutch forces within the NEI.
ORIGINAL: ChezDaJez
IMO I think it is more a state of mind...an unwillingness (so to speak) of the Allies to try and engage the Japanese during 1942.
And I think that is a large part of it.
When I think of the "Sir Robin" defense, I think of the wholesale evacuation of land forces from areas that I have yet to attack. I sometimes see this happen with Dutch forces from Java before I even set foot there. That simply would not have been politically possible.
As a Japanese player exclusively, I don't mind the Sir Robin tactic because it does make my job easier. But I also dislike it because it forces me to make a choice... that is to either let it happen or attempt to interdict the sea-borne retreat of troops from the DEI and Philippines. If I choose to interdict, then I must play ahistorically and race to capture airfields such as Kendari before the allied player can withdraw large numbers of troops from Java or the PI.
Now as far as allied air and naval forces go, these are mobile units and the allies IRL did their best to save as many as possible. Withdrawing them to safer locations that still allowed them to strike is not a Sir Robin. To me, that is a fighting retreat and very prudent. To withdraw large numbers of troops, on the other hand, simply wasn't possible due to both military and political reasons.
Now I don't call it Sir Robin if the allies attempt to remove troops from areas that are under attack and the area is about to fall. For example, if I hold most of Java with the exception of a couple of bases, I don't expect my opponent to make a last stand unless trapped. However, if he begins withdrawing Dutch troops the moment my APs showed up off of Batavia, then I would find that to be a classic "Sir Robin" and very unrealistic.
Now, having said all that, I don't care if an allied player conducts a Sir Robin or conducts a fighting retreat. He has to decide his strategy and mine will be based, in part, upon what his defensive posture is.
Chez
ORIGINAL: Big B
From the scenario design forum...ORIGINAL: vettim89
In truth the problem is really the Land Combat System (BEEP!: thread hijack warning). From the historical info we have the poorly trained. equipped, and often led Commonwealth, Phillipine, RA US, and Dutch troops could not stand up to the Japanese Army that had been fighting in China for the better part of a decade. The RL Allies folded before the oncoming Japanese.This is not to say that there weren't cases where the Allies put up stout defense, just that from a strategic point of view, it was an untenable situation.
The Allies failed to turn back any Japanese advance until August/September 1942 when the Australians repelled the Milne Bay invasion. That was followed by numerous battles on GC eventually leading to vicory. IMO troop quality and experience plus supplies finally came up enough at this point where the Allied armies could and did first resist and then defeat the Japanese.
So if "Sir Robin" means withdrawing unit fragments by sub and other means than ok its a bit gamey. But if "Sir Robin" is really the JFB screaming "Stand still so I can hit you", the RL Allies didn't/couldn't, why should your AFB opponents? If the latter is true then IMHO, the Japanese player needs to invade areas where the Allies have no choice but fight: Oz, India, HI, WCUSA (LOL)
To me what makes this game great is exploring the What If's. If the invasion of Oz/India is the ultimate Japanes What If, isn't the implementation of Sir RObin in whatever form really just another What If? How many of you JFB want to take me up in a game where you agree to not invade Oz, India, HI, New Zealand, New Caledonia, Samoa, or Alaska Proper if I agree to not Sir Robin?
For those who don't venture into the scenario design forum - this discussion has been going on for a couple of days.
Not wishing to infringe on RHS design discussions - I am starting this thread here for any and all input regarding "the Sir Robin" defense.
Personally, I find that term as more of a taunt than anything else -
But that is why this thread has been started.
Yo, Brian! Good to see ya back in the world, bucko!ORIGINAL: Big B
For those who don't venture into the scenario design forum - this discussion has been going on for a couple of days.
Not wishing to infringe on RHS design discussions - I am starting this thread here for any and all input regarding "the Sir Robin" defense.
Personally, I find that term as more of a taunt than anything else -
But that is why this thread has been started.