Notice how all the map placeables conform to the underlying terrain for all face and vertex normals. Not even scenedit does that [;)]
Just a few more tweaks and I should have something out to the beta testers soon.
Added the ability to save and load all map maker options to an xml file in the map directory. This is because you have the ability to tweak so many things, I thought it a shame to have to redo them all over if you wanted to modify your map.
The large lettering you see is the default mask telling you it is a placeholder (so you don't forget to edit it).

