From little things, big things grow!

Please post here for questions and discussion about unit modeling and general game modding. You can also post your new units and modifications here.

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Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: Now here's a pretty thing ...

Post by Stridor »

Sunrise.

Notice how all the map placeables conform to the underlying terrain for all face and vertex normals. Not even scenedit does that [;)]

Just a few more tweaks and I should have something out to the beta testers soon.

Added the ability to save and load all map maker options to an xml file in the map directory. This is because you have the ability to tweak so many things, I thought it a shame to have to redo them all over if you wanted to modify your map.

The large lettering you see is the default mask telling you it is a placeholder (so you don't forget to edit it).




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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Now here's a pretty thing ...

Post by rickier65 »


Very nice work!

And I thought maybe those letters was a field near Universtiy of Dusseldorf, and those were just field carvings done by the local Frat.

Looking forward to seeing it. And thats nice about conforming. I know in scen edit sometimes things looked a little strange, until I learned to go in and mess with yaw and pitch and roll (just trial and error though) to get them lining up.

Thanks again,
Rick
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Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: Now here's a pretty thing ...

Post by Stridor »

The MM is now beta (see new thread)

I have added a mod system so that any mods will get picked up by the MM and used during map generation.
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