ORIGINAL: Ryvan
ORIGINAL: rockmedic109
Lowering armor would not be my choice. Admittedly this would be better than lowering DUR of the ship, but still would cause other effects that would be less than desired.
I am unsure what effect {if any} modifying component armor would have.
Best case would be the program checks for a torpedo explosion when fire reaches a certain level or a hit on the torpedo tubes. Just as good would be checking for a magazine explosion on torpedo tube hits. But these would be a code change and outside of editor capabilities.
I agree with you on all points. Unfortunately, the devs have already said they won't even consider this type of work because they don't like one of the people who argued for it. I don't know anything about the history of mdiehl on the forums, but frankly I find the declaration that the devs are more concerned with who likes the idea than whether the idea has merit to be quite troubling.
Anyway, lowering deck armor should make bomb hits a bit more destructive as they should be.
Another question I have. How does the game engine determine which armor type is hit by a ship-fired round or an aerial bomb? Maybe lowering tower armor would be better if it would result in less hits against the lowered armor value but more catastophic damage if a hit occurs.
edit: misidentfied topic starter
This is incorrect. They stated that this was not really within the scope of the work they are doing. It would take special code to check for this and most likely not really worth the effort. There are a lot of items that did not get included in the AE design and I am not even sure this was one that was considered. And to be complete, I am in no way connected with AE, but I do read what is written.


