Long Lance tube hits

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rockmedic109
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Long Lance tube hits

Post by rockmedic109 »

You guys have thought of everything else, have you given any thought to hits that destroy Long Lance tubes causing extra damage as the torps blow? Seemed to occur with frightening regularity.
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DuckofTindalos
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RE: Long Lance tube hits

Post by DuckofTindalos »

That would also require a mechanism to allow the ship to attempt to jettison the fish, which also happened quite often. I don't think it's ever been brought up, certainly not during my brief tenure as naval chief.
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rockmedic109
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RE: Long Lance tube hits

Post by rockmedic109 »

I knew {Jettisoning} it saved Mogami, but that is the only one I was aware of.
 
Probably not easy to code and liable to introduce bugs.  Oh well.  Something for WITP-2 in 2015.
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Q-Ball
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RE: Long Lance tube hits

Post by Q-Ball »

Maybe that falls under the IJN damage control problems in general.
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Nikademus
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RE: Long Lance tube hits

Post by Nikademus »

ORIGINAL: rockmedic109

I knew {Jettisoning} it saved Mogami, but that is the only one I was aware of.

Probably not easy to code and liable to introduce bugs.  Oh well.  Something for WITP-2 in 2015.

There were others.....and Japanese ships wern't the only torpedo equipped vessels that would require it in case of a direct hit or endangerment.
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Barb
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RE: Long Lance tube hits

Post by Barb »

Havent we already Critical Hits in the game?
EDIT: This question is more for rockmedic109 than AE devs.
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Yamato hugger
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RE: Long Lance tube hits

Post by Yamato hugger »

Yes
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DuckofTindalos
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RE: Long Lance tube hits

Post by DuckofTindalos »

ORIGINAL: Barb

Havent we already Critical Hits in the game?
EDIT: This question is more for rockmedic109 than AE devs.

Yes. He just wanted hits on LL-equipped ships to be a special case, because they were so very dangerous.
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rockmedic109
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RE: Long Lance tube hits

Post by rockmedic109 »

Actually I wondered if it should be the case.  I am certainly no expert and defer to others with more knowledge.  If it was looked at and judged not necessary, too difficult or not appropriate by the powers that be, I'll take their word for it. 
 
In WITP the "critical" hits are Magazine explosions.  Or Fuel or Ammo hits on carriers.  I've seen "critical" damage in combat replays but I've never really noticed a major difference in the damage after the attack {unlike Magazine, Fuel or Ammo hits}.   
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RE: Long Lance tube hits

Post by Dili »

I knew {Jettisoning} it saved Mogami, but that is the only one I was aware of.

I remember one of the Tones that jettisoned their torpedos just before a bomb hit in the area.
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witpqs
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RE: Long Lance tube hits

Post by witpqs »

ORIGINAL: rockmedic109

Actually I wondered if it should be the case.  I am certainly no expert and defer to others with more knowledge.  If it was looked at and judged not necessary, too difficult or not appropriate by the powers that be, I'll take their word for it. 

In WITP the "critical" hits are Magazine explosions.  Or Fuel or Ammo hits on carriers.  I've seen "critical" damage in combat replays but I've never really noticed a major difference in the damage after the attack {unlike Magazine, Fuel or Ammo hits}.   

Just a thought - maybe that definition of critical/magazine was originally intended to include hitting unfired torpedoes?
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JWE
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RE: Long Lance tube hits

Post by JWE »

ORIGINAL: witpqs
[Just a thought - maybe that definition of critical/magazine was originally intended to include hitting unfired torpedoes?
Pretty much as Termie says. Critical hits are a function of the "combat" engine, not the "ship" engine. Ain't got the time, inclination, or scope of work to worry about what gets hit by what shell.

Answer is no.
mdiehl
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RE: Long Lance tube hits

Post by mdiehl »

Perhaps the effective armor of ships carrying Type 93s should be reduced. The odds of KH one of those ought to be greater than comparable ships carrying air-mix rather than pure O2 mix torps.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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DuckofTindalos
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RE: Long Lance tube hits

Post by DuckofTindalos »

No.
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mdiehl
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RE: Long Lance tube hits

Post by mdiehl »

"no" what?

There is no disputing that the torp mounts were outside of the armor on the ships that carried them and there is no disputing that several ships were destroyed when their torps were hit by otherwise non-lethal hits. The plain fact is that Type 93s were quite vulnerable and very hazardous to the ships that carried them when under air or gunfire attack.

If the AE design team is really trying to make the game better this vulnerability needs to be modeled.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
mdiehl
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RE: Long Lance tube hits

Post by mdiehl »

For example, LL catastrophic explosions from direct hits accounted for:

Mikuma (sunk) - type 93 catastrophic torp explosion consequent to fire stared by air attack.
Mogami (sunk) - type 93 catastrophic torp explosion caused by shell hit
Suzuya (sunk) - type 93 catastrophic torp explosion caused by near miss during air attack
Furutaka (crippled) - severely damaged by fire-induced explosion of Type 93s, sunk while trying to limp away
Abukama (sunk) - fire-induced catastrophic explosion of Type 93s.

All from the TROMs at www.Combinedfleet.com.

I'd bet a dollar to a doughnut the IJN lost a dozen DDs to similar detonations of Type 93 torps.

Interesting that 3 of the 4 Mogami class CAs were destroyed when their highly vulnerable Type 93s cooked off.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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wworld7
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RE: Long Lance tube hits

Post by wworld7 »

ORIGINAL: mdiehl

If the AE design team is really trying to make the game better this vulnerability needs to be modeled.

There are a number of issues that could fit this opinion.

I am sure the AE team was weighed, measured and discussed hundreds of these issues, if not more.

IMO, no one issue is a deal breaker with AE. The scope needed to be trimmed or it will never be completed. And it must be completed to ever have a chance for a WITP-2.

And that is where any and all new issues like this need to be discussed. Not with AE in mind, but with whatever comes afterwards.

Of course this is just the opinion of a poor Irishman.
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DuckofTindalos
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RE: Long Lance tube hits

Post by DuckofTindalos »

It's amusing how Diehl is feebly attempting to lecture people on what should and should not be done about a game that he himself does not, and has never, played.

Nobody is interested, Diehl; go troll some other forum.
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1275psi
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RE: Long Lance tube hits

Post by 1275psi »

For its entertainment value only -a long wished for, but probably never to be realised fantasy.
A AAR featuring Mdiehl verses, say............Honda.


The possibilities would be endless[:)]
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sadja
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RE: Long Lance tube hits

Post by sadja »

priceless[&o][&o]
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