Patch 02 Hot fix 03 (build 1097)

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Knavey
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RE: Patch 02 Hot fix (build 1097)

Post by Knavey »

Ok...so that sounds like I can just replace the patch 01 with the patch 03 files.
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RE: Patch 02 Hot fix (build 1097)

Post by USSAmerica »

ORIGINAL: Knavey

Ok...so that sounds like I can just replace the patch 01 with the patch 03 files.

Knavey, be sure not to mix up "patch" 1 and 2 with "hotfix for patch 2" versions 1,2,and 3. If you have installed Patch 2, you can then go straight to Hotfix 3.
Mike

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"They need more rum punch" - Me

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Knavey
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RE: Patch 02 Hot fix (build 1097)

Post by Knavey »

Yup...working on the hotfixes right now. Had hotfix 1, missed hotfix 2, just want to make sure I can just put in hotfix 3 and not have to do hotfix 2 first.
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witpqs
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RE: Patch 02 Hot fix (build 1097)

Post by witpqs »

ORIGINAL: Knavey

Yup...working on the hotfixes right now. Had hotfix 1, missed hotfix 2, just want to make sure I can just put in hotfix 3 and not have to do hotfix 2 first.

In case this helps, it might not be obvious from the zip file names that get downloaded, but the hotfixes are:

first - 1096a
second - 1096e
third - 1097

As USS America mentioned any one of them just goes on top of Patch 2.
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RE: Patch 02 Hot fix (build 1097)

Post by traskott »

 In order to do a full reinstall, whats the orderto follow ?

Thanks !!
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USSAmerica
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RE: Patch 02 Hot fix (build 1097)

Post by USSAmerica »

1.  Base game install.
2.  Patch 2 install.
3.  Patch 2 Hotfix 3 (1.0.2.1097).
Mike

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traskott
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RE: Patch 02 Hot fix (build 1097)

Post by traskott »

Thank you very much [8D]
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afspret
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RE: Patch 02 Hot fix (build 1097)

Post by afspret »

I want to dl the latest hotfix but can't seem to figure out how to do it 'cause I can't find a folder (or file) named AE exe.  If I type AE exe into search, all I get are two apps named AEEditor64 & AEEditor.  I've also looked in several of the folders and don't see anything like AE exe either.  All I need is someone to point me in the right direction & I can take it from there, otherwise I'll have to wait for Patch 3 to come out, whenever that will might be.  Thanx.
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drw61
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RE: Patch 02 Hot fix (build 1097)

Post by drw61 »

afspret, if you are looking for the download, the attachment is on the bottom of post 77 of this thread

Hope this helps,
Daryl


My bad it is post 78
ORIGINAL: afspret

I want to dl the latest hotfix but can't seem to figure out how to do it 'cause I can't find a folder (or file) named AE exe.  If I type AE exe into search, all I get are two apps named AEEditor64 & AEEditor.  I've also looked in several of the folders and don't see anything like AE exe either.  All I need is someone to point me in the right direction & I can take it from there, otherwise I'll have to wait for Patch 3 to come out, whenever that will might be.  Thanx.
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RE: Patch 02 Hot fix (build 1097)

Post by tbridges »

The file is named War in the Pacific Admiral Edition.exe
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Pascal_slith
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RE: Patch 02 Hot fix (build 1097)

Post by Pascal_slith »

Thank you all at Matrix very, very much. As usual your support rocks as the best out there!
So much WitP and so little time to play.... :-(

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ny59giants
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RE: Patch 02 Hot fix (build 1097)

Post by ny59giants »

After you save the zip file and installed your game should start out with this date and time stamp.

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freeboy
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RE: Patch 02 Hot fix (build 1097)

Post by freeboy »

JUST a suggestion, we sto[p calling patches and hotflashes 1-2 -3 -4 and start calling them letters for one and numbers for another.. oops I diod it tooooooo[:-][&o]
Examplepatch 2 hotflash A.. ends the numbers on numbers confusion for those less inclined to detail
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witpqs
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RE: Patch 02 Hot fix (build 1097)

Post by witpqs »

ORIGINAL: freeboy

JUST a suggestion, we sto[p calling patches and hotflashes 1-2 -3 -4 and start calling them letters for one and numbers for another.. oops I diod it tooooooo[:-][&o]
Examplepatch 2 hotflash A.. ends the numbers on numbers confusion for those less inclined to detail

I think using the unique version number like they already are is foolproof. For example there is one and only one 1096e ...
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Canoerebel
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RE: Patch 02 Hot fix (build 1097)

Post by Canoerebel »

What does this mean:  "213 - Changed disbands to must be in national home base and can not be permently restricted then disband is free (no vp cost), in all other situations it is not allowed."
 
I've read it three or four times and can't quite decipher it. 
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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castor troy
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RE: Patch 02 Hot fix (build 1097)

Post by castor troy »

ORIGINAL: Canoerebel

What does this mean:  "213 - Changed disbands to must be in national home base and can not be permently restricted then disband is free (no vp cost), in all other situations it is not allowed."

I've read it three or four times and can't quite decipher it. 


It means that you can´t disband any restricted command units anymore to get their equipment back into the pool. And while previously it had a a victory point cost to disband units, it hasn´t anymore.
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Canoerebel
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RE: Patch 02 Hot fix (build 1097)

Post by Canoerebel »

Oh, I was misreading "disband" to refer to ships in port, and therefore the Hot Fix description was really throwing me for a loop.  Thanks for unmuddling my mind, Castor.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
JamesM
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RE: Patch 02 Hot fix (build 1097)

Post by JamesM »

I know that this is a dumb question but where is the link so I get the latest hot fix file?
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RE: Patch 02 Hot fix (build 1097)

Post by Rainer »

Go back one page (page 3), it's there in Post #77 (Joe Wilkerson).
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jwilkerson
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RE: Patch 02 Hot fix (build 1097)

Post by jwilkerson »



Ok, here is a third (and we expect final) revision of the hot fix for patch 02. We will desginate this "hot fix 03 - for - patch 02". Matrix will return from vacation in the next few days - and place this version of the hot fix into production per their normal process. But here it is for those who want it now.

Changes which are new to the 3rd version of the hot fix begin with number 201.

changeLog:

01. Resolve supply/fuel/resource/oil overflow issues causing loss of same.

02. Fixed issue that was preventing some bases from being resupplied.

03. Added terrain and fort effects against artillery attacks.

04. Artillery when used offensively use 2x amount of supplies.

05. Fixed save not reading properly issue.

06. Fixed overflow issue with air skills going backwards .

07. Fixed some display issues caused by Transfer Ships.

08. Fixed CTD issue with Clouds

09. Fixed issue displaying LCUs at enemy base.

10. Fixed issue with groups that are on withdrawn ships.

11. Adjust ASW/Escort/Submarine attack issue.


===

101 - Fixed group totals were not correct always during Air Phase

102 - Fixed overflow that was stopping new ships in TF from a Base screen

103 - Fixed ASW combat to stop multiple popouts from opening which could cause CTD when drawing map

104 - Changed cloud drawing to eliminate cases where it could be trying to draw invalid locations

105 - Fixed Surface TF wants to fight

106 - Fixed Task Force Loading/Unload Check

107 - Fixed "Sunk by"

===

201 - Allow para-troops to drop on damaged enemy bases.

202 - Fixed Group withdraw check where group does not return but still had a withdraw date; could allow 'gaining' of PPs.

203 - Fixed Returning groups on delayed ships not correctly account for.

204 - Fixed No bonus PPs if withdrawing on the actual withdraw date.

205 - Fixed patrol levels when complement less than 10.

206 - Fix aerial mining missions not working.

207 - Fixed issue causing ships to carry wrong land unit.

208 - Fixed AVD AVP Problem.

209 - Fixed Industry Management Screen - was allowing free expansion of industry.

210 - Submarine reaction range toned down for human players and historical difficulty AI players.

211 - LCU given fort and concealment protection based on terrain from air to ground bombs. Protection will reduce casualties a lot and disruption a bit.

212 - Minor adjustment to upgrade land devices.

213 - Changed disbands to must be in national home base and can not be permently restricted then disband is free (no vp cost), in all other situations it is not allowed.

214 - Fixed bug wherein resources and oil were still being deleted/not produced above 999,999. There is no production cap for resources
however there is still a production cap for oil.

215 - Added supply and fuel spoilage limit to base screen if there is a limit (af + port < 9).

216 - Fixed bug in checking AI cbt TFs (CV,NGFS,SAG) for damage and or lack of a/c and if severe enough TF will RTB.

===

Suggested installation process:

Backup existing AE EXE file by renaming.

Download attachment install into desired AE folder containing current AE EXE file.

Unzip.

Run.


===



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