ORIGINAL: mdiehl
The torpedoes were more than a match for any merchie weapons. Moreover, the merchies chances of hitting the PT even considering that there were nine of them are, if realistically modeled, less than the chance that Dick Cheney can squeeze through the eye of a needle. One merchie. Ten merchies. A PT should engage and have a much greater chance of damaging or sinking one than vice versa, unless the merchies are covered by air cover or DDs.
The original set-up, which I responded to with my scenarios, was the merchant unloading in the hex the PT boat was based in. I said that an unescorted merchant, at sea, underway, should be attacked, even in daylight. But charging in, from 7-9 miles away, in daylight, into an unknown and unscouted anchorage, with one PT boat, when you KNOW there are LCU forces ashore already with unknown weapons, is, quite simply, negligent behavior on the part of the PT boat CO.
Even one who played in the Army-Navy game.
At a minimum that boat should fall back, go to ground near shore until 0300, then go blast away, preferably with some friends who came after the recon report.