neutered PT boats post 1095/1096
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
neutered PT boats post 1095/1096
I know some folks said the PT boats were too powerful pre 1095. I was one who thought they were ok - maybe a tad too tough, but nothing drastic.
Now, however, they really have lost their teeth -
witness:
captain has an aggression rating of 66. Competency levels in the mid 50's. Exp is 60.
Day Time Surface Combat, near San Fernando at 79,73, Range 12,000 Yards
Japanese Ships
xAKL Hinode Maru #20
xAKL Musashi Maru
xAKL Rokko Maru
xAKL Toshi Maru #2
PB Akitsui Maru
xAK Konan Maru
xAK Somedono Maru
xAK Kosin Maru
xAK Kurohime Maru
xAKL Kikuryu Maru
Allied Ships
PT Q-113
Maximum visibility in Clear Conditions: 19,000 yards
CONTACT: Japanese lookouts spot Allied task force at 12,000 yards
CONTACT: Allied lookouts spot Japanese task force at 12,000 yards
Both TF attempt to withdraw!
Range increases to 12,000 yards...
Both Task Forces evade combat
This group led by captain with 67 aggression, 50's/40's other factors.
Day Time Surface Combat, near Vigan at 80,73, Range 12,000 Yards
Japanese Ships
xAKL Hinode Maru #20
xAKL Musashi Maru
xAKL Rokko Maru
xAKL Toshi Maru #2
PB Akitsui Maru
xAK Konan Maru
xAK Somedono Maru
xAK Kosin Maru
xAK Kurohime Maru
xAKL Kikuryu Maru
Allied Ships
PT-32
PT-41
Maximum visibility in Clear Conditions: 23,000 yards
Range increases to 12,000 yards...
Both Task Forces evade combat
my PT's no longer launch their torpedoes, even at helpless merchies caught unloading. they are returning to port with nothing fired. Same behavior with nighttime attacks.
Have had this happen 7x now. They have completely lost their historically aggressive character, and i think they need to be adjusted slightly back up.
Now, however, they really have lost their teeth -
witness:
captain has an aggression rating of 66. Competency levels in the mid 50's. Exp is 60.
Day Time Surface Combat, near San Fernando at 79,73, Range 12,000 Yards
Japanese Ships
xAKL Hinode Maru #20
xAKL Musashi Maru
xAKL Rokko Maru
xAKL Toshi Maru #2
PB Akitsui Maru
xAK Konan Maru
xAK Somedono Maru
xAK Kosin Maru
xAK Kurohime Maru
xAKL Kikuryu Maru
Allied Ships
PT Q-113
Maximum visibility in Clear Conditions: 19,000 yards
CONTACT: Japanese lookouts spot Allied task force at 12,000 yards
CONTACT: Allied lookouts spot Japanese task force at 12,000 yards
Both TF attempt to withdraw!
Range increases to 12,000 yards...
Both Task Forces evade combat
This group led by captain with 67 aggression, 50's/40's other factors.
Day Time Surface Combat, near Vigan at 80,73, Range 12,000 Yards
Japanese Ships
xAKL Hinode Maru #20
xAKL Musashi Maru
xAKL Rokko Maru
xAKL Toshi Maru #2
PB Akitsui Maru
xAK Konan Maru
xAK Somedono Maru
xAK Kosin Maru
xAK Kurohime Maru
xAKL Kikuryu Maru
Allied Ships
PT-32
PT-41
Maximum visibility in Clear Conditions: 23,000 yards
Range increases to 12,000 yards...
Both Task Forces evade combat
my PT's no longer launch their torpedoes, even at helpless merchies caught unloading. they are returning to port with nothing fired. Same behavior with nighttime attacks.
Have had this happen 7x now. They have completely lost their historically aggressive character, and i think they need to be adjusted slightly back up.
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bradfordkay
- Posts: 8602
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: neutered PT boats post 1095/1096
I tend to agree here. I've seen a single PT avoid combat with a single xAK unloading in a port friendly to the PT.
It's not a gamebreaker, but it is somewhat irritating to see...
It's not a gamebreaker, but it is somewhat irritating to see...
fair winds,
Brad
Brad
RE: neutered PT boats post 1095/1096
Good Grief...[8|]
We are all dreams of the Giant Space Butterfly.
RE: neutered PT boats post 1095/1096
Too Strong!
Patch
Too Weak!
Patch
Loop
RE: neutered PT boats post 1095/1096
I fully agree, if the contact is in a coastal hex and at night the PT's should attack, and not withdraw...Period! Now daylight is another matter and withdrawal is warranted in clear weather. PT boats worked best at night when that could hide under the cover of darkness and even better when the moon light was near zero. But, they should have extra attack power in a coastal hex at night in the PI.
Gunner
Edit: this was in response to Bradfordkay and not Don Bowen or Terminus You guys are doing a great job, this is just MHO.
Gunner
Edit: this was in response to Bradfordkay and not Don Bowen or Terminus You guys are doing a great job, this is just MHO.
Gunner USMCR
RE: neutered PT boats post 1095/1096
I know the game is broke. One of my ships was sunk by the AI. And my Zero fighters are being shot down by Buffalo fighters. You devs are all Allied fanboys! [:@] Except in my game where I'm playing as the Allies, in that game you're Jap fan boys.
Egads people, get a grip. A single PT boat attacking in daylight at 12,000 yards? I wouldn't be surprised if mine didn't launch torps either. The element of surprise has gone, the crew don't know what is hiding behind that fat cargo ship over there, it could be a destroyer for all they know.
Egads people, get a grip. A single PT boat attacking in daylight at 12,000 yards? I wouldn't be surprised if mine didn't launch torps either. The element of surprise has gone, the crew don't know what is hiding behind that fat cargo ship over there, it could be a destroyer for all they know.
[center]
Bigger boys stole my sig

Bigger boys stole my sig
RE: neutered PT boats post 1095/1096
Maybe put a few more boats in the mix. Historically, I believe they did attack missions in groups.

RE: neutered PT boats post 1095/1096
One or two PT-boats against 10 ships ? They are outnumbered and outgunned.
The AE-Wiki, help fill it out
RE: neutered PT boats post 1095/1096
Yes, a single PT is not going to go out in the daylight, sorry I missed that line. I use PT TF's of 4 to 6 PTs until they are all sunk, which is what happens now (by aircraft).
Gunner
Gunner
Gunner USMCR
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: neutered PT boats post 1095/1096
It seems like defensiveness is about equal to complaints at this point. I know people may tire of complaints - especially since some complaints are over the top, unkind, just plain wrong, or all three. But legit complaints are the only way we're going to feret out the problems wit the game and make it even better. So don't jump on folks who are simply giving an opinion.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: neutered PT boats post 1095/1096
ORIGINAL: Dixie
I know the game is broke. One of my ships was sunk by the AI. And my Zero fighters are being shot down by Buffalo fighters. You devs are all Allied fanboys! [:@] Except in my game where I'm playing as the Allies, in that game you're Jap fan boys.
Egads people, get a grip. A single PT boat attacking in daylight at 12,000 yards? I wouldn't be surprised if mine didn't launch torps either. The element of surprise has gone, the crew don't know what is hiding behind that fat cargo ship over there, it could be a destroyer for all they know.
But! But! I'm supposed to win every time with no losses! This game is broken! I demand it be fixed so I always win no matter what! Now get to work coding it so I always win! OR ELSE! [:'(]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: neutered PT boats post 1095/1096
You're right about not jumping on folks. This example isn't legit, though. On the hand, if The Duke were commanding the boat, it would have attacked!
[:D]
[:D]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: neutered PT boats post 1095/1096
PT-boats are very likely to retreat from combat in daylight, unless they have surprise or visibility conditions favour them.
Maximum visibility in Clear Conditions: 19,000 yards
Maximum visibility in Clear Conditions: 23,000 yards
Not the conditions when PT-boats would attack ships (even most of AKs do have weapons and PT-boats are basically made of wood).
Maximum visibility in Clear Conditions: 19,000 yards
Maximum visibility in Clear Conditions: 23,000 yards
Not the conditions when PT-boats would attack ships (even most of AKs do have weapons and PT-boats are basically made of wood).
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: neutered PT boats post 1095/1096
I agree with both points. From what I've seen in my game, PT boats are essentially worthless. On the other hand they are such a small part of the game that I really don't care. So I don't have a dog in this fight, yet.
Edited to green button myself.
Edited to green button myself.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: neutered PT boats post 1095/1096
ORIGINAL: witpqs
You're right about not jumping on folks. This example isn't legit, though. On the hand, if The Duke were commanding the boat, it would have attacked!
[:D]
Exactly, perhaps if people would say why the issue is legitimate then the devs would be able to help more. Just saying that the game is broke doesn't solve anything. For example... Why should your single PT boats be attacking Japanese transport fleets at 12,000yds instead of running away?
[center]
Bigger boys stole my sig

Bigger boys stole my sig
RE: neutered PT boats post 1095/1096
ORIGINAL: Canoerebel
I agree with both points. From what I've seen in my game, PT boats are essentially worthless. On the other hand they are such a small part of the game that I really don't care. So I don't have a dog in this fight, yet.
But if somebody like bradfordkay voices an opinion, I sit up and take notice. He's an old timer, unfailingly polite and civil, and knows the game. He makes a point and is greeted with rolling eyes and other unhelpful comments.
Mine have done OK for themselves in night-time actions as groups. Nothing to shout about, but a couple of transports sunk around the Philippines is still a useful contribution.
[center]
Bigger boys stole my sig

Bigger boys stole my sig
RE: neutered PT boats post 1095/1096
Has anybody thought about spending some pp's and putting agressive commanders in place? PT boat Captains were pretty much slected from colledge atheles (especially football) to ensure toughtness, good health and agressiveness. (or so I've read in a couple of places). You know that as Ensigns and JG's it certainly wasn't for their knowledge. [:D]
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Mike Scholl
- Posts: 6187
- Joined: Wed Jan 01, 2003 1:17 am
- Location: Kansas City, MO
RE: neutered PT boats post 1095/1096
ORIGINAL: Don Bowen
Too Strong!
Patch
Too Weak!
Patch
Loop
I was thinking the same things as you, Don..., until I saw, "Same behavior with nighttime attacks." PT's are basically "stealth weapons", and their chance of engagement should have visibility as a key component.
IF this is also occurring during night conditions, then additional "tweaking" is probably called for... Can any of the complainers provide examples of "night actions" where this is happening?
RE: neutered PT boats post 1095/1096
ORIGINAL: AW1Steve
Has anybody thought about spending some pp's and putting agressive commanders in place? PT boat Captains were pretty much slected from colledge atheles (especially football) to ensure toughtness, good health and agressiveness. (or so I've read in a couple of places). You know that as Ensigns and JG's it certainly wasn't for their knowledge. [:D]
I agree, anyone with bit of intelligence would not serve as PT-boat Captain...[:D]
Anyways, PT-boats during the day are quite useless, until there is low visibility. At night one just may get lucky with them. They are useful to deter Bombardment and Amphibious TFs.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: neutered PT boats post 1095/1096
Now on a serious note:
For PT boats that are completely useless they sure do seem to put a lot of torpedoes into my Cargo ships, into my destroyers, cruisers, BBs, etc ad nauseum. They are like the Japanese midget subs, they don't hurt often, but when they do its big.
During the war, the PT and MGBs were most effective at intercepting lightly guarded Japanese supply convoys, not in actions with heavy warships. So AE seems to have it just right in my book.
For PT boats that are completely useless they sure do seem to put a lot of torpedoes into my Cargo ships, into my destroyers, cruisers, BBs, etc ad nauseum. They are like the Japanese midget subs, they don't hurt often, but when they do its big.
During the war, the PT and MGBs were most effective at intercepting lightly guarded Japanese supply convoys, not in actions with heavy warships. So AE seems to have it just right in my book.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'








