ORIGINAL: Aurelian
One does not need to be an "expert" player if his srmy is made of supermen. As for being "abused", I lost twice as the Soviets. Not because the Axis were supermen, but because I played very badly.
Here's the thing. It is very, very, easy to claim that the Axis are supermen. But that is all it is, a claim. And until you step up and prove it, by playing ComradeP, (His experience at playing is meaningless as you claim that the Axis are supermen.), then that is all it would remain. A claim.
An empty one at that.
Aurelian you seem to be hell bent on turning this into a flame and I have no idea why. Pieter is sometimes like that too, but he seems to calm down as fast as he boils up and is generally calm and reasonable guy [;)]
It's OK if you consider what I said or think an "empty claim" but it's not OK if you fail to understand or misinterpret what I said. So let me clarify one more time.
One does not need to be an "expert" player if his srmy is made of supermen.
I call Germans in summer 41 "supermen" simply because I like that term and is very convenient in getting the idea accross pretty fast. They are overpowered and too invulnerable for my taste. They don't suffer enough fatigue, TOE, supply, morale problems as they, IMO, should. They are not the kind of supermen where you can just click one button and let them go. They do require lots of skill to be used properly, but when used properly, and with lots of skill, they are nigh on unstoppable. Like a Jedi lightsabre. Will this analogy help you understand? In my hands it's a light stick. In hands of a Jedi it's a weapon capable of defeating army of clones or whatever. But Jedi sabres should belong to SF kiddie movies, not realistic wargames. I guess it's not a good analogy because in SW Jedi is overpowered, not the sabre itself. In WITE the sabre (Germans) is overpowered but still require skilled player to show how really overpowered they are.
In hands of expert player they make the game completely one sided, in any case too one sided for MY taste. They can make the game so ridicolously one sided and as to make it almost unplayable for Soviet. That's my opinion, and that's pretty superman-y to me.
What's so hard to understand in the above paragraphs? If you disagree - fine. Just let the matter drop. No need to misinterpret my words or make it seem like you don't understand what I want to say or I am speaking Klingon.
(I always feel I have to add Soviets have their supermen etc phase, but their phase requires almost no skill to be used, so it's perhaps even more dangerous for the world stability [8D])