Ironman Japan v5 - UPDATED

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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HansBolter
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RE: Ironman Japan v5

Post by HansBolter »

ORIGINAL: Keifer

How do I send you a savegame file?

copy your saved game to your desktop and then rename it changing the extension to .zip. The the site will treat it like a ZIP file and allow you to attach it to your post like an image file.
Hans

sanderz
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RE: Ironman Japan v5

Post by sanderz »

ORIGINAL: drw61

Omat, thanks for the reply. The download in the first post has the scenario data files, I had heard there may be new AI files, aei010-01.dat to aei010-18.dat those are the ones I was inquiring about.

For clarification- I'm working on a DaBigBabes version of Ironman, allied ver AI, and PaxMondo asked if I was using the new and especially sadistic AI files or the original AI files? The aei010-01.dat to aei010-18.dat files I have are from 12/5/2009 and was wondering if newer ones are available.

a few threads up i asked about ai downloads - however apparantly its just the ones in the game as is - i assume that its the new ironman 'scenario' files that PaxMondo refered to that all get used by the generic ironman ai in the original game (really not 100% on this so hopefully someone will dive in and clarify things if thsi is wrong)
Andy Mac
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RE: Ironman Japan v5

Post by Andy Mac »

There is no additional AI files beyond the one in te last data patch for scne 10

I had more in development but lost them when my PC melted and have nt had the heart to start again yet
Andy Mac
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RE: Ironman Japan v5

Post by Andy Mac »

send save to a.mcphie@btinternet.com please
Andy Mac
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RE: Ironman Japan v5

Post by Andy Mac »

any feedback on v6 ?
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RE: Ironman Japan v10

Post by Andy Mac »

Ironman v 10 posted in 4 parts on 1st 4 posrtings by me on page 1
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CaptBeefheart
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RE: Ironman Japan v10

Post by CaptBeefheart »

Andy: That's great! Can you tell us some of the enhancements you made in the latest version?

Thanks,
CC
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Califvol
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RE: Ironman Japan v10

Post by Califvol »

I loaded this file and started a game when it got modified.

It runs great-

EXCEPT the German raiders are losing to Allied Merchants. I have had both a German BC and German AMC get beat up by tankers and merchants with zero damage to the tankers and merchants. Only applicable to Germans for some reason, Allies and Japanese run fine.

Maybe it's this, I have also loaded the other thread's file for DaBabes that changes base data for regular AE scenarios except Ironman.

Is the ship data all from a common base regardless of scenario?

In which case I guess I might have inadvertently overwritten the German data so they can't shoot anymore?

Example I had had a Dutch SS engage a merchant with a deck gun and thought that was limited to the correction to DP guns done by the DaBabes data. I would think since this version of Ironman isn't using the DaBabes data the Ducth subs should NOT be using their deck guns on ships?

Just to be clear here. I am NOT running DaBabes. I did upload the data changes that the DaBabes sight had for the standard AE scenarios EXCEPT Ironman. After this I uploaded the Ironman file from this thread. The Germans appear no problem, they just don't shoot at all.

Sadly, I am not in a postion to where I can upload a save file.

Thanks in advance!

P.S. This has happend about four (4) times and without exception the Germans don't shoot. They close to 7,000 yards or less and the tankers shoot their guns but nary a shot from the Germans. My Allies merchant do run from them as a surface threat, just no shooting.
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
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Fallschirmjager
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RE: Ironman Japan v10

Post by Fallschirmjager »

ORIGINAL: Califvol

I loaded this file and started a game when it got modified.

It runs great-

EXCEPT the German raiders are losing to Allied Merchants. I have had both a German BC and German AMC get beat up by tankers and merchants with zero damage to the tankers and merchants. Only applicable to Germans for some reason, Allies and Japanese run fine.

Maybe it's this, I have also loaded the other thread's file for DaBabes that changes base data for regular AE scenarios except Ironman.

Is the ship data all from a common base regardless of scenario?

In which case I guess I might have inadvertently overwritten the German data so they can't shoot anymore?

Example I had had a Dutch SS engage a merchant with a deck gun and thought that was limited to the correction to DP guns done by the DaBabes data. I would think since this version of Ironman isn't using the DaBabes data the Ducth subs should NOT be using their deck guns on ships?

Just to be clear here. I am NOT running DaBabes. I did upload the data changes that the DaBabes sight had for the standard AE scenarios EXCEPT Ironman. After this I uploaded the Ironman file from this thread. The Germans appear no problem, they just don't shoot at all.

Sadly, I am not in a postion to where I can upload a save file.

Thanks in advance!

When I bring up any German unit in the scenario, even in the editor, I get a blank screen for device data. i.e no weapons and no radar are listed.
Is it possible that these units really have no weapons and thus can't fire?
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CaptBeefheart
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RE: Ironman Japan v10

Post by CaptBeefheart »

I gave this a whirl and yes, the Kriegsmarine is toothless.

Cheers,
CC
Beer, because barley makes lousy bread.
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traskott
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RE: Ironman Japan v10

Post by traskott »

Very interesting game with the last version. PH very hard: All BB sank but 3, and hordes of Bettys all over the map. Very funny !!! Thanks !!!
Andy Mac
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RE: Ironman Japan v10

Post by Andy Mac »

I will investigate Kriegsmarine
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RE: Ironman Japan v5

Post by Andy Mac »

i have fixed the devicw file will upload whenj ready
Mac Linehan
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RE: Ironman Japan v5

Post by Mac Linehan »

Andy Mac -

Your ongoing desire to improve and support AE is very much appreciated.

Mac
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Califvol
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RE: Ironman Japan v5

Post by Califvol »

ORIGINAL: Andy Mac

i have fixed the devicw file will upload whenj ready

Thank you very much.

Do I just reload the original file in this thread?

Thanks!
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
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Fallschirmjager
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RE: Ironman Japan v5

Post by Fallschirmjager »

Great. I spent about 10 hours modifying Ironman for my own specific tastes and now I have to do all that over again [:(]

I am glad for the fixes however. I don't suppose there is a way to copy ships from one scenario over to another is there?
Does the copy and paste function work if you open a whole new scenario?
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Fallschirmjager
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RE: Ironman Japan v5

Post by Fallschirmjager »

ORIGINAL: Califvol

ORIGINAL: Andy Mac

i have fixed the devicw file will upload whenj ready

Thank you very much.

Do I just reload the original file in this thread?

Thanks!


His edits are back from July 30th so I don't think he has updated the newest one yet.
Andy Mac
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RE: Ironman Japan v5

Post by Andy Mac »

Waiting on it getting stamped so it can update games in progress before I post it
Use witpload.exe to merge scneario changes
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Fallschirmjager
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RE: Ironman Japan v5

Post by Fallschirmjager »

ORIGINAL: Andy Mac

Waiting on it getting stamped so it can update games in progress before I post it
Use witpload.exe to merge scenario changes


I have no idea what that is. But now that I know it exists, I will figure it out :)
Afterall, I figured out the editor on my own. It seems intimidating, but once you dig into it, it is not all that bad.
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drw61
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RE: Ironman Japan v5

Post by drw61 »

ORIGINAL: Fallschirmjager

ORIGINAL: Andy Mac

Waiting on it getting stamped so it can update games in progress before I post it
Use witpload.exe to merge scenario changes


I have no idea what that is. But now that I know it exists, I will figure it out :)
Afterall, I figured out the editor on my own. It seems intimidating, but once you dig into it, it is not all that bad.

I took this off the forums a long time ago on how to use witploadAE, sorry I don't remember who originally posted it.
Daryl


Open a DOS prompt by: clicking 'start', then run. On the 'run' prompt, I type cmd then click ok.

At the dos prompt, I type: CD C:\Games\WITP AE\SCEN (that's where I have it saved on my computer.)
C:\Matrix Games\War in the Pacific Admiral's Edition\SCEN

Now, I type: WITPLOADAE.exe /e /s198 (Long ago, I opened Scenario 1 in the editor and saved it as scenario 198.)

That gives me CSV files that I can open in Excell and modify to my hearts extent.

To import, I go back to the DOS prompt and type: WITPLOADAE.exe /i /s198

this produces files that are saved in a different location and need to be copied back to the SCEN folder.
My location is C:\Matrix Games\War in the pacific admiral's edition\scen
I go there, highlight all the files, right click and choose copy, then go to my SCEN folder above and paste.

That's about all the help I can give. the spaces above are important, and it's case sensitive, I think
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