M4 I challange you if I win I get Ogal and you get pictures of Goblin in the Bra LMAO:D
P.S, in a tool belt slinging mud LOL
Moderator: MOD_SPWaW
Originally posted by VikingNo2
Why not, have you never used AA with quad .50 cal to wipe out infantry squads, or machgun fire to suppress an area, its the same theory, the HE rounds were ment to bunker bust and suppress(like direct fire arty ). I do agree with Goblin a company of Bazookas riding on a company of greyhounds is just wrong IMHO. A range of 5 or 6 and a rate of fire of 3 or 4 would be good I think. I don't know if it is possible but can you change the range to match status( Infantry at weapons ), meening that if the unit is dugin and set to defence its range is ten( Bazooka ), and when move or unloading from a vehical it be reduced in half. Is that possible I think that would please most everybody. That would half to be applied to all infantry man portable AT weapons, or even better when a unit uloads from a vehical it can't shoot for a round, simalar to AT GUNs
Goblin, RB, Leo, M4, Gary what do you think.
1.) TREES? VISIBILITY? WEATHER? You show me how to get 2000m sight range every time, and I will. Sucked because they got within 500m? I won't respond to that.Originally posted by Panzer Leo
On the other hand...what are these for battles ? A Bazooka company riding on tanks![]()
If you're the German and play a tank battle and the enemy gets as close as 500m to fire his Bazookas, you sucked anyway...
That tanks get suppressed from Bazookas even if not hitting seems pretty realistic to me...you expect them to get suppressed from mortar rounds coming down in the same hex or ? It's normal that they button up then... why not from the direct fired Bazooka rounds also ?
I don't think one should downgrade a weapon beyond realism
Originally posted by Voriax
As the bazookas seem to crop up in here...can *anyone* give me a reference that says there was HE ammo for bazookas during WW2???
I've seen a picture of one test round that had 2 handgrenades as payload, but afaik that never came to use.
I've been thinking about removing HE ammo from all units that have bazookas...
Voriax
Originally posted by Goblin
1.) TREES? VISIBILITY? WEATHER? You show me how to get 2000m sight range every time, and I will. Sucked because they got within 500m? I won't respond to that.
2.) A mortar round lands and explodes next to the tank. A bazooka round, if it misses, zips past the tank. The crew may not even realize it was fired at them. My complaint is not the suppression, but how much suppression small arms cause. "Buttoned Up" and suppression are two different things in the game.
3.) 500m is realistic for bazooka shots on tanks!?!?!?!?!?!?!?!
4.) For a bunch of people not trying to insult someone, you have all done a pretty **** fine job. I won't even come back to this thread again.
Originally posted by Mogami
Hi, OK I'll stop suggesting people use C&C. But then you will all have too stop saying the points are unbalanced.
I have always had a difficult time explaining things on the internet.
C&C what does it mean? Why would players use or not use it?
How does it impact the cost of units?
If units cost more because they are more effective with C&C on versus C&C off then I suppose the pricing could be rewritten for C&C off battles. C&C on effects the way units move, how they recover from fatigue and how often they fire, what they can fire at. Blah blah blah. Nothing important enough to consider.
Saying there is no differance between C&C battle off or on is silly.
You decide to buy forces from a country that has strong C&C attributes and fight a country with weak C&C attribute. Then you turn C&C off and complain about unbalanced results?????
Before you all agree this has no effect how about some of you playing a few small battles with C&C on and posting results?
Originally posted by rbrunsman
The point is that more people play with C&C off, so it makes sense to make the battles easier for us (the majority) to play than you "C&C on" guys (the minority).