Have taken two ports in the Crimea and surrounded the Perekop defences, I have no idea what the Sevastapol garrison is and will take a few more turns before am ready to assault.

Moderator: Joel Billings
I only used 2 units of temp mot on T1, so didn't have much effect on the game. My feeling would be to have a house rule against it for any future game.That was super rapid advance from an Axis.
What is your thoughts on temp motorization and its contribution to a current result?
ORIGINAL: Rosencrantus
I agree, but my own spin on temp motorisation is that it can only be used for movement/attacking from friendly held hexes as I remember that someone once said that the intention of temp mot was to represent kampfgruppe style formations. This way temp mot can be used as a quick form of transportation for admin movement without having to use trains AND to represent emergency troops being formed to rapidly respond to a crisis on the front.
My house rule is to limit this to only one unit per turn however.
I would like to hear people's thought on this as allowing temp motorisation completely is broken while banning it completely also leaves out a useful tool both players cannot use anymore.
Even limiting it to movement within friendly hexes could have a strong effect in '41 for Axis, they could move quite a few infantry divisions up to the front on T2-3 when generally they are very short of units. Restricting to one unit a turn would probably be OK, but is kind of like saying the rule is broken so you can only use it a little bit and that is not going to unbalance the game too much.I agree, but my own spin on temp motorisation is that it can only be used for movement/attacking from friendly held hexes as I remember that someone once said that the intention of temp mot was to represent kampfgruppe style formations. This way temp mot can be used as a quick form of transportation for admin movement without having to use trains AND to represent emergency troops being formed to rapidly respond to a crisis on the front.
My house rule is to limit this to only one unit per turn however.
I would like to hear people's thought on this as allowing temp motorisation completely is broken while banning it completely also leaves out a useful tool both players cannot use anymore.