noobee (5) operational losses, and AR

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
djeezman
Posts: 11
Joined: Mon Aug 07, 2006 7:41 am

noobee (5) operational losses, and AR

Post by djeezman »


1) In the INFO screen, I see something calles "operational losses" for japs and allies.
I couldn't find in the manual any explanation what these operational losses should be.
What is it ? Lost men ? lost resources ?

2) If you are about to evacuate a base with resources and oil and fuel. would it be better to only take with you the fuel (as the enemy won't be able to get the resources and oil) or also some amount of resources and oil (because upon loss of the base you suddenly miss a great deal of resources and oil).
Say the base has 15000 resources, 8000 oil and 10000 fuel and you have only AK capacity for 20% of that total of goods.

3) The repair ships; do they only function in a harbour with the victim ship? In any harbour size port the same effectiveness ?
Or does it help if I send a repair ship to a heavily damaged ship in the ocean ?

Cheers
User avatar
marovici
Posts: 89
Joined: Thu May 12, 2005 7:58 pm
Location: NYC

RE: noobee (5) operational losses, and AR

Post by marovici »

1. Airplanes
2. If allies evac oil if you can, if not it is not a big deal. It is more to take it away from Japan that it is for you to use it.
3.In port
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: noobee (5) operational losses, and AR

Post by Nikademus »

1) aircraft lost to "operational losses" represent planes destroyed due to crashing on takeoff/landing. damage to the aircraft in combat and weather greatly factor here. For transfers from one friendly base to another, range of transfer and weather factor.

2) Evac the fuel first. That way the enemy has to spend time shipping in their own fuel which is time consuming.

3) AR's only work if in a port. IIRC they modify the size of the port in terms of repair (3 levels i think) The AR can be docked or disbanded in the port. Works the same.
User avatar
dtravel
Posts: 4533
Joined: Wed Jul 07, 2004 6:34 pm

RE: noobee (5) operational losses, and AR

Post by dtravel »

ORIGINAL: Nikademus
3) AR's only work if in a port. IIRC they modify the size of the port in terms of repair (3 levels i think) The AR can be docked or disbanded in the port. Works the same.

From the manual (Rule 13.4, p.183): "A repair ship may help four ships per turn repair (bonus equal to increasing the port size by 1)."

At least one person has reported that the AR must be disbanded to help but no one knows anything for certain really. The entire ship repair process is such a black box that I suspect even the programmers don't have a clue.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
User avatar
tsimmonds
Posts: 5490
Joined: Fri Feb 06, 2004 2:01 pm
Location: astride Mason and Dixon's Line

RE: noobee (5) operational losses, and AR

Post by tsimmonds »

Evac the supplies, that's the one thing the enemy can't live without.[:'(]
Fear the kitten!
User avatar
niceguy2005
Posts: 12522
Joined: Mon Jul 04, 2005 1:53 pm
Location: Super secret hidden base

RE: noobee (5) operational losses, and AR

Post by niceguy2005 »

Time to change your quote me thinks. [;)]
Image
Artwork graciously provided by Dixie
User avatar
tsimmonds
Posts: 5490
Joined: Fri Feb 06, 2004 2:01 pm
Location: astride Mason and Dixon's Line

RE: noobee (5) operational losses, and AR

Post by tsimmonds »

Why? He's afraid of the kitten.
Fear the kitten!
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: noobee (5) operational losses, and AR

Post by bradfordkay »

And well he should be! [8D]
fair winds,
Brad
Post Reply

Return to “The War Room”