Bill vs Ron: Modified CHS 2.06
Moderators: wdolson, Don Bowen, mogami
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
Bill vs Ron: Modified CHS 2.06
Well, seeing as have only one PBEM going again due to Nomad dropping out of one for what he described as devastating personal reasons (hope Ken is OK as I've heard nothing since) and my dropping out of another over house rule issues, and also seeing as Bill W wanted another chance at me since he is now experienced as Japan, we decided on a rematch. The older game continues however as we have both never been this far along in a PBEM and wish it to continue.
This CHS is a non-repsawn version with a few extra experimental tweaks for good measure. These tweaks include...
Drastic reduction in experience levels of pilots, 50% cut in fact.
Starting pilot pools were also cut by 50%.
All air to air weapons accuracy reduced by 50%.
All Japanese fighters have had maneuverability boosted by 2.
All air to surface ordinance (torps and bombs) accuracy reduced by 50%.
All obsolete Allied planes not in production in Dec 41 have replacement rate zeroed.
All merchant ships have maneuverability reduced by 80%.
Allied starting political points were zeroed and PP rate for both sides is 15/day.
Hellcat and Kittyhawk III production advanced to historical start dates.
Universall reduction of resource production at major on map centres and minimal added to previously non producing centres. Oil production increased to compensate for this reduction at major centres. (Done to force both Allies and Japan to utilize merchant shipping for logistical reasons rather than having all the supply produced at forward bases, freeing up shipping for endless amphibious ops).
This CHS is a non-repsawn version with a few extra experimental tweaks for good measure. These tweaks include...
Drastic reduction in experience levels of pilots, 50% cut in fact.
Starting pilot pools were also cut by 50%.
All air to air weapons accuracy reduced by 50%.
All Japanese fighters have had maneuverability boosted by 2.
All air to surface ordinance (torps and bombs) accuracy reduced by 50%.
All obsolete Allied planes not in production in Dec 41 have replacement rate zeroed.
All merchant ships have maneuverability reduced by 80%.
Allied starting political points were zeroed and PP rate for both sides is 15/day.
Hellcat and Kittyhawk III production advanced to historical start dates.
Universall reduction of resource production at major on map centres and minimal added to previously non producing centres. Oil production increased to compensate for this reduction at major centres. (Done to force both Allies and Japan to utilize merchant shipping for logistical reasons rather than having all the supply produced at forward bases, freeing up shipping for endless amphibious ops).


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Bill vs Ron: Modified CHS 2.06
this will be very interesting, is it a joint AAR? Because it will be interesting to hear from the japanese player as well on how this influences his operations..
Do this changes mean that lots more supply convoys to Australia will be needed ?
Do this changes mean that lots more supply convoys to Australia will be needed ?
Adieu Ô Dieu odieux... signé Adam
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
ORIGINAL: veji1
this will be very interesting, is it a joint AAR? Because it will be interesting to hear from the japanese player as well on how this influences his operations..
Do this changes mean that lots more supply convoys to Australia will be needed ?
I'm sure Bill will post his observations as he did with our first game. As for supply convoys, yes it does. Because of the supply model's limitations (eg. no civilian economy) I generally view perhaps 90% of the supply in the game as military and 10% as foodstuffs and water. By making basically every base a resource centre (minimum 5) that takes care of the supplies needed to sustain the units but not operations. With major resource centres drastically reduced (to eliminate the crazy levels of free supply that goes with it), supplemented by oil or enhamced resource/supply at manufacturing centres and off map/on map entry bases like Aden I hope to see a more conventional logistical cycle develop. Hopefully this will make Japan itself more dependent on outside sources of oil and resources, perhaps even having to ship supply back to Japan to maintain its economy. Presently one really does not need the majority of the merchant marine in the game, freeing it up for all sorts of fantasy operations.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Bill vs Ron: Modified CHS 2.06
Should be interesting. My experience is that a 50ish pilot almost never scores a kill. Combining that with reduced accuracy of weapons could mean nobody ever loses a plane in A2A.
RE: Bill vs Ron: Modified CHS 2.06
For the reduced experience to work one would need to severely forbid any form of training except the actual training mission. If that can be managed, it might a very good change..
Adieu Ô Dieu odieux... signé Adam
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
I ran this version for a few months vs the AI and the ops losses skyrocketed. Squadrons always had pilots in the low twenties filling out the ranks of 50+ exp pilots. This kept squadrons from becoming too elite and always allowed for air to air kills...just not as many from what I've seen so far. Hard to say just what the reduction in weapon accuracy will do though as I believe pilot exp has a huge impact on the resolution.


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-
bradfordkay
- Posts: 8602
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Bill vs Ron: Modified CHS 2.06
Ron, I'm looking forward to watching the results of this game here. I've long wondered if experience levels among pilots weren't much too high.
fair winds,
Brad
Brad
- ADM Halsey
- Posts: 354
- Joined: Fri Jul 15, 2005 12:57 am
- Location: Ohio
RE: Bill vs Ron: Modified CHS 2.06
ORIGINAL: spence
Should be interesting. My experience is that a 50ish pilot almost never scores a kill. Combining that with reduced accuracy of weapons could mean nobody ever loses a plane in A2A.
We shall see about A2A loses soon.
USS Enterprise The Big-E Haul a## with Halsey


RE: Bill vs Ron: Modified CHS 2.06
I'll be watching this one as well, seeing as I'm playing 2 pbems against Bill. Perhaps I can get some intel! 
jw
jw
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
Bill must have at least 5 PBEMs going then.ORIGINAL: jwxspoon
I'll be watching this one as well, seeing as I'm playing 2 pbems against Bill. Perhaps I can get some intel!
jw
He has informed me this is his TENTH ongoing PBEM!!!


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Bill vs Ron: Modified CHS 2.06
ORIGINAL: Ron Saueracker
Well, seeing as have only one PBEM going again due to Nomad dropping out of one for what he described as devastating personal reasons (hope Ken is OK as I've heard nothing since) and my dropping out of another over house rule issues, and also seeing as Bill W wanted another chance at me since he is now experienced as Japan, we decided on a rematch. The older game continues however as we have both never been this far along in a PBEM and wish it to continue.
This CHS is a non-repsawn version with a few extra experimental tweaks for good measure. These tweaks include...
Drastic reduction in experience levels of pilots, 50% cut in fact.
Starting pilot pools were also cut by 50%.
All air to air weapons accuracy reduced by 50%.
All Japanese fighters have had maneuverability boosted by 2.
All air to surface ordinance (torps and bombs) accuracy reduced by 50%.
All obsolete Allied planes not in production in Dec 41 have replacement rate zeroed.
All merchant ships have maneuverability reduced by 80%.
Allied starting political points were zeroed.
Hellcat and Kittyhawk III production advanced to historical start dates.
Universall reduction of resource production at major on map centres and minimal added to previously non producing centres. Oil production increased to compensate for this reduction at major centres. (Done to force both Allies and Japan to utilize merchant shipping for logistical reasons rather than having all the supply produced at forward bases, freeing up shipping for endless amphibious ops).
Sounds interesting Ron.
The two items I bolded above will definately have an impact.
Pilots do best at the 50-60 experience range as far as my testing has gone.
It's a damn shame there is no "ACE" rule wich prohibits pilots advancing beyond 60 or so exp without 5 kills - it would help a lot!
Maybe someday.
I find it interesting that modders' are now all looking at these types of reductions - there is hope.
B
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
ORIGINAL: Big B
ORIGINAL: Ron Saueracker
Well, seeing as have only one PBEM going again due to Nomad dropping out of one for what he described as devastating personal reasons (hope Ken is OK as I've heard nothing since) and my dropping out of another over house rule issues, and also seeing as Bill W wanted another chance at me since he is now experienced as Japan, we decided on a rematch. The older game continues however as we have both never been this far along in a PBEM and wish it to continue.
This CHS is a non-repsawn version with a few extra experimental tweaks for good measure. These tweaks include...
Drastic reduction in experience levels of pilots, 50% cut in fact.
Starting pilot pools were also cut by 50%.
All air to air weapons accuracy reduced by 50%.
All Japanese fighters have had maneuverability boosted by 2.
All air to surface ordinance (torps and bombs) accuracy reduced by 50%.
All obsolete Allied planes not in production in Dec 41 have replacement rate zeroed.
All merchant ships have maneuverability reduced by 80%.
Allied starting political points were zeroed.
Hellcat and Kittyhawk III production advanced to historical start dates.
Universall reduction of resource production at major on map centres and minimal added to previously non producing centres. Oil production increased to compensate for this reduction at major centres. (Done to force both Allies and Japan to utilize merchant shipping for logistical reasons rather than having all the supply produced at forward bases, freeing up shipping for endless amphibious ops).
Sounds interesting Ron.
The two items I bolded above will definately have an impact.
Pilots do best at the 50-60 experience range as far as my testing has gone.
It's a damn shame there is no "ACE" rule wich prohibits pilots advancing beyond 60 or so exp without 5 kills - it would help a lot!
Maybe someday.
I find it interesting that modders' are now all looking at these types of reductions - there is hope.
B
Tried to get massive reductions during testing to establish any real impact but no go. I am interested in your wing loading approach.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
Dec 7th, 1941
Pretty basic first turn as we went with the "historical first turn."
CENTPAC:
-Pearl Harbor was again poor (no sinkings) for Bill as the AI denies the Kates torpedoes on the first day of strikes.
-Wake Island succumbs to initial landing.
SWPAC:
-Clark, as always gets pounded.
-Batan Is, Aparri, Vigan, Legaspi and Naga all are assaulted with Batan Is falling.
-Numerous air attacks vs shipping in the PI result in no damage.
-AP President Harrison damaged (later sunk), AK Lahaina sunk by air attack.
SEAC:
-Singapore hit by a massive airstrike.
-Hong Kong is bombed.
-PG Wake sunk, AK Kiangsu damaged (later sunk) by air attack.
SOPAC:
-AK Vincent sunk by IJN Armed Merchant Cruisers west of Tahiti.

Pretty basic first turn as we went with the "historical first turn."
CENTPAC:
-Pearl Harbor was again poor (no sinkings) for Bill as the AI denies the Kates torpedoes on the first day of strikes.
-Wake Island succumbs to initial landing.
SWPAC:
-Clark, as always gets pounded.
-Batan Is, Aparri, Vigan, Legaspi and Naga all are assaulted with Batan Is falling.
-Numerous air attacks vs shipping in the PI result in no damage.
-AP President Harrison damaged (later sunk), AK Lahaina sunk by air attack.
SEAC:
-Singapore hit by a massive airstrike.
-Hong Kong is bombed.
-PG Wake sunk, AK Kiangsu damaged (later sunk) by air attack.
SOPAC:
-AK Vincent sunk by IJN Armed Merchant Cruisers west of Tahiti.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
Trying to streamline the reports and the workload...

A:
Day Air attack on Pearl Harbor , at 114,72
Japanese aircraft
A6M2 Zero x 27
D3A2 Val x 76
B5N2 Kate x 96
Allied aircraft
F4F-3/3A Wildcat x 2
P-26A "Peashooter" x 5
P-36A Mohawk x 4
P-40B/C Tomahawk x 9
P-40E/F Warhawk x 2
Japanese aircraft losses
A6M2 Zero: 1 destroyed, 1 damaged
D3A2 Val: 5 destroyed, 37 damaged
B5N2 Kate: 13 destroyed, 30 damaged
Allied aircraft losses
F4F-3/3A Wildcat: 2 destroyed
P-26A "Peashooter": 4 destroyed
P-36A Mohawk: 3 destroyed
P-40B/C Tomahawk: 7 destroyed
P-40E/F Warhawk: 1 destroyed
PBY Catalina: 2 destroyed
B-18A Bolo: 4 destroyed
SOC-3 Seagull: 3 destroyed
SBD-3 Dauntless: 1 destroyed
B-17E Fortress: 1 destroyed
C-47 Dakota/R4D: 1 destroyed
Allied Ships
BB Tennessee, Bomb hits 2
BB California, Bomb hits 2
BB Pennsylvania, Bomb hits 3, heavy damage
BB Nevada, Bomb hits 3, on fire
CA New Orleans, Bomb hits 1
BB Arizona, Bomb hits 1, heavy damage
DD Chew, Bomb hits 1
BB Maryland, Bomb hits 2, heavy damage
BB Oklahoma, Bomb hits 2, on fire
Allied ground losses:
49 casualties reported
Guns lost 1
Airbase hits 6
Airbase supply hits 1
Runway hits 82
Port hits 6
Port fuel hits 1
Port supply hits 2

A:
Day Air attack on Pearl Harbor , at 114,72
Japanese aircraft
A6M2 Zero x 27
D3A2 Val x 76
B5N2 Kate x 96
Allied aircraft
F4F-3/3A Wildcat x 2
P-26A "Peashooter" x 5
P-36A Mohawk x 4
P-40B/C Tomahawk x 9
P-40E/F Warhawk x 2
Japanese aircraft losses
A6M2 Zero: 1 destroyed, 1 damaged
D3A2 Val: 5 destroyed, 37 damaged
B5N2 Kate: 13 destroyed, 30 damaged
Allied aircraft losses
F4F-3/3A Wildcat: 2 destroyed
P-26A "Peashooter": 4 destroyed
P-36A Mohawk: 3 destroyed
P-40B/C Tomahawk: 7 destroyed
P-40E/F Warhawk: 1 destroyed
PBY Catalina: 2 destroyed
B-18A Bolo: 4 destroyed
SOC-3 Seagull: 3 destroyed
SBD-3 Dauntless: 1 destroyed
B-17E Fortress: 1 destroyed
C-47 Dakota/R4D: 1 destroyed
Allied Ships
BB Tennessee, Bomb hits 2
BB California, Bomb hits 2
BB Pennsylvania, Bomb hits 3, heavy damage
BB Nevada, Bomb hits 3, on fire
CA New Orleans, Bomb hits 1
BB Arizona, Bomb hits 1, heavy damage
DD Chew, Bomb hits 1
BB Maryland, Bomb hits 2, heavy damage
BB Oklahoma, Bomb hits 2, on fire
Allied ground losses:
49 casualties reported
Guns lost 1
Airbase hits 6
Airbase supply hits 1
Runway hits 82
Port hits 6
Port fuel hits 1
Port supply hits 2
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
Turn 3.


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
Bill and I are picking up the pace a bit.[:)]


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Bill vs Ron: Modified CHS 2.06
Can you tell I'm waiting for Bill to finish stuffing his face or attending to family business?[:)] This AAR is about a week behind so I don't give the treacherous Japanese any useful info.[:D]


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Bill vs Ron: Modified CHS 2.06
Very nice format, easy to read! [:)]
Have you thought about making it an Allied thread?ORIGINAL: Ron Saueracker
Can you tell I'm waiting for Bill to finish stuffing his face or attending to family business?[:)] This AAR is about a week behind so I don't give the treacherous Japanese any useful info.[:D]

- ADM Halsey
- Posts: 354
- Joined: Fri Jul 15, 2005 12:57 am
- Location: Ohio
RE: Bill vs Ron: Modified CHS 2.06
ORIGINAL: VSWG
Very nice format, easy to read! [:)]
Have you thought about making it an Allied thread?ORIGINAL: Ron Saueracker
Can you tell I'm waiting for Bill to finish stuffing his face or attending to family business?[:)] This AAR is about a week behind so I don't give the treacherous Japanese any useful info.[:D]
He has nothing to fear about the Japanese code breakers. He already knows our code.[:D] I really do not get much of a chance to post due to game commitments. Lets see I have 7 PBEM as Japan and 2 PBEM as Allies.
USS Enterprise The Big-E Haul a## with Halsey


- ADM Halsey
- Posts: 354
- Joined: Fri Jul 15, 2005 12:57 am
- Location: Ohio
RE: Bill vs Ron: Modified CHS 2.06
ORIGINAL: jwxspoon
I'll be watching this one as well, seeing as I'm playing 2 pbems against Bill. Perhaps I can get some intel!
jw
The Force can not help you now!
USS Enterprise The Big-E Haul a## with Halsey




