Suggestion to All scn Designers...

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

Suggestion to All scn Designers...

Post by Przemcio231 »

Hi im playing CHS right now as allies and im shocked i moved no units from India to Burma and my opponent landed in India... the one thing that i think is Rediculus is that lack of some static weak Def Bn. In most Bases in India!!!! my oponent is droping parts of Parachute units all around india and i can't help it as i need units to slow the jap advance and my supply is being cut bu some 0 or 1 AV units drop into empty bases... with i cant garrison as i do not have the necessary forces...[:(] and that i thik is rediculus!!!! so a suggestion to all designer add Weak immobile Def. Bn or something in every base in India!!!!! to cut this nonsense... [:@]
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Suggestion to All scn Designers...

Post by Terminus »

Your opponent is being extremely gamey. I'd drop that game, if you can't get him to stop...
We are all dreams of the Giant Space Butterfly.
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Suggestion to All scn Designers...

Post by Ron Saueracker »

Yep, very gamey. Hard to design a game or mod that can't be gamed though. Players have to be somewhat restrained or else any chance of a serious game goes out the window. Your game is already shot.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Suggestion to All scn Designers...

Post by Mike Scholl »

"Your opponent is being extremely gamey. I'd drop that game, if you can't get him to stop..."

"Yep, very gamey. Hard to design a game or mod that can't be gamed though. Players have to be somewhat restrained or else any chance of a serious game goes out the window. Your game is already shot."



Unfortunately, the designers "screwed the pooch" and allowed for such things in the basic code, so even mods trying for "historical accuracy" are susceptable to such "loophole" play...., and you've apparently run afoul of a "loophole lawyer" who will drive a battalion of Tigers (or in this case, Para's) through every design flaw. Drop the jerk like a "hot rock" and find someone who doesn't start every sentence with "It's a GAME!" (Which is "loophole legalese" for "I wanna WIN" and will make use of any gap in the rules to do so)


User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Well nice suggestion but why did the designers screw it up[:D]
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
User avatar
Herrbear
Posts: 883
Joined: Sun Jul 25, 2004 9:17 pm
Location: Glendora, CA

RE: Suggestion to All scn Designers...

Post by Herrbear »

ORIGINAL: Przemcio231

Well nice suggestion but why did the designers screw it up[:D]


As Ron said, it is almost impossible to stop some types of gamey play. This has existed from the first board wargames.
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Suggestion to All scn Designers...

Post by Terminus »

The only way to stop this is to stop playing this guy. 'Nuff said...
We are all dreams of the Giant Space Butterfly.
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Any way just noticed that my opponent landed 21[X(][X(][X(][X(] units in India how am i suppose to fight them??? with losuy 3 Brit/Aus Divisions + some indian units[&:] i must i predicted he will go for india and did not move a single unit to Burma from india[:(]
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

The only way to stop this is to stop playing this guy.
What do you know about me, that you wrote this way about me??
Sorry, but we have many house rules (maybe 30-40) and I use all of this rules. I have garrisons in all important basses. Przemcio hasn't got. He has 30 units in Mandalay and Mytkina, and only one units in port on east coast India.
I very quickly conquerd Malaya, Philipines and DEI and I have many free units to new operations. My parachutes atatcks aren't important for my, but are little suitable.
Sorry for my english.
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Suggestion to All scn Designers...

Post by Terminus »

I know that you're bending the rules of the game to your own advantage (assuming that Prez isn't whining unduly); I didn't know it was you, and it doesn't matter to me.
We are all dreams of the Giant Space Butterfly.
User avatar
KDonovan
Posts: 1157
Joined: Sun Sep 25, 2005 12:52 am
Location: New Jersey

RE: Suggestion to All scn Designers...

Post by KDonovan »

maybe you can restart the turn..and install a house rule stating...

"para drops must untilize the entire unit, not fragments....if the fragment takes the empty base...then it must be reunited with its parent unit before the entire unit can be used again."
Image
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Suggestion to All scn Designers...

Post by Andy Mac »

Only way to stop an early invasion is to fight it out in Malaya and make sure you transfer US LBA to India plus dont try to stand in Burma at all.
 
Easiest method to garrison rear area bases for future reference is to take 20 AK's load an Indian Bde onto them and then send them in 1 AK TF's to coastal bases or unload them one at a time.
 
This will evenly split the Bde amongst the 20AK's with equal numbers of fighting and support troops in each you basically split a Bde into Company sized units for rear area garrison
 
I do this in most games as anti para defences
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

Simple english please.
I didn't think that conquering of EMPTY bases is a disturbing. It isn't important for me and I may take India without paratropers.
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

"para drops must untilize the entire unit, not fragments....if the fragment takes the empty base...then it must be reunited with its parent unit before the entire unit can be used again."

I like this rule.
But i have 5 para units. [:D]
In this case I will withdrawn my all parachutist in india and I won't drop more this units in India. And also I stop my army units for five days.
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Suggestion to All scn Designers...

Post by pompack »

ORIGINAL: Przemcio231

Any way just noticed that my opponent landed 21[X(][X(][X(][X(] units in India how am i suppose to fight them??? with losuy 3 Brit/Aus Divisions + some indian units[&:] i must i predicted he will go for india and did not move a single unit to Burma from india[:(]

ANYBODY who moves units from India to Burma is just asking his opponent to land behind him. There are more than sufficient Indian units in CHS to garrison every Indian port AND every base within Tabby range of Mandalay AND maintain a reserve.

Using the Mavis transports to airdrop fragments behind those garrisons is a bit gamey; luring an overconfident Allied opponent into Burma and then landing "21[X(][X(][X(][X(] units" in India is simply good strategy.
User avatar
Onime No Kyo
Posts: 16846
Joined: Wed Apr 28, 2004 5:55 am

RE: Suggestion to All scn Designers...

Post by Onime No Kyo »

ORIGINAL: Andy Mac

Only way to stop an early invasion is to fight it out in Malaya and make sure you transfer US LBA to India plus dont try to stand in Burma at all.

Easiest method to garrison rear area bases for future reference is to take 20 AK's load an Indian Bde onto them and then send them in 1 AK TF's to coastal bases or unload them one at a time.

This will evenly split the Bde amongst the 20AK's with equal numbers of fighting and support troops in each you basically split a Bde into Company sized units for rear area garrison

I do this in most games as anti para defences


Wow. And speaking of gamey. (Just bustin' yer b*llz [:D])
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Suggestion to All scn Designers...

Post by Andy Mac »

Hmmm I dont view that as gamey splitting a Bde into small chunks to garrison rear area bases seems sensible in India I do this after one after opponents did to me what Guest is doing. (I tend not to need to do it in Stock but in CHS there are so many rear area bases)
 
Lets not forget that the allies dont get masses of small units the way the Japanese do the ability to split a Division into 13 Bn sized forces for this type of work would be far more preferable as is done in War Plan Orange but you make do with what you have
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Well i did not move a single unit from India to Burma.... but there is just not enough of them to garrison all the Bases as Guest can tell i had Over a Divisions Guarding the base he landed[:)] but remeber that i had to garrison every base from Madras to Calcutta and Cejlon so well i had to be streched thin... well any way i will try to fight for India... as for Malaya , DEI i tryed to fight it out there but its not Nik Mode and the Zero CAP is unpragnable so there is not much i could do... i had a coupple of fun Naval battles through[:D] and the DEI fell in March...
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

KB did't fight in DEI, Philipines and Malaya. And I conquer this terrain without KB Cap.
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Suggestion to All scn Designers...

Post by Mike Scholl »

ORIGINAL: pompack

ORIGINAL: Przemcio231

Any way just noticed that my opponent landed 21[X(][X(][X(][X(] units in India how am i suppose to fight them??? with losuy 3 Brit/Aus Divisions + some indian units[&:] i must i predicted he will go for india and did not move a single unit to Burma from india[:(]

ANYBODY who moves units from India to Burma is just asking his opponent to land behind him. There are more than sufficient Indian units in CHS to garrison every Indian port AND every base within Tabby range of Mandalay AND maintain a reserve.

Using the Mavis transports to airdrop fragments behind those garrisons is a bit gamey; luring an overconfident Allied opponent into Burma and then landing "21[X(][X(][X(][X(] units" in India is simply good strategy.

He specifically stated that he DID NOT move any units from India, Pompack.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”