Weird waste problem

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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cedric
Posts: 1
Joined: Mon Sep 18, 2006 8:52 am

Weird waste problem

Post by cedric »

My CoG has a big problem with the waste,the economy advisor and economy report always show the waste is 0,even if I control 54 provinces,but the waste penalty did work[:(].I think it's my computer system's problem,I have did my best to solve it,but failed,please help me[:(]
ps:my version is 1.225
cambronne
Posts: 83
Joined: Sun Apr 18, 2004 2:40 pm

RE: Weird waste problem

Post by cambronne »

You know, my economic advisor shows waste as 0 as well.
I have to believe that I should have some waste given the numbers of provinces that I controlled.
NA97
Posts: 5
Joined: Sat Sep 16, 2006 4:47 pm

RE: Weird waste problem

Post by NA97 »

Waste show up on the economy report (from clicking on the tab near the bottom of the screen). There is a section of that report that tells you the number of provinces contributing to waste and the percentage of waste. In my current game I have 2 provinces contributing to waste for an average waste of 6%. The Economic Advisor screen does show zero in the waste columns. So, either I'm not wasting any money, just 6% of my other resources or this is a small bug left over from the process of changing the way waste works. (As I understand it, it used to be based on the amount of production in each province, not on the total number of provinces).
So, check the economy report to see the waste amounts and keep building courts to control it.
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Mr. Z
Posts: 1047
Joined: Thu Mar 24, 2005 5:33 pm

RE: Weird waste problem

Post by Mr. Z »

Yes, in .26, Waste may not in fact happen. This may be a bug introduced with this patch. We unfortunately are preoccupied with other projects right now and so won't be able to fix it until we turn our attention back to CoG, hopefully within the next few weeks.
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