Air Transport

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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KDonovan
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Air Transport

Post by KDonovan »

can you air transport troops (non-paras) to a base in which the airfield is damaged?
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niceguy2005
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RE: Air Tranport

Post by niceguy2005 »

I believe so, but your op losses will be higher of course and the number of troops should be reduced.
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ctangus
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RE: Air Tranport

Post by ctangus »

It also depends on how damaged it is. My experience is that if the airfield is closed for bombers, you can't do it. (Which does make some sense.)
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RE: Air Tranport

Post by pmelheck1 »

i've found in my games that if air ops are allowed and the field isn't level 1 then they will transport.  they won't carry some items tanks, tractors, large guns ect.  also when a large portion of the unit has been transported the unit name will change to add a /1 and the transport will stop moving it.  I have not had any problems with air transport other than the transports sometimes switching to supply transport.  transports switching to supply might have something to do with the weather.  I stand down all attacks during foul weather but keep transports flying. 
 
AmiralLaurent
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RE: Air Tranport

Post by AmiralLaurent »

ORIGINAL: mullk

i've found in my games that if air ops are allowed and the field isn't level 1 then they will transport.  they won't carry some items tanks, tractors, large guns ect.  also when a large portion of the unit has been transported the unit name will change to add a /1 and the transport will stop moving it.  I have not had any problems with air transport other than the transports sometimes switching to supply transport.  transports switching to supply might have something to do with the weather.  I stand down all attacks during foul weather but keep transports flying. 

In fact if guns, tanks, etc... are left behind, this is because there are too large for the AC used. The beauty of WITP being for example that Japanese Para Rgts are equiped with AT guns too heavy to be airloaded.... But I disgress.

Transport squadrons will carry all 'carriable' squads and then (either all squads have been flown to the target, or only too heavy squads remained at the start base) they will change orders and start flying supplies to the same destination.
At least this is what I have always seen.

As for the weather, sometimes aircraft flying transport missions won't fly in bad weather.



The Duke
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RE: Air Tranport

Post by The Duke »

If the runway is 100% damaged by enemy bombers, TF bombardments, etc. then nothing will get off via standard transport planes.
 
At times I've had success in this situation (or bases w/ 0 airfields) by using float planes like the Mavis and Emily..but this has not always been the case, it seem to work at times, not at others.
 
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KDonovan
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RE: Air Tranport

Post by KDonovan »

If the runway is 100% damaged by enemy bombers, TF bombardments, etc. then nothing will get off via standard transport planes.

At times I've had success in this situation (or bases w/ 0 airfields) by using float planes like the Mavis and Emily..but this has not always been the case, it seem to work at times, not at others.

what if the runway is 90% damaged...will air transports still land there?
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castor troy
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RE: Air Tranport

Post by castor troy »

I always wondered when an airfield is closed? Never got a 100% reply on that.
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Nikademus
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RE: Air Tranport

Post by Nikademus »

the hard-fast airfield "closed" rule was removed long ago back in UV days. Its more of a preportional thing now meaning the that the more damaged the runway and services the less aircraft will be ready, the more aicraft will be damaged by ops and the less likely the airfield can launch an attack.

If the field is 90% damaged, its unlikely to operate many aircraft. A player could fly in more but if the damage remains high they'll end up damaged very quickly.
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RE: Air Tranport

Post by The Duke »

I"m in a situation now where my opponent is bringing in 100+ B29s/day to flatten one of my airbases.....I have multiple transport squadrons trying to get units out, and not a single plane has flown.
 
Generally speaking if the airfield is pushing 100%, you won't get hardly anything moved out.  Might try seaplanes, as I said that's been inconsistent from my experience.
 
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RUPD3658
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RE: Air Tranport

Post by RUPD3658 »

The answer to this question is:


They will fly INTO a base that is 100% damaged. Planes will not fly FROM a base that is 100% damaged.

I just flew 1/2 of the South Seas Bgd into PM with Tinas. A ton of them were damaged in the process. PM was 100% runway and service damage.

Sadly they have arrived too late to influance the outcome of the battle. [:(]
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RUPD3658
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RE: Air Tranport

Post by RUPD3658 »

ORIGINAL: The Duke

I"m in a situation now where my opponent is bringing in 100+ B29s/day to flatten one of my airbases.....I have multiple transport squadrons trying to get units out, and not a single plane has flown.

Generally speaking if the airfield is pushing 100%, you won't get hardly anything moved out.  Might try seaplanes, as I said that's been inconsistent from my experience.

Duke, try basing your transports at another base and using the "Pick up troops" function. This should get some out.

I finally figured out how to use this. First set your transports to troop transport and set the destination. The "Pick up troops" button should now work. Then choose who you want picked up from the base and they will be flown back to the base that the transports are based at.
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Monter_Trismegistos
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RE: Air Tranport

Post by Monter_Trismegistos »

I ve never managed to pick up troops from base with more than 50% airfield damage using transport planes.
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Brady
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RE: Air Tranport

Post by Brady »

I am always suprisaed at just what size guns the Allies can manage to "Airlift" Some of My Ducth Transports are Moving 6 Inch CD guns by Air.....
 
 
                  
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Mike Solli
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RE: Air Tranport

Post by Mike Solli »

Must be nice. I can't even get any Japanese transports to move 47 mm ATGs. [:(]
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RUPD3658
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RE: Air Tranport

Post by RUPD3658 »

They will move 105mm arty pieces however. Weird.
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RE: Air Tranport

Post by Xargun »

ORIGINAL: Mike Solli

Must be nice. I can't even get any Japanese transports to move 47 mm ATGs. [:(]

Its all related to the size of the item.. Sizes can be altered using the editor.. Japanese transports can move 37mm AT guns, but once they upgrade to 47mm they must go by land or sea. But if using paratroopers to capture a base not having the 4 or so 47mm AT guns will not affect the battle... In my experience, Paratroopers need only to be sent after very lightly defended bases or they are mauled... Usually they can handle enemy base forces and arty units, but nothing much bigger.. Perhaps something the size of an NLF, but get much larger and the paratroopers will be mauled... You can't bring enough in on the first wave to survive the Shock Attack they generate.

Now if we could only drop paratroopers on non-base hexes, then their real-life role of stopping supplies and cutting off retreat would be usable.

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Nikademus
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RE: Air Tranport

Post by Nikademus »

bug. Being fixed
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Mike Solli
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RE: Air Tranport

Post by Mike Solli »

ORIGINAL: Xargun
ORIGINAL: Mike Solli

Must be nice. I can't even get any Japanese transports to move 47 mm ATGs. [:(]

Its all related to the size of the item.. Sizes can be altered using the editor.. Japanese transports can move 37mm AT guns, but once they upgrade to 47mm they must go by land or sea. But if using paratroopers to capture a base not having the 4 or so 47mm AT guns will not affect the battle... In my experience, Paratroopers need only to be sent after very lightly defended bases or they are mauled... Usually they can handle enemy base forces and arty units, but nothing much bigger.. Perhaps something the size of an NLF, but get much larger and the paratroopers will be mauled... You can't bring enough in on the first wave to survive the Shock Attack they generate.

Now if we could only drop paratroopers on non-base hexes, then their real-life role of stopping supplies and cutting off retreat would be usable.

Xargun

Yeah, I realize those 4 47 mm ATGs don't really do too much, but I hate having fragments floating around. Guess I'll just take those ATGs, stick them on an AK loaded with supply bound for an island and add a bit to the defense. [:D]
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RUPD3658
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RE: Air Tranport

Post by RUPD3658 »

They are nice to have as a cadre in case the unit is destroyed. I lost one of the Yoskusa brigades in an ill-advised air drop in the DEI. They regrew from the 6 47mm ATGs that were left behind.
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