PAT after time expires isn't counted

This forum is for feedback on the public beta updates. This is not for feedback on official updates. All reports based on a public beta version should go here.

Moderator: David Winter

Post Reply
George M
Posts: 13
Joined: Thu Nov 02, 2006 11:41 pm

PAT after time expires isn't counted

Post by George M »

In R3, it looks like a PAT scored after time runs out in a quarter isn't counted. I've seen this several times, each time using indoor rules.

The first time it happened I'd just capped a stirring comeback with a 25 yard TD pass as time expired to knot the score at 82. MF let me run the PAT play, the ball clearly went through the uprights, and I got the yellow "It's Good!" message. Instead of winning by 1, I ended up in OT still tied at 82. [:(]

It's not just at the end of regulation. I just had a case where I scored on the last play of the first quarter and the PAT wasn't counted.

I'm new to MF so I don't know if this is an R3 specific thing or not.
User avatar
David Winter
Posts: 5158
Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
Contact:

RE: PAT after time expires isn't counted

Post by David Winter »

I'm not sure if this a a new bug or not. It's probably something simple so I should have it fixed for the next public beta.
"They're not dolls. They're action figures. Valuable Action figures!"
George M
Posts: 13
Joined: Thu Nov 02, 2006 11:41 pm

RE: PAT after time expires isn't counted

Post by George M »

While you're looking, the end of quarter issue isn't limited to PATs.

Field goals don't count either.

I just had my opponent throw an incomplete pass on 2nd down as the 1st quarter expired. It was still 2nd down when the 2nd quarter began.

After a score on the last play of the 1st or 3rd quarters the subsequent kickoff will occur in the same quarter instead of the start of the next one.

I see this stuff a lot because I've been playing a lot of indoor games with 3 minute quarters. Mostly to see how uniforms I've worked on look in game conditions, but I'm finding these short games are pretty exciting.
User avatar
David Winter
Posts: 5158
Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
Contact:

RE: PAT after time expires isn't counted

Post by David Winter »

It's in essence, the same bug. If there is a clock event after the snap of the ball, game events such as point tallies and yardage gains were not being recorded.
 
That's been fixed and you'll have it for the next public release.
"They're not dolls. They're action figures. Valuable Action figures!"
George M
Posts: 13
Joined: Thu Nov 02, 2006 11:41 pm

RE: PAT after time expires isn't counted

Post by George M »

ORIGINAL: David Winter

It's in essence, the same bug. If there is a clock event after the snap of the ball, game events such as point tallies and yardage gains were not being recorded.

That's been fixed and you'll have it for the next public release.

Excellent, thanks. Is it safe to assume that "clock event" includes the (n) minute warnings? I've seen this issue then as well.
User avatar
David Winter
Posts: 5158
Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
Contact:

RE: PAT after time expires isn't counted

Post by David Winter »

Yes. The major clock events include the <n> minute warning, an expiration of the quarter clock, the expiration of the play clock, etc..
"They're not dolls. They're action figures. Valuable Action figures!"
Post Reply

Return to “Public Beta Forum”