defense

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

defense

Post by hack153 »

when making 4-3/3-4 defense, do most "key" (non-zoning or blitzing) defenders onto all players...ie HB, FB TE1, RE1, RE2? do you do some, and the rest on a "read"?

the problem i am facing is if you "key" defenders onto players, and that position doesn't exist, the computer doesn't know what to do. this often leaves an Ace Slot formation vs. 4-3 with one receiver who is not being covered?

any ideas or thoughts on this?
UPFL is in the off season...
United Premier Football League
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: defense

Post by hack153 »

figured this one finally out too.

set all non-assigned personnel to m2m coverage, then when you get into the m2m coverage window (clicking on m2m to zone back to m2m), use rankings 1-5 (if needed). the only thing i see is that you should probably rank off of speed, because otherwise the players will double team people and visually hide from you.

make sense to anyone or am i way off?
UPFL is in the off season...
United Premier Football League
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