Great improvement from the original

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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luftwaffe
Posts: 63
Joined: Sat Jun 25, 2005 12:54 pm

Great improvement from the original

Post by luftwaffe »

I just got my cd the other day and this game is a huge improvement from the original. For those of you who have decided not to buy the game based on the fact there's no more combat animations I have to say you're really missing out, I too wished the combat animations were improved but that part of the game doesn't really matter anyway at least when it comes to the depth of the game. So far I have not ran into any obvious bugs or stability problems as well.

For people that have been playing the game for awhile what would you suggest for a standard first and second turn move for Germany? As was already mentioned on the forum it seems that its much harder to take out France in Spring,40 like in the original.
Also it worthless to establish trade agreements in the first few turns? I'm still reading through the manual, I made a hard copy of it last night.

Anyway I have to give 2 by 3 a two thumbs up.
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GKar
Posts: 617
Joined: Wed May 18, 2005 8:39 pm

RE: Great improvement from the original

Post by GKar »

ORIGINAL: luftwaffe

I just got my cd the other day and this game is a huge improvement from the original. For those of you who have decided not to buy the game based on the fact there's no more combat animations I have to say you're really missing out, I too wished the combat animations were improved but that part of the game doesn't really matter anyway at least when it comes to the depth of the game. So far I have not ran into any obvious bugs or stability problems as well.
Yep, fully agreed. [8D]

As for France, I don't think they're hard to attack. Just concentrate the units you have and that are built anyway, throw in a few more produced units if necessary, and then go for it. It shouldn't be a problem at all to attack the Low Countries in Winter '40 and then France in Spring. It may be hard to do in one turn, but it is easy in two and you have the time to start early enough. Remember: All you need is either Western or Eastern France for them to surrender. I'd say that it is impossible to hold them both as the Western Allies, just try a few turns with the WAllies against the AI to see how it is done. [:)]
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christian brown
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RE: Great improvement from the original

Post by christian brown »

Surprisingly enough, France can actually fall in Fall 1939 if you are willing to suffer a few casualties against the Maginot line......I just did this against a human and I think it was worth it = +/- 5 damaged units IIRC.  For this to work, you need to move EVERYTHING to W Germany after the attack on Poland and be sure to increase all the easily upgradable unit attributes during the summer production turn, a few militia builds are also helpful but may signal to the WA player what you are up to......probably not such a good idea after all!  Clearly, you won't be messing with Denmark, the Low countries or anything thing else for that matter when going about this......This attack had a success probability in the high 90s, not much of a roll of the dice, as it were......the WA typically will not imagine that you will be this bold......[:(]
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