COTA: The Campaign
Moderator: Arjuna
COTA: The Campaign
COTA: The Campaign
A certain Call of Duty 2 tournament called Euro Domination inspired me to work out a similar tournament for COTA. Have a look at this: http://www.eurodom.co.uk to learn more about Euro Domination.
Euro Domination works like this:
• There is a map of Europe with all the countries as separate areas.
• Each country stands for a ‘map’ you have to play in Call of Duty with your team against another team.
• The team that wins a match manages to conquer the accompanying country on the map.
• The purpose is to conquer as many countries as possible, which you do by challenging the occupying team.
For COTA: The Campaign I thought of the following.
Make a map of the Aegean (the area covered in COTA) and assign each scenario to a certain area on the map. When two scenarios use the same map in the game, split up that area in as many parts as there are scenarios. (Or create some neighbouring areas if it becomes too crowded.)
Now let’s assume we have 8 people who want to participate in COTA: The Campaign. Let’s call them A, B, C, D and W, X, Y, Z.
They will enter themselves in Campaign I as well as in Campaign II.
In Campaign I A, B, C and D will always play Axis and W, X, Y and Z will always play Allied.
In Campaign II A,B, C and D will always play Allied and W, X, Y and Z will always play Axis.
This means you end up with two maps of the Aegean, one for Campaign I and the other for Campaign II.
You don’t have to challenge bordering areas, you can go for any which area you like.
Each of the players A, B, C and D can challenge any of the players W, X, Y or Z and vice versa. If a certain area is unoccupied it doesn’t matter who challenges who. If you see an area is occupied by the enemy you can challenge the occupying force.
The good thing about this system is (I think) that you can challenge the other side and you will get an opponent pretty easily . Only one of the people of the other team has to be willing to play and you have a game! Also, you can have multiple matches at the same time, as long as you pick different scenarios.
And if A wants to play as Allied he picks a game out of Campaign II, if he wants to play as Axis he challenges someone for a Campaign I game.
But now, the big problem: this all needs to be poured into a site. Something I am not able to do.
It would look like this:
CAMPAIGN I
A drawing of Map I
Axis: A, B, C, D
Allied: W, X, Y, Z
Results Campaign I:
A beat X - Region a - Scenario a - Score - Losses - AAR
W beat C - Region b - Scenario b - Score - Losses - AAR
…
CAMPAIGN II
A drawing of Map II
Axis: W, X, Y, Z
Allied: A, B, C, D
Results Campaign II:
B beat X - Region c - Scenario c - Score - Losses - AAR
C beat W - Region a - Scenario a - Score - Losses - AAR
…
Ladder
A
W
B
C
X
…
The AAR could clickable so you can get more details about the game played.
As you can see, it is also possible to make a kind of ladder. Of course you can’t challenge everybody on that ladder as half of them are part of your ‘team’.
A certain Call of Duty 2 tournament called Euro Domination inspired me to work out a similar tournament for COTA. Have a look at this: http://www.eurodom.co.uk to learn more about Euro Domination.
Euro Domination works like this:
• There is a map of Europe with all the countries as separate areas.
• Each country stands for a ‘map’ you have to play in Call of Duty with your team against another team.
• The team that wins a match manages to conquer the accompanying country on the map.
• The purpose is to conquer as many countries as possible, which you do by challenging the occupying team.
For COTA: The Campaign I thought of the following.
Make a map of the Aegean (the area covered in COTA) and assign each scenario to a certain area on the map. When two scenarios use the same map in the game, split up that area in as many parts as there are scenarios. (Or create some neighbouring areas if it becomes too crowded.)
Now let’s assume we have 8 people who want to participate in COTA: The Campaign. Let’s call them A, B, C, D and W, X, Y, Z.
They will enter themselves in Campaign I as well as in Campaign II.
In Campaign I A, B, C and D will always play Axis and W, X, Y and Z will always play Allied.
In Campaign II A,B, C and D will always play Allied and W, X, Y and Z will always play Axis.
This means you end up with two maps of the Aegean, one for Campaign I and the other for Campaign II.
You don’t have to challenge bordering areas, you can go for any which area you like.
Each of the players A, B, C and D can challenge any of the players W, X, Y or Z and vice versa. If a certain area is unoccupied it doesn’t matter who challenges who. If you see an area is occupied by the enemy you can challenge the occupying force.
The good thing about this system is (I think) that you can challenge the other side and you will get an opponent pretty easily . Only one of the people of the other team has to be willing to play and you have a game! Also, you can have multiple matches at the same time, as long as you pick different scenarios.
And if A wants to play as Allied he picks a game out of Campaign II, if he wants to play as Axis he challenges someone for a Campaign I game.
But now, the big problem: this all needs to be poured into a site. Something I am not able to do.
It would look like this:
CAMPAIGN I
A drawing of Map I
Axis: A, B, C, D
Allied: W, X, Y, Z
Results Campaign I:
A beat X - Region a - Scenario a - Score - Losses - AAR
W beat C - Region b - Scenario b - Score - Losses - AAR
…
CAMPAIGN II
A drawing of Map II
Axis: W, X, Y, Z
Allied: A, B, C, D
Results Campaign II:
B beat X - Region c - Scenario c - Score - Losses - AAR
C beat W - Region a - Scenario a - Score - Losses - AAR
…
Ladder
A
W
B
C
X
…
The AAR could clickable so you can get more details about the game played.
As you can see, it is also possible to make a kind of ladder. Of course you can’t challenge everybody on that ladder as half of them are part of your ‘team’.
RE: COTA: The Campaign
Nice idea.[:)]
Is there anyone out there with some web skills who could knock this up?
Is there anyone out there with some web skills who could knock this up?
RE: COTA: The Campaign
I think I could work something up - not as fancy as the flash-driven site that you referenced Alex - but something serviceable.
I would limit the number of maps too - at least for round one.

I would limit the number of maps too - at least for round one.

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- 06 Maestro
- Posts: 3997
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- Location: Nevada, USA
RE: COTA: The Campaign
This is a very interesting idea. Perhaps this could be under a tournament sticky on the COTA page along with any future tournamnets. The individual games could also be reported on the ladder as regular games.
There are some game ladder sites that give additional points if a game was part of a tournament. When playing as a team member, many are inclined to try a little harder.

There are some game ladder sites that give additional points if a game was part of a tournament. When playing as a team member, many are inclined to try a little harder.


Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
RE: COTA: The Campaign
Very good idea Alex.
As many others certainly, I also have played with the possibility of a campaign. But I ended up with complicated schemes where AA engine modifications and lots of player's dedication would be required.
Your proposal is bright, simple and fun. Thumbs up. [8D]
Regarding Web exposure, there used to be a tournament page at the Drop Zone. Maybe this can revive once again...
@Rooster : you're damn fast man. I suspect you have had this map and layout ready for sometimes for some underground related activity.... [:'(]
Finally I agree with 06Maestro : all games should be reported to the current ladder.
Cheers,
JeF.
As many others certainly, I also have played with the possibility of a campaign. But I ended up with complicated schemes where AA engine modifications and lots of player's dedication would be required.
Your proposal is bright, simple and fun. Thumbs up. [8D]
Regarding Web exposure, there used to be a tournament page at the Drop Zone. Maybe this can revive once again...
@Rooster : you're damn fast man. I suspect you have had this map and layout ready for sometimes for some underground related activity.... [:'(]
Finally I agree with 06Maestro : all games should be reported to the current ladder.
Cheers,
JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
- 06 Maestro
- Posts: 3997
- Joined: Tue Oct 11, 2005 10:50 pm
- Location: Nevada, USA
RE: COTA: The Campaign
ORIGINAL: JeF
Very good idea Alex.
As many others certainly, I also have played with the possibility of a campaign. But I ended up with complicated schemes where AA engine modifications and lots of player's dedication would be required.
Your proposal is bright, simple and fun. Thumbs up. [8D]
Regarding Web exposure, there used to be a tournament page at the Drop Zone. Maybe this can revive once again...
@Rooster : you're damn fast man. I suspect you have had this map and layout ready for sometimes for some underground related activity.... [:'(]
Finally I agree with 06Maestro : all games should be reported to the current ladder.
Cheers,
JeF.
It looks like there is a ready made place for COTA tournaments at the Drop Zone. That could be utilized, but there would have to be/should be a prominent re-direct link here.
There is also space at the DZ for downloads-very nice. I wonder if there is also ample space for AAR’s there .
BTW, I’m glad you finally agreed with me on something.[:D] (Emphasis above is mine)
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
RE: COTA: The Campaign
Very good idea. This could promote MP and CoTA as such.
But I hardly imagine how Allies could "challenge" and "occupy" when in most cases they have to die or retreat. [:D] Of cause it just matter of imagination. In the future new tournament scenarios might appear to fix that [:)]
But I hardly imagine how Allies could "challenge" and "occupy" when in most cases they have to die or retreat. [:D] Of cause it just matter of imagination. In the future new tournament scenarios might appear to fix that [:)]
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: COTA: The Campaign
I'm pleased you all like the idea. And, Rooster, that map looks perfect already! Not a bad idea to start modestly with a few scenarios... Maybe when the time is ripe we can have a poll which scenarios to include.
RE: COTA: The Campaign
When you guys have worked out the details, let me know what links/redirections you need on the COTA forum and I'll ask Matrix if they will organise it.
RE: COTA: The Campaign
ORIGINAL: JeF
@Rooster : you're damn fast man. I suspect you have had this map and layout ready for sometimes for some underground related activity.... [:'(]
Maybe yes... Maybe no. [;)]
Actually, you are right. I did have it mostly done for some other purpose... but this seems like a very good idea so I thought I'd throw it in.
RE: COTA: The Campaign
ORIGINAL: 06 Maestro
I wonder if there is also ample space for AAR’s there .
Sure. Drop me a line if interrested. This page needs some new blood. With the new forums capacities regarding formating and pictures, it has become less attractive for AAR writers.
It reminds me I forgot to add the link to Rooster AARs at the Wargamer....
BTW, I’m glad you finally agreed with me on something.[:D]
"Every saga has a beginning..." [;)]
JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
-
- Posts: 915
- Joined: Tue Jan 17, 2006 7:13 am
RE: COTA: The Campaign
I think this is a great idea...
Is there any way to determine the remaining strength levels of individual battalions after a game? It might come in handy for an idea I have which might improve this.
Is there any way to determine the remaining strength levels of individual battalions after a game? It might come in handy for an idea I have which might improve this.
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.