Is it just me...?

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Brockleigh
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Is it just me...?

Post by Brockleigh »

... or do the Quarterbacks seem a little... okay, a lot too accurate?

I've been finding that it's the norm in just about all the games I've played that the QB's are completing between 80-85% of their passes, if not more. If the games are Quick-simmed, it's a little more realistic, but if I'm actually playing or watching the games, unless the receiver's pattern takes him out of bounds, the QB almost never misses.

Before I downloaded R3, I'd be lucky if my QB completed 45% of his passes. Now if I don't complete 85%, I'm in serious danger of being outgunned.

Dave, you gave someone a patch a little while ago to increase the interceptions in his game. Do you have one to dumb-down the QB?
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Great White
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RE: Is it just me...?

Post by Great White »

ORIGINAL: Brockleigh

... or do the Quarterbacks seem a little... okay, a lot too accurate?

I've been finding that it's the norm in just about all the games I've played that the QB's are completing between 80-85% of their passes, if not more. If the games are Quick-simmed, it's a little more realistic, but if I'm actually playing or watching the games, unless the receiver's pattern takes him out of bounds, the QB almost never misses.

Before I downloaded R3, I'd be lucky if my QB completed 45% of his passes. Now if I don't complete 85%, I'm in serious danger of being outgunned.

Dave, you gave someone a patch a little while ago to increase the interceptions in his game. Do you have one to dumb-down the QB?

[font="Courier New"]Seriously[X(], they are all completing 80%+[&:]

(what am about to post is not a shot any one on MF)

If so, then that is very strange, because I read some posts that post their are too many INTs.[&:]

I wonder who is right?
[/font]
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David Winter
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RE: Is it just me...?

Post by David Winter »

Brock the file I gave the other user was to improve the accuracy of the passing in order to lower the interception rate. I can give you a new file with slightly lower passing accuracy, but you may get more interceptions.

Or, you can adjust the values on your own if you wish to experiment (I don't know why, but you strike me as the type that likes to 'tinker' [:)] ). The relative values are found in a text file called constants.dat

//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.5
QBPassingAccuracyRunning=1.8
QBPassingAccuracyScrambling=2

You only need to make extremely small changes to the decimal portion of the values to make noticeable changes in the game. For example changing QBPassingAccuracyStanding=1.5 to 1.6 or 1.7 may be enough to give you the results you're after.

I eventually need to get these values accessible in game as sliders (or other form of GUI control), but this file seems to work for now I think.
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garysorrell
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RE: Is it just me...?

Post by garysorrell »

Well, I have been using a constants.dat that David posted, it is geared towards the Canadian rules game. The QBs in the US and Indoor games are definately completing a high percentage. Which is fine by me.
But, I usually play a game or two each night. I will go back to the default and see how my QBs are doing.

GW,
I havent noticed a high number of INTs at all. Fumbles either. I see them here and there, what I would consider a realistic frequency.

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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

Dave,

I wouldn't mind lowering the accuracy at the expense of more interceptions. I'm not seeing many interceptions as is right now... in fact my Quarterback in the USFL League finished the season with 37 TD's and 3 INT's. He has an INT rating of 82 and an PSA rating of 88. His TD-Int ratio is way too high for a player of his calbre.

The most important thing that I look for in a game is realism. If the QB's are throwing about 60% accuracy and 1-2 picks a game (which I think is very realistic), I think that would be just about optimal for my tastes.

I believe you have my e-mail addy on file, Dave. Feel free to fire the constants file to me, and thanks for all you do.
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Great White
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RE: Is it just me...?

Post by Great White »

ORIGINAL: garysorrell

Well, I have been using a constants.dat that David posted, it is geared towards the Canadian rules game. The QBs in the US and Indoor games are definately completing a high percentage. Which is fine by me.
But, I usually play a game or two each night. I will go back to the default and see how my QBs are doing.
Brockleigh

The most important thing that I look for in a game is realism. If the QB's are throwing about 60% accuracy and 1-2 picks a game (which I think is very realistic), I think that would be just about optimal for my tastes.

[font="Courier New"]I could not agree more with Brockleigh, except 0-1 picks a game for top the line QBs.[/font]
GW,
I havent noticed a high number of INTs at all. Fumbles either. I see them here and there, what I would consider a realistic frequency.

[font="Courier New"]That sounds a lot better.[/font]
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dreamtheatervt
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RE: Is it just me...?

Post by dreamtheatervt »

ORIGINAL: Brockleigh

The most important thing that I look for in a game is realism. If the QB's are throwing about 60% accuracy and 1-2 picks a game (which I think is very realistic), I think that would be just about optimal for my tastes.

I agree with you Brock. My QB has been completing way to many passes.
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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

Dave,
Or, you can adjust the values on your own if you wish to experiment (I don't know why, but you strike me as the type that likes to 'tinker' ). The relative values are found in a text file called constants.dat

//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.5
QBPassingAccuracyRunning=1.8
QBPassingAccuracyScrambling=2

You only need to make extremely small changes to the decimal portion of the values to make noticeable changes in the game. For example changing QBPassingAccuracyStanding=1.5 to 1.6 or 1.7 may be enough to give you the results you're after.

Okay, I've "tinkered" a little, but I notice that in the Constants file, below the entries that you listed in the quote, that there's an entry that reads:
//QB base 'angle of deviation from optimal' This is modified by the above QB passing constants
//the higher the number, the less accurate the pass
QBPassingAccuracyBase=5

If I tinker with the values in the first quote, do I have to make any adjusts to the second value? Or conversely, will adjusting the value in the second quote change the passing values on the whole from a high level?

I'm also wondering if there's a value that will increase the number of passes that the DB's will bat down.

Thanks for this heads-up, Dave. I'll let you know how it works.


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David Winter
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RE: Is it just me...?

Post by David Winter »

You shouldn't need to adjust the base accuracy. The three I previously mentioned should all you need to work with.
 
As for DB's knocking down the ball. This almost completely up to whether or not they're in a position to knock the ball down and whether or not they intercept it. If they're in a position to catch the ball, and they can't catch it, they will try to knock it down.
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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

I've just tried playing a quarter after adding .2 to each value. So far, it's had no noticable effect on the accuracy of the passing, as the two QB's combined for 12 of 13.

I'm going to try boosting it some more.
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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

I just tried bumping the QBPassingAccuracyBase a whole two points, from 5 to 7. It had a marginal effect as the Quarterbacks were still very accurate, but they did miss a couple more times than before. Something I did notice with this change was that the QB's were getting sacked more. The corners were screaming in on blitzes and the linebackers were easily moving through the Line. I found that interesting.

I did notice, and maybe it's because I was really looking for it this time, but it seemed as though passes that should have missed the receivers were caught. A few times a watched a pass that looked as though it was going to sail well ahead of the receiver ended up being caught without any diving animation. Like I said, I'm not sure if this is was just because I was specifically looking for passes to miss, or if it turns out there's too large a collision detection zone around receivers for passes.
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RE: Is it just me...?

Post by David Winter »

There are three different ways to adjust the accuracy of the QB passing in the game.
 
In that file is a value called QBPassingSystem (it's a bit further down). It's currently set to 3, try changing it to 2 and let me know what that does. I changed the value to 2 here, then used the values you've set your other constants to and was unable to complete a single pass. (which means your values are too high).
 
There's probably a bug in the way I'm processing one of the internal methods of pass calculation.
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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

Alright... I changed the value for QBPassingSystem from 3 to 2, and it had quite a noticable effect. Both QB's came out of the gate as per usual, completeing 7 of 8 passes combined, and then it got erratic. I only played one half (This time with the CFL league, Calgary at Hamilton) but Henry Burris was at a 50% completion percentage and Jason Maas was just under 50% (just like they REALLY did this season. Go figure!). Both of them missed open receivers, had passes knocked down and generally behaved more like actual QB's. I'd like to see them a little more accurate, so I'll be tinkering some more with these values.

I found it very interesting to see that on Dave's PC, these values resulted in him being unable to complete any passes, and on mine it simply made the passing more realistic.
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David Winter
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RE: Is it just me...?

Post by David Winter »

ORIGINAL: Brockleigh

I found it very interesting to see that on Dave's PC, these values resulted in him being unable to complete any passes, and on mine it simply made the passing more realistic.


Yes, but I wasn't playing full games either. For the sake of doing a very quick test to verify that changing that value had the effect I envisioned, I only ran the game for a couple minutes and only threw 7 or 8 passes. I ran it long enough to ensure they changes were noticeable. I'm sure if I continued with those high values, there would have been one or two competitions. But still, my personal feeling is that those numbers are too high and they don't provide good game play. But that's why I made them open for people to change.

Just as an FYI, those numbers are the maximum amount of random 'noise' added to every throw. When a player throws the ball, the base accuracy number is adjusted by the players passing skills, then some randomness is added to ensure variety. The randomness should be small, which is why I suggested making very small changes.

Further testing last night shows that there is a problem with QBPassingSystem 1 and I'm working on a fix for that. So in the meantime, if you're unhappy with the passing accuracy being too high, setting that value to 2 should help.

David
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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

Okay, so after some tweaking, tinkering, fiddling and kvetching, I think I've come up with what (at least on my PC) looks to be the optimal set up in the Constants.dat file:

QBPassingAccuracyStanding=1.5
QBPassingAccuracyRunning=1.8
QBPassingAccuracyScrambling=2.0
QBPassingAccuracyBase=6
QBPassingSystem = 2

The quarterbacks will hit receivers about 55-65% of the time. They'll miss open receivers, throw bad passes into coverage at times, get picked off, and also seem to go on hot and cold streaks as well. All in all, it works very well.


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Great White
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RE: Is it just me...?

Post by Great White »

[font="courier new"]Brockleigh[/font][font="courier new"],[/font]
[font="courier new"][/font] 
[font="courier new"]           This just occured to me, maybe I just not thinking straight; however, does adjusting passer accuracy override the (non-human controled, even if on Human's rosters) position's performance, based on performance numbers/skill ratings, too much? [/font]
[font="courier new"][/font] 
[font="courier new"]           I probably, have forgotten how the system works (like EAS's); I guess it could be a standard used for the average QB performances moved up or down based on the percentage of performance numbers/skill ratings from the league's average QB performance numbers/skill ratings. Am I right?[/font]
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Brockleigh
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RE: Is it just me...?

Post by Brockleigh »

The second thing of what you said.

It doesn't override the ratings, rather it provides the basis by which the ratings work.
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Great White
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RE: Is it just me...?

Post by Great White »

[font="courier new"]Brockleigh[/font][font="courier new"],[/font]
[font="courier new"][/font] 
[font="courier new"]                Thanks, sorry just so tired, from partying for my birthday.[/font]
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RE: Is it just me...?

Post by GW is Fubar »

ORIGINAL: GWsFBAReservUrFBTeam

[font="courier new"]Brockleigh[/font][font="courier new"],[/font]
[font="courier new"][/font] 
[font="courier new"]                Thanks, sorry just do tired from partying for my birthday.[/font]

Yeah, you and all your imaginary friends. Guess you had to drink for all of them. Happy Birthday, now go away or I shall mock you a second time.
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garysorrell
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RE: Is it just me...?

Post by garysorrell »

GW is Fubar

You are my hero [:D]
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