FITE German army disappears Help!!
Moderators: JAMiAM, ralphtricky
FITE German army disappears Help!!
Have reached turn 27 of a great and exciting game of FITE and most of the German army has disappeared when I open my Russian opponents return of his Russian turn 26. I would hate to have to abandon this game after putting in so much time. What goes here? Is the game stable and safe to play?
RE: FITE German army disappears Help!!
That sounds disturbing. I have a game going its turn 7 and would hate to see the same thing happen. Did anything unusual happen in your game?
RE: FITE German army disappears Help!!
What version are you two playing, of the scenario? Did either of you convert the game from the TOAW A Century of Warfare to TOAW III?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

RE: FITE German army disappears Help!!
Am using TOAW III with latest patch.
RE: FITE German army disappears Help!!
Another turn 27 issue, this time it is saying this version does not support this scen or something like that . playing fite on patched taow3
oponent replayed his S t26 and we are good.. very odd
oponent replayed his S t26 and we are good.. very odd
"Tanks forward"
- Curtis Lemay
- Posts: 15307
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: FITE German army disappears Help!!
ORIGINAL: freeboy
Another turn 27 issue, this time it is saying this version does not support this scen or something like that . playing fite on patched taow3
oponent replayed his S t26 and we are good.. very odd
Please retain your original T26 pbl file that had the problem. I'm sure we'll want someone to look at it down the road. (I don't know where to tell you to send it at this time, so just hold on to it).
RE: FITE German army disappears Help!!
Send it to me, and I'll take a look as well as forward it to Ralph. Make sure you put "TOAW III support" in the subject line, or else I may not get it. Also, PM here when you send it, so I can keep an eye in my Bulk Mail folder in case it gets misdirected. Thanks. Address is below. You know what to do...ORIGINAL: Curtis Lemay
ORIGINAL: freeboy
Another turn 27 issue, this time it is saying this version does not support this scen or something like that . playing fite on patched taow3
oponent replayed his S t26 and we are good.. very odd
Please retain your original T26 pbl file that had the problem. I'm sure we'll want someone to look at it down the road. (I don't know where to tell you to send it at this time, so just hold on to it).
iamjamiam (at) yahoo (dot) com
RE: FITE German army disappears Help!!
Did you start in COW and convert later by opening the .pbl file with toaw3 ?
Wasn't there a similar issue in the early days of toaw3 that has been discussed here?
Wasn't there a similar issue in the early days of toaw3 that has been discussed here?
RE: FITE German army disappears Help!!
Sorry I have too many files to rename each,, so I was simply using the sent emails as mu backups.. I do not know whick is that turn.. but u could sort through them with my oponents permision, we are now stuck in the thirties,, I guess I had the patch and he did not oops.. so he is now trying to find his serial number.. will advise
"Tanks forward"
RE: FITE German army disappears Help!!
I had this problem once too ,I was playing a fellow who had a different version than I , I was using the patch and he was not and the russian army dissapeared and the game was lost so my advice is to make sure that before you begin that you are both using the same version of the game.
RE: FITE German army disappears Help!!
For those interested, Doug Hensley has created a new version of the Fire in the East .SCE file that corrects the disappearing armies bug. In this version, Doug has systematically converted all withdrawal events to news strings, thus sidestepping the disappearing armies crash. Withdrawals are on the honour system.
Doug had addressed this on the designer's site back in November, but did not receive a reply. The intent here is strictly to provide a playable, crash-free version of this fantastic scenario as a public service, not to disparage or blame anyone for anything nor take undue credit. Other than the withdrawals being changed to news and a few explanatory paragraphs added to the scenario briefing, this remains the original authors' work. Just that the wheels will no longer come flying off the thing on turn 37.
The zip file is too large for the forum, so feel free to contact me via email at
belisarius37@videotron.ca
Doug had addressed this on the designer's site back in November, but did not receive a reply. The intent here is strictly to provide a playable, crash-free version of this fantastic scenario as a public service, not to disparage or blame anyone for anything nor take undue credit. Other than the withdrawals being changed to news and a few explanatory paragraphs added to the scenario briefing, this remains the original authors' work. Just that the wheels will no longer come flying off the thing on turn 37.
The zip file is too large for the forum, so feel free to contact me via email at
belisarius37@videotron.ca
- morleron1225
- Posts: 118
- Joined: Thu Dec 28, 2006 10:05 pm
- Contact:
RE: FITE German army disappears Help!!
A friend and I have a game of FiTE currently underway. Is it necessary to restart the game if we switch the .SCE file or can we carry on from where we're at? Also, has it ever been determined if this bug happens in every game or is there some trigger that only occurs occasionally?
Thanks,
Ron
Thanks,
Ron
Free men do not ask permission to bear arms.
GnuPG public key available at: pgp.mit.edu
GnuPG public key available at: pgp.mit.edu
RE: FITE German army disappears Help!!
Hi Ron
So far, anecdotal evidence that we've seen has killed two games on turn 37 by withdrawing all but the purple and orange Soviets. However, even if a game were to survive that particular event horizon, there are literally dozens of later possible triggers. In effect, the chances of any given game making it past say, turn 80, are nil.
Unfortunately, we have not found a way to "dump" a game in progress to the rewritten scenario. So yes, you're looking at starting from scratch. But at least the new version won't blow up, and you can continue as long as you want.
I've emailed you a zip file containing the .SCE - let me know how things go !
Cheers
Daniel
So far, anecdotal evidence that we've seen has killed two games on turn 37 by withdrawing all but the purple and orange Soviets. However, even if a game were to survive that particular event horizon, there are literally dozens of later possible triggers. In effect, the chances of any given game making it past say, turn 80, are nil.
Unfortunately, we have not found a way to "dump" a game in progress to the rewritten scenario. So yes, you're looking at starting from scratch. But at least the new version won't blow up, and you can continue as long as you want.
I've emailed you a zip file containing the .SCE - let me know how things go !
Cheers
Daniel
- ralphtricky
- Posts: 6675
- Joined: Sun Jul 27, 2003 4:05 am
- Location: Colorado Springs
- Contact:
RE: FITE German army disappears Help!!
I looked at the gentleman's problem and wasn't able to reproduce it with the latest build, I didn't try with an earlier build.
If anyone has this problem again, please post in this forum and email me a save game, and I'll take a look at it, and fix it if I can, and email the scenario back so that you don't lose everything.
If I recall, the only likely thing happening that turn was around event 388?? A withdrawal of the Iranian army. When I ran it, it withdrew the Iranian army.
Ralph
If anyone has this problem again, please post in this forum and email me a save game, and I'll take a look at it, and fix it if I can, and email the scenario back so that you don't lose everything.
If I recall, the only likely thing happening that turn was around event 388?? A withdrawal of the Iranian army. When I ran it, it withdrew the Iranian army.
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: FITE German army disappears Help!!
Hi Ralph
If you could find a way to salvage games in progress, that would be fantastic. I actually have another game going that is now in turn 29, the event horizon is approaching and I still find myself hoping it won't happen.
I have a German .PBL that opens up with (me as the Soviet) having pretty much to come to grips with 85% of my units withdrawn; I can email you the file if you like.
BTW would like to clear one little thing up just in case - when I mention the lack of reply from the designers in my first post, I was referring to the scenario designers, not yourself or anyone at matrix. [;)] The Danish lads who gave us this great scenario put their heart and soul into it, but now seem to have moved on to other things !
If you could find a way to salvage games in progress, that would be fantastic. I actually have another game going that is now in turn 29, the event horizon is approaching and I still find myself hoping it won't happen.
I have a German .PBL that opens up with (me as the Soviet) having pretty much to come to grips with 85% of my units withdrawn; I can email you the file if you like.
BTW would like to clear one little thing up just in case - when I mention the lack of reply from the designers in my first post, I was referring to the scenario designers, not yourself or anyone at matrix. [;)] The Danish lads who gave us this great scenario put their heart and soul into it, but now seem to have moved on to other things !
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: FITE German army disappears Help!!
ORIGINAL: tancred41
Hi Ralph
If you could find a way to salvage games in progress, that would be fantastic. I actually have another game going that is now in turn 29, the event horizon is approaching and I still find myself hoping it won't happen.
I have a German .PBL that opens up with (me as the Soviet) having pretty much to come to grips with 85% of my units withdrawn; I can email you the file if you like.
BTW would like to clear one little thing up just in case - when I mention the lack of reply from the designers in my first post, I was referring to the scenario designers, not yourself or anyone at matrix. [;)] The Danish lads who gave us this great scenario put their heart and soul into it, but now seem to have moved on to other things !
Will your The Great War scenario play well on TOAW 3 and do you plan update for TOAW 3 on your scenarios in terms of events etc?
I assume that you are Daniel McBride? Hehe, or maybe I am wrong?
- LLv34_Snefens
- Posts: 307
- Joined: Tue Jun 13, 2006 9:18 pm
- Location: Aarhus, Denmark
- Contact:
RE: FITE German army disappears Help!!
"The rumors of my demise are greatly exaggerated".
Apologies if the "official" forum has seemed a bit dead. I simply forgot all about it, but I frequent this and xtreme-forum regulary, and answers most questions posted here/there. My email can be used as well.
But to get back to the problem of dissapearing armies. Ralph may correct me if I'm wrong, but it really isn't a "scenario designer" issue. It's not like I have any way of releasing a "fixed" version of the scenario that will remove the problem. Sure, a version could be released that fixes the symptons (deleting all withdraw events), but that's not an acceptable solution.
What I'm still unsure of, is if the problem exist for people, starting a new game, where both have used nothing but the latest TOAW3-patch during play. It's not clear if the people in this thread that reports problems have changed versions during play.
Ralph, is the latest patch 3.0.0.17 what you refer to as "latest build", or is that an internal test version you are working on?
What I would recommend if you wish to play this scenario, is to use CoW for now. Seriously!.
If you don't have CoW I know that you can make your own version by the use of TOAW3, the CoW demo, no-cd patch and some registry editing. I did it once I had to reinstall everything and thought I had lost my CD.
Without a cd you would be lacking a lot of graphic files, so it's gonna be an eye-poo, but since you have the graphic files from TOAW3-CD you should be able to get a fully functional CoW this way.
Apologies if the "official" forum has seemed a bit dead. I simply forgot all about it, but I frequent this and xtreme-forum regulary, and answers most questions posted here/there. My email can be used as well.
But to get back to the problem of dissapearing armies. Ralph may correct me if I'm wrong, but it really isn't a "scenario designer" issue. It's not like I have any way of releasing a "fixed" version of the scenario that will remove the problem. Sure, a version could be released that fixes the symptons (deleting all withdraw events), but that's not an acceptable solution.
What I'm still unsure of, is if the problem exist for people, starting a new game, where both have used nothing but the latest TOAW3-patch during play. It's not clear if the people in this thread that reports problems have changed versions during play.
Ralph, is the latest patch 3.0.0.17 what you refer to as "latest build", or is that an internal test version you are working on?
What I would recommend if you wish to play this scenario, is to use CoW for now. Seriously!.
If you don't have CoW I know that you can make your own version by the use of TOAW3, the CoW demo, no-cd patch and some registry editing. I did it once I had to reinstall everything and thought I had lost my CD.
Without a cd you would be lacking a lot of graphic files, so it's gonna be an eye-poo, but since you have the graphic files from TOAW3-CD you should be able to get a fully functional CoW this way.
Stefan O. Kristensen
RE: FITE German army disappears Help!!
ORIGINAL: Monkeys Brain
Will your The Great War scenario play well on TOAW 3 and do you plan update for TOAW 3 on your scenarios in terms of events etc?
I assume that you are Daniel McBride? Hehe, or maybe I am wrong?
Hi there,
No, I'm not Daniel McBride. Flattering, but inaccurate ! [;)]
RE: FITE German army disappears Help!!
ORIGINAL: LLv34_Snefens
"The rumors of my demise are greatly exaggerated".
Apologies if the "official" forum has seemed a bit dead. I simply forgot all about it, but I frequent this and xtreme-forum regulary, and answers most questions posted here/there. My email can be used as well.
But to get back to the problem of dissapearing armies. Ralph may correct me if I'm wrong, but it really isn't a "scenario designer" issue. It's not like I have any way of releasing a "fixed" version of the scenario that will remove the problem. Sure, a version could be released that fixes the symptons (deleting all withdraw events), but that's not an acceptable solution.
What I'm still unsure of, is if the problem exist for people, starting a new game, where both have used nothing but the latest TOAW3-patch during play. It's not clear if the people in this thread that reports problems have changed versions during play.
Ralph, is the latest patch 3.0.0.17 what you refer to as "latest build", or is that an internal test version you are working on?
What I would recommend if you wish to play this scenario, is to use CoW for now. Seriously!.
If you don't have CoW I know that you can make your own version by the use of TOAW3, the CoW demo, no-cd patch and some registry editing. I did it once I had to reinstall everything and thought I had lost my CD.
Without a cd you would be lacking a lot of graphic files, so it's gonna be an eye-poo, but since you have the graphic files from TOAW3-CD you should be able to get a fully functional CoW this way.
Hi
Glad we found you ! Doug left a message on the FIE scenario site, we didn't realize you were active in this forum, sorry ! We would of course have contacted you.
You're right that the problem does not lie with the scenario itself. Seems like some sort of TOAW III bug. By nature, software development is an art and science that can sometimes create new problems when fixing old ones. Ralph now has a number of my pre-and post crash SALs and PBLs and he has generously agreed to analyze them for possible clues as to why this happens.
I too have seen posts reporting similar problems that seemed related to asynchronous patch versions between players. However we've experienced it with both players running 3.0.0.17.
I guess we'll have to stay tuned and see what develops.
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: FITE German army disappears Help!!
ORIGINAL: tancred41
ORIGINAL: Monkeys Brain
Will your The Great War scenario play well on TOAW 3 and do you plan update for TOAW 3 on your scenarios in terms of events etc?
I assume that you are Daniel McBride? Hehe, or maybe I am wrong?
Hi there,
No, I'm not Daniel McBride. Flattering, but inaccurate ! [;)]
Ops sorry then ! So ahem you are not Ben Turner even?

I had a few data in my robot brain and that connected you to Daniel but obviously failed. Nevermind. But, Doug Hensley is mentioned by D.Mc Bride, I think that he is playtesting his scenarios.






