I CHALLENGE YOU ALL !!
I CHALLENGE YOU ALL !!
When 2.2 will be released , i want to start a Mp campaign , 4 Allied players ( 1 british commander , 1 Army , 1 Navy/Marines + 1 overall commander ) Vs 3 Japanese Players ( 1 Army , 1 Navy , 1 overall commander that take stategic decisions ) , it wil be interesting because there must be some cooperation and there will be some fights regarding strategic Objectives and unit assignments ( one can move only units attached to his HQs ).
Just an idea ,let me know what you think ...
Just an idea ,let me know what you think ...
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LordEnforcer666
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- Andrew Brown
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This sounds like fun. I am a newbie at this game (playing it vs the computer for the first time, as Allies) but am an experienced wargamer. I would like to play as one of the Allied commanders but my preference, the Brits, has been bagged already. I guess I could go with either the Army or the Supreme Allied command. Army would probably be easier.
One thing - I am in Australia so there is a time difference. Hopefully that wouldn't cause a problem.
How frequent would the turns be?
One thing - I am in Australia so there is a time difference. Hopefully that wouldn't cause a problem.
How frequent would the turns be?
- Andrew Brown
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Okay, I'm *not* sticking up my hand to play (no where near enough free time), but I thought I might offer some historical insight into these questions
>>What about ABDA? Is it British, American, or supreme command? Or, is it up to the Allies?<<
Historically, the ABDA was pretty much ignored by the US (or to be more specific McArthur, who commanded the only US assets in its area); so I'd say its British.
>>Can the British transfer ships to American command, and vice versa?<<
It was done historically (the RN lent the US the Victorious during 43, the US lent the RN lent the Saratoga in 44 etc). Likewise for sirunits and LCUs, but it would be a decision for the Supreme HQ
>>Are the Australians under the British or American commands?<<
The definitly start under the British, but after March 17 1942, the US took over responsibility for the defence of Australia and NZ. Therefore I'd say they are under the British until March 17 42 and then falls under the US.
>>What about ABDA? Is it British, American, or supreme command? Or, is it up to the Allies?<<
Historically, the ABDA was pretty much ignored by the US (or to be more specific McArthur, who commanded the only US assets in its area); so I'd say its British.
>>Can the British transfer ships to American command, and vice versa?<<
It was done historically (the RN lent the US the Victorious during 43, the US lent the RN lent the Saratoga in 44 etc). Likewise for sirunits and LCUs, but it would be a decision for the Supreme HQ
>>Are the Australians under the British or American commands?<<
The definitly start under the British, but after March 17 1942, the US took over responsibility for the defence of Australia and NZ. Therefore I'd say they are under the British until March 17 42 and then falls under the US.
ABDA is good to be british , i will be incline to forbid american use of british ships to balance the game , regardind the AUstralians i think they will be given by the supreme commanders to subordinates ( few units anyway ) , another question is the first move , i think to let the Japanese to do the first not historical move and sink an US carrier to balance the game but i want to hear opinions from you .
The "game balance" suggestions are a bad idea. Wax an American CV just to give the early war IJN an even bigger advantage than they already have? GGPW is already balanced in favor of the Japanese (particularly with the flawed a/a combat logic). If you can't win with the at-start force pool then you shouldn't play the Japanese.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.
Didn't we have this conversation already?
Didn't we have this conversation already?
You gotta be kidding ???Originally posted by folgore:
ABDA is good to be british , i will be incline to forbid american use of british ships to balance the game , regardind the AUstralians i think they will be given by the supreme commanders to subordinates ( few units anyway ) , another question is the first move , i think to let the Japanese to do the first not historical move and sink an US carrier to balance the game but i want to hear opinions from you .
Even an inexperienced Japanese player will clean house in`41 with existing forces, but to _also_ remove a US CV is a bit much.
The players should take a look at the old " House Rules" threads here if they are interested in a good and balanced PBEM gaming experience.
Since i will not play ( too many requests and the full list of players soon ) i will watch the turns ( so fair game for all ) and do a sort of war bullettin for all players , I will decide who won with the 2 Supreme commanders ( we will consider land conquered , war projections , losses and any use of leaks in the game engine ) .
Regarding the first turn i dont think that the game is unbalanced in favour of the Japanese but we will do what the majority of the players will agree to do .
Every month ( simulated ) i will do a war journal for the delight of the forum peoples ( expecially regarding my bad english ... )
anyway i think that some of Mj Tom suggestions must be included .
Regarding the first turn i dont think that the game is unbalanced in favour of the Japanese but we will do what the majority of the players will agree to do .
Every month ( simulated ) i will do a war journal for the delight of the forum peoples ( expecially regarding my bad english ... )
anyway i think that some of Mj Tom suggestions must be included .
Hi this looks fun. Who controls the submarines? Since there is an umpire and it is never a wise policy in war to advertise your objectives. Submit a war plan to the umpire prior to game start and then have him judge who has met their objectives the closest once game is over. Since it most likely will come down to allies invading Japanese held bases. The Japanese would have to define what their outer and inner defence lines will be. If the supreme commander for ether side can not intervene in troop deployment/strategy he is not much of a supreme commander, the players on each side should be scored on how well they carry out their orders not have a predefined shopping list. While it would make sense for the "Army and Navy" player for each side to be in command in active fronts I would make them pick which theatre is the active front and let the higher HQ run the inactive ones (of course a lot of activity could take place in an inactive theatre) This would affect the US and Japanese players more then the British (since their front is basicly an inactive front anyway now that Japan can't fight in China) Are you going to stick with unit assignments per the OB or allow supreme commanders to decide where a division goes?
actually it would be best (but hard to manage) to have a player for CenPac and one for SouthPac Navy 1 USMC player (so both CenPac and SouthPac would fight over his help) and a SW Pac commander who controls RAN and NZN as well as whatever he can steal from the other 3. Now the allied supreme commander would have to co-ordinate 4 players
Japan would divide their forces into Combined fleet who would have to assist all the other players 17th Army (the most likely active theatre is down there in the Solomons) 15th&25th Army (and China), 14th&16th Army. And a player who controls all the SNLF units and gets fought over like USMC player. IHQ controls South Army and Fleet. Of course I havn't a clue how you would make a turn with this many players the game would last longer then the war but it's fun to think about. I once played "War in The Pacific" by SPI with teams there were 3 Japanese and 5 allied players. It lasted about 8 months. Good luck to you all
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I'm not retreating, I'm attacking in a differant direction!
actually it would be best (but hard to manage) to have a player for CenPac and one for SouthPac Navy 1 USMC player (so both CenPac and SouthPac would fight over his help) and a SW Pac commander who controls RAN and NZN as well as whatever he can steal from the other 3. Now the allied supreme commander would have to co-ordinate 4 players
Japan would divide their forces into Combined fleet who would have to assist all the other players 17th Army (the most likely active theatre is down there in the Solomons) 15th&25th Army (and China), 14th&16th Army. And a player who controls all the SNLF units and gets fought over like USMC player. IHQ controls South Army and Fleet. Of course I havn't a clue how you would make a turn with this many players the game would last longer then the war but it's fun to think about. I once played "War in The Pacific" by SPI with teams there were 3 Japanese and 5 allied players. It lasted about 8 months. Good luck to you all
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I'm not retreating, I'm attacking in a differant direction!
I'm not retreating, I'm attacking in a different direction!
I think that the GHQ commander has the right to determine where NEW LCU's should go. A LCU already in the field should not be allowed to be ripped away from a command unvolentarily. Possibly a request for a division to be released from one command for another can be made (thereby the commander gets to choose what unit they lose).
If an LCU appears as a reinforcement, or reconstitued from a destroyed unit then the GHQ commander has the right to send it to any front they desire. If it starts off as a SW Pacific unit, it doesn't mean it will go to a SW Pacific command.
If an LCU appears as a reinforcement, or reconstitued from a destroyed unit then the GHQ commander has the right to send it to any front they desire. If it starts off as a SW Pacific unit, it doesn't mean it will go to a SW Pacific command.
>>I think that the GHQ commander has the right to determine where NEW LCU's should go. A LCU already in the field should not be allowed to be ripped away from a command unvolentarily. Possibly a request for a division to be released from one command for another can be made (thereby the commander gets to choose what unit they lose).<<
But exactly this happened regularly. The JCS (and the British Imperial GHQ) would regularly order specific LCUs (and ships and airunits) to be transfered between theatres. This makes the Australian and NZ units especially valuable to the respective players, since the JCS can't redeploy them.
But exactly this happened regularly. The JCS (and the British Imperial GHQ) would regularly order specific LCUs (and ships and airunits) to be transfered between theatres. This makes the Australian and NZ units especially valuable to the respective players, since the JCS can't redeploy them.
- Andrew Brown
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- Joined: Tue Sep 05, 2000 8:00 am
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posted by Andrew Brown
"I am new at Pacwar so I will stick with my request to be the US Army player as opposed to the US Supreme Commander. But is there someone who is interested in the latter position?"
Only if I can run for President after "I" win the war. Poor Brit won't have very much fun for a long time so I am going to dump the submarines on him. Supreme commander gets to assign leaders right?..scared you on that one. My buds are "Battle Ship Tom" in charge of Royal Navy Surface, Adm Doorman commands ABDA (then SW Pac surface units), Chester commands Cen Pac, Kimmel goes to South Pac, Hart North Pac, Short West Coast, Dougie Keeps SW Pac, Wavell then Louie gets Seac, Poorton ABDA land, Cenpac and SouthPac fight over the bird farms Cen Pac keeps the New BB South Pac gets the old ones when they come out repair. CA's CL's DD's won't move around that much once assigned a Theatre. The Theatre Commander always must be senior in Rank to all the officers he is commanding
so train your favorites right. I believe in grabbing ahold of the enemy and never letting go. None of this quiet build up nonsense lose planes, ships, LCU's we grow more just kill lots of Japs while your at it
the troops/airmen that you don't get killed will learn and get better. Every turn the Allies will pick a spot and someone will fight. None of this letting the Japs decide where and when there will be a fight. Don't have to be a Brain Surgen to know how to fight Allied Side in Pac War. Hold the Central Pacific and supply line to the Aussies, Keep Port Moresby and Espirtu Santo
Brits don't retreat Past Mandalay. Takes about 4 months to square everything away, build the facilities, and move the troops. Meanwhile you get Siginit working and figure out just how far Tojo thinks he can go. You use enough force to stop the Jap balloon from inflating and use the rest to burst it.
Allied troops train quick whacking poor isolated Japs. If they don't over extend somewhere their not trying to win their trying not to lose. We'll whack em in lots of little battles or one giant slaughter it's up to them. Poor slobs can you believe trained military people got those orders and saluted and went to carry them out instead of saying "Your freakin Nuts, we are going to START???? a war with the United States and United Kingdom????"
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I'm not retreating, I'm attacking in a differant direction!
"I am new at Pacwar so I will stick with my request to be the US Army player as opposed to the US Supreme Commander. But is there someone who is interested in the latter position?"
Only if I can run for President after "I" win the war. Poor Brit won't have very much fun for a long time so I am going to dump the submarines on him. Supreme commander gets to assign leaders right?..scared you on that one. My buds are "Battle Ship Tom" in charge of Royal Navy Surface, Adm Doorman commands ABDA (then SW Pac surface units), Chester commands Cen Pac, Kimmel goes to South Pac, Hart North Pac, Short West Coast, Dougie Keeps SW Pac, Wavell then Louie gets Seac, Poorton ABDA land, Cenpac and SouthPac fight over the bird farms Cen Pac keeps the New BB South Pac gets the old ones when they come out repair. CA's CL's DD's won't move around that much once assigned a Theatre. The Theatre Commander always must be senior in Rank to all the officers he is commanding
so train your favorites right. I believe in grabbing ahold of the enemy and never letting go. None of this quiet build up nonsense lose planes, ships, LCU's we grow more just kill lots of Japs while your at it
the troops/airmen that you don't get killed will learn and get better. Every turn the Allies will pick a spot and someone will fight. None of this letting the Japs decide where and when there will be a fight. Don't have to be a Brain Surgen to know how to fight Allied Side in Pac War. Hold the Central Pacific and supply line to the Aussies, Keep Port Moresby and Espirtu Santo
Brits don't retreat Past Mandalay. Takes about 4 months to square everything away, build the facilities, and move the troops. Meanwhile you get Siginit working and figure out just how far Tojo thinks he can go. You use enough force to stop the Jap balloon from inflating and use the rest to burst it.
Allied troops train quick whacking poor isolated Japs. If they don't over extend somewhere their not trying to win their trying not to lose. We'll whack em in lots of little battles or one giant slaughter it's up to them. Poor slobs can you believe trained military people got those orders and saluted and went to carry them out instead of saying "Your freakin Nuts, we are going to START???? a war with the United States and United Kingdom????"
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I'm not retreating, I'm attacking in a differant direction!
I'm not retreating, I'm attacking in a different direction!
one player is not available please i need another guy , and please send me your real name and ICQ numbers ( if you have ) at frantz@sysnet.it

