Post 1.2.26 patch

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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solops
Posts: 1068
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

Post 1.2.26 patch

Post by solops »

Is this game ever going to get another patch? It has been one of my favorites, but.......
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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jimwinsor
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Joined: Mon Nov 21, 2005 6:53 pm
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RE: Post 1.2.26 patch

Post by jimwinsor »

Yeah, there are plans for a major features patch I hear, including a spiffed up naval system w/ detailed naval engagements.
Streaming as "Grognerd" at https://www.twitch.tv/grognerd
Kevan
Posts: 72
Joined: Wed Sep 22, 2004 2:27 pm
Location: Brandon, MB, Canada

RE: Post 1.2.26 patch

Post by Kevan »

I really hope you're right. I just pulled this off the shelf to play for a few days over the holidays, and after 8 of 23 years, playing Prussia on the full campaign, I'm putting it back on the shelf. The whole game just boils down to declare war or be attacked, march for your enemy's capital, make him surrender and annex as many territories as possible, at least as far as the AI is concerned. Try to play with historic-ish campaigns and treaties, and Europe turns into a dog's breakfast of province ownership with every nation divided into umpteen splotches stretching from Gibraltar to Moscow, while everyone plays the old game of gang-up-on-the-leader.
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: Post 1.2.26 patch

Post by Joram »

As far as the ganging up on the leader, the problem is that for the game, it is very clear to everyone who the leader is.  In real life, there are all sorts of reasons why they may not either be perceived as the leader or why you wouldn't want to gang up on them (such as declaring a war you know you'll lose).  The AI fails to recognize when it is in a losing situation and would be pointless to declare war on you which is one of the frustrating aspects of the AI.
 
 
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