Cavalry and Militia

Hussar Games "For Liberty!" is a turn based game of the American Revolution and the Rakoczi Independence War. Command the armies of the newly born United States of America against Britain or the ill-equipped Hungarian rebels against mighty Austria. 1848 is a turn base game on the Hungarian rebellion against Austria in 1848-49.

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James Ward
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Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

Cavalry and Militia

Post by James Ward »

I was defending with a single Continental militia against a single Dragoon regiment in a Tactical battle. The battle lasted 2 turns then ended with a British victory even though no one had fired a shot. This has happened more than once. Any idea why?
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jimwinsor
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RE: Cavalry and Militia

Post by jimwinsor »

The 5-1 rule.  It kicks in after the first turn.  See 32.11.  It seems to take priority over the rule requiring the attacker rout at least 1/3 of the defender (?)  At least thats the impression I've gotten while playing.
 
The dragoon must have had a strength rating 5x that of the militia, triggering that 5-1 rule on battle turn 2.
Streaming as "Grognerd" at https://www.twitch.tv/grognerd
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Cavalry and Militia

Post by James Ward »

The Militia actually outnumbered the Dragoons. It happened the 3 or 4th turn of the game. I had a new militia unit in the town just north of Boston (I'm at work so I don't have the game up) and was attacked by the Dragoons that arrive as reinforcement on turn 2. The buggers chased me half way to Portland and we never fired a shot!!! [:)]
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jimwinsor
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RE: Cavalry and Militia

Post by jimwinsor »

Yeah, I'm not sure how the game calculates "strength" but a freshly raised green Militia vs a Brit Dragoon veteran that enters as reinforcements...sounds like 5-1 could kick in.  Possibly.  To check for sure, the after battle report screen lists the strength power number of each side.
Streaming as "Grognerd" at https://www.twitch.tv/grognerd
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