M2M issues

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dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

M2M issues

Post by dreamtheatervt »

for most recent public beta (1.3.120)

I've been playing a lot of MF on my break, and I've noticed that the [key on] logic is infinately better than [M2M]. Using the same TE and DB, I ran a series of plays with different TE routes to make sure what I was seeing in game was happening, and what I saw that when the DB was in M2M, he consistantly could not make a play on the ball and completely dominated by the TE. When I switched him over to [key on], the tables were completely reversed, and almost every pass was at least batted down and the DB played almost perfect defense. I don't think this was intended to happen.

Also, DBs in M2M are always beaten deep, reguardless of coverage. To under/over/deep even work, because my DB always seems to be behind the receiver, and he never makes a play on the ball. As of now, the most effective offense seems to be just run all fly routes because DBs in M2M are completely inneffective.

I'll post more later, I'm still on vacation and I didn't visit friends just to get on the internet. Someone please back me up on this observation.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: M2M issues

Post by Marauders »

The M2M logic is really new, so this kind of input is appreciated.
 
I have noticed similar results with deep passes.
 
Running backs out of the backfield show similar results as your Tight End test in M2M as well.
 
 
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: M2M issues

Post by Deft »

I have also noticed when running a simple post with the receiver getting a look for pass early in the route, that he will almost always catch the ball when covered in bump-n-run regardless of QB accuracy. While in zone or even without defense, the percentage of completion is more dependent on QB accuracy.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: M2M issues

Post by Marauders »

when covered in bump-n-run
 
I don't think the bump-n-run AI has been fully set up yet.
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