QB accuracy

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

QB accuracy

Post by simmer »

The QB's have not completed a pass since I installed the new build last week. I remember DW offered a constraint file with more accuracy before this was released. Does anyone have it to send me. This game is going to take alot of tinkering thats for sure, but it is promising. I am also having difficulty with the draft. When I auto draft the computer drafts 25 QB's and does not fill other posistions when set on 55 players. I dont understand how to get a complete team. Do I draft or just set it at no draft. What is import % mean. Help would be appreciated.
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: QB accuracy

Post by nmleague »

For the draft make sure each team has a team/draft profile.  I have done 3 for 45 man roster teams, run,pass,defense,  you can find them at FBmax in the unsorted section.  Just download the zip, unzip it and copy the 3 files to the "team profiles" folder in the maximum football folder.  If you league has a 45 man roster the game will then assign one of the these profiles randomly to each team in the league, otherwise you can can view each team, go to their draft/team profile screen and click import, you will then have a window showing the available profiles to import.  For my league, usually of 12 teams, I give 4 teams the run profile, 4 teams the pass profile and 4 teams the defense profile.
 
I think someone else may have also done some profiles that might be on the FBmax site.
GlennN
Posts: 81
Joined: Sun Jan 30, 2005 3:50 pm

RE: QB accuracy

Post by GlennN »

ORIGINAL: simmer

What is import % mean. Help would be appreciated.

The import thing is for the CFL, I believe. I think it would limit the number of "ringers" a team could have.
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David Winter
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Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
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RE: QB accuracy

Post by David Winter »

Hi.

I'm really not sure why you're getting such strange passing results. Especially as others are mentioning that the passing accuracy is too high.

Is the low pass completion the result of missed passes, or knock downs by the defense? When you start the game, do you receive a regional settings warning?

However, if you wish, I've attached a modified constants.dat file. You should simply have to drop that into the game folder and rename it to remove the .txt extention from the file. I can only attach .txt files so I added that extention for that purpose.
Attachments
Constants.dat.txt
(2.01 KiB) Downloaded 26 times
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mudrick
Posts: 162
Joined: Sun Apr 03, 2005 10:49 pm

RE: QB accuracy

Post by mudrick »

I too think way too many passes are caught.   Not enough passes knocked down in traffic.  I think it also depends a lot on the plan you're using. The QB and the WR's. If you use one of those four NML Pro plans, you'll score like 80 points. They have the best pass and and run plays i've seen so far. The new "Spread" plan has some nice pass plays too.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: QB accuracy

Post by Marauders »

Simmer stated: The QB's have not completed a pass since I installed the new build last week.
 
Are you sure you have quarterbacks throwing the ball, because completing passes is not usually a problem.
 
Mudrick stated: I too think way too many passes are caught.   Not enough passes knocked down in traffic.
 
The next public build will have a bug fix that allows defenders in M2M coverage cover over and deep.  That should help.
 
The QB and the WR's. If you use one of those four NML Pro plans, you'll score like 80 points. They have the best pass and and run plays i've seen so far. The new "Spread" plan has some nice pass plays too.
 
Defenses are tougher to build than offenses, and some defensive AI changes were added just prior to public beta release.

 
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