Opponent Wanted CHS 2.0 + Query (opponent found)

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herwin
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Opponent Wanted CHS 2.0 + Query (opponent found)

Post by herwin »

I'd prefer to play the allies, but am willing to try the Japanese.

Query: are any of these proposed house rules and setting discouraging possible opponents?

I'm willing to try any of the CHS 2.0.8 scenarios; I just think 159 is the most historically accurate.

I'm interested in playing a generally historical game using CHS 2.0.8. I can probably turn around an average turn in 1-2 days. I'm more interested in understanding what ifs than in getting my jollies beating up on someone.

Proposed house rules (revised a bit, generally for historical reasons):

0. If a country didn't do something for solid operational reasons, don't do it. If it was not done for political reasons--OK to do it.

1. No bombing empty bases to artificially enhance pilot training. Ditto for bomber supply runs.

2. All Chinese land and air units that are assigned to China Command HQ are only permitted to move, or base, within China, Japanese Occupied China or Manchukuo. Chinese land and air units can ONLY move to locations outside China if they are first transferred to another HQ.

3. Air units belonging to China Command are allowed to fly missions to hexes outside China.

4. All Australian nationality Brigade and Division LCUs are only allowed to move within Australia Proper, DEI, Solomon Islands, New Britain, New Guinea (For flexibility purposes, I could reason that Australia would see those as part of it's expanded defense perimeter). The exception is all Australian LCUs of this size that are designated as AIF units, e.g. 9th Division AIF; the two AIF Brigades that start in Malaya. This restriction is permanent, even if the units are reassigned to a HQ other than ANZAC Command, and still applies even if a Division or Brigade is split into smaller units.

5. There are no restrictions for Australian air units, other than the normal restrictions that apply to air units that are assigned to the ANZAC Command restricted HQ.

6. Canadian land and air units can only be deployed in North America, including Canada, the USA, Alaska and the Aleutian Islands. This restriction is permanent, even if the units are reassigned to a HQ other than Canada Command.

7. Japanese land and air units that are assigned to the Kwantung Area Army HQ can not leave Manchukuo. They may leave if they are transferred to another HQ.

8. Naval Attack missions by 4 Engined Bombers must be at or above 10000 feet.

9. B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.

10. Allied Bomber attacks against Infrastructure restricted to industrial sites owned by Japan prior to the war (prevent allied player from destroying key infrastructure that they would knock Japan out too early; Allies would not bomb friendly populations.)

11. No Japanese Surface Movement past Singapore until it has fallen.

12. No more than x50 aircraft per airfield level (does not count aircraft transiting).

13. Japanese subs allowed to enter the shipping lanes.

Settings: PDU Off (negotiable), Sub Doctrines On (negotiable), Allied Damage Control On, Dec 7th Surprise, Historical Turn On, FOW, turn cycle 1 day.

OK, opponent found, but the query remains valid.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: Opponent Wanted CHS 2.0 + Query

Post by String »

I'd be willing to play, although i dont have chs yet and i'd need to familiarize myself with the oob and disposition of forces before deciding if PDU should be on or off. I don't want to be flying a 80% oscar IJAAF in 1945.

I'd also like to see no USCM air units on carriers before whatever historic date they were used (iirc 1944). Same goes for corsairs and hellcats on CVE's. I'll in turn refrain using newer and larger designs on jap cve's.

Also, no out of base/beach landings, transferring coastal forts from west coast to karachi or using the same mechanic to transfer stuff from west coast to china. You need to get it to india and then airlift it or walk it over to china.

Otherwise, i'm all for it.
Surface combat TF fanboy
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