New Game - Preferably Big B Mod V1.2

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anthonykevinluke
Posts: 272
Joined: Fri Aug 31, 2001 8:00 am

New Game - Preferably Big B Mod V1.2

Post by anthonykevinluke »

I'm looking for an opponent for Big B mod V1.2 or failing that CHS 2.08 (both on extended map). I have played Japanese a few times and would prefer to play allied this time (see what the boots like on the other foot!). That said I am also content to give the Japanese a go in the Big B mod as it is a new one for me. I can usually do at least one turn per day and pending on my opponents time zone (I'm in Australia) sometimes two, weekends a few more. I am occassionally away but rarely for more than a few days (unlikely to get deployed again for at least six months). Happy to discuss house rules and restrictions and not interested in 'gamey' opponents. Lastly and need someone who will see it through. Look forward to the battle.

Courage,

Tony luke
Big B
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RE: New Game - Preferably Big B Mod V1.2

Post by Big B »

Tony, give it about one week - ver 1.3 is almost ready to post, and it's improved...

B
anthonykevinluke
Posts: 272
Joined: Fri Aug 31, 2001 8:00 am

RE: New Game - Preferably Big B Mod V1.2

Post by anthonykevinluke »

Brian,
 
Many thanks. I'll hold off for now and look forward to its arrival. What are your key changes/additions?
 
Cheers,
 
Tony
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RE: New Game - Preferably Big B Mod V1.2

Post by Big B »

key areas of changes are:
1) Working on getting air combat a bit more realistic.
2) Major overhaul of the Philippines
3) Getting Chinese starting situation more accurate
4) Ditto for D.E.I.
5) Adding Japanese allied Indian National Army and Manchurian National Army units.
6) Adding Indain Army Garrison units in India
7) Adding missing bases to California

anthonykevinluke
Posts: 272
Joined: Fri Aug 31, 2001 8:00 am

RE: New Game - Preferably Big B Mod V1.2

Post by anthonykevinluke »

Brian,
anthonykevinluke
Posts: 272
Joined: Fri Aug 31, 2001 8:00 am

RE: New Game - Preferably Big B Mod V1.2

Post by anthonykevinluke »

Brian,

Hit the enter a bit fast! Thanks for the info and effort, I have an opponent lined up and ready to go with your V1.03 mod! Did you manage to look at or do anything with allied production in light of PDU? Especially at least increase Hellcat production up the historical 300 per month approx (which is still 100 - 200 less than most PDU games production of George or Frank, and not even looking at Jacks and Zekes!)

Regards and looking forward to starting,

Tony
Big B
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RE: New Game - Preferably Big B Mod V1.2

Post by Big B »

Hi Tony,

I am finally done (whew!) I should have it mailed out for posting tomorrow to Spooky's, Andrew's, and Rogue's. If it's not up on their sites tomorrow - pm me and I'll email it to you.

To answer your question - yes Hellcat production reaches 300 per month in 1944, and the following Allied aircraft types are now fully "On-Map Production" that will auto-upgrade to the next model in increasing numbers(and cease production of prior models):
B-17, B-25, B-24, P-40, P-38, P-47, P-51, F4F, F6F.

There is a lot more, but I'll post the full design notes tomorrow when I send the project in for posting.

Thanks,
Brian
Big B
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RE: New Game - Preferably Big B Mod V1.2

Post by Big B »

Tony,
Ver 1.3 sent in to Spooky's Rogue's and Andrew's. If you can't find them there soon PM me and I'll send them out to you.

Brian
anthonykevinluke
Posts: 272
Joined: Fri Aug 31, 2001 8:00 am

RE: New Game - Preferably Big B Mod V1.2

Post by anthonykevinluke »

Brian, still looking ......
 
Regards,
 
Tony
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