here is where Alaska meets the Yukon.

Moderator: Shannon V. OKeets















ORIGINAL: Shannon V. OKeets
And yet further east. I have trimmed the top 11 hex rows from these first 3 screen shots.
It is looking more and more likely that I will trim 15 hex rows from the top of the world map. There is nothing up there: no ports, cities, resources, rail lines, just a whole lot of nothing. Patrice is aghast, and I haven't mentioned it to Rob, who has done a lot of work creating graphics for the coast lines and rivers up there. This would change the dimensions of the world map from 360 hexes wide by 195 hexes high to 360 by 180. Nice round numbers, but what is really driving this is bitmap memory, ...
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Needless to say, I'd prefer if the coastal bitmaps were paginated.The 2 solutions, should the problem be intractable to small improvements in coding efficiency are:
1 - trim the map (as describe above), or
2 - paginate the coastal bitmaps.
Because of the beauty of the useless coastlines of the top 15 rows [:D]but why bother if it can be avoided?
This part of the map brings 2 comments from me :ORIGINAL: Shannon V. OKeets
From Duluth to Quebec, with most of the Great Lakes in between. we won't have the bottom portion of the Great lakes until Rob does the map for the USA.
Speaking of which, when they arrive, I expect the bitmap resources to run out and I will be able to count precisely how many coastal bitmaps can be supported without pagination. Then I'll tinker around some with the exsiting bitmap code to see if I can free up room for some more. Lastly, I'll figure out how much of the northern portion of the map I need to trim. Oh, and then I'll start my long series of apologies to Patrice and Rob for any hexes that fall on the cutting room floor.