The details of Grand Strategy

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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luftwaffe
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The details of Grand Strategy

Post by luftwaffe »

One thing I've always wondered about since the original WAW was how many divisions would one infantry or Armor unit count as. I know Gary Grigsby aims for realism in many of his games at least from the ones I've seen.

I know this game is done from a large scale grand strategy point of view such that one armor would count as not only tanks but other smaller support vehicles.

I'll have to brush up on my WWII history but I believe that Hitler used 7 Panzer divisions in the Fall of France. I wonder what guidlines 2by3 used for figuring out the number of infantry and armor units at the start of the 1939 scenerio. What I love about this game compared to the A&A board game is the detail and realism.
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Nami Koshino
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RE: The details of Grand Strategy

Post by Nami Koshino »

My guess would be that the land units in the game are roughly comparable to Armies, Fronts or Panzergruppes in real life. Just like that other organization shell; the Corps, the number of divisions in those were pretty flexible depending on the circumstances.
Rice is a great snack when you're hungry and you want 2,000 of something to eat.
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Joel Billings
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RE: The details of Grand Strategy

Post by Joel Billings »

We thought of the units as Corps, but even that's rough. Remember that Armor units are Armor and Mech Infantry (and German early war Motorized Infantry).
All understanding comes after the fact.
-- Soren Kierkegaard
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