Production

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

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Chris21wen
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Production

Post by Chris21wen »

latest version scenio 1 1922-25 Campaign palying the Allies.

Talk about confused. Having played WitP extensively I thought I'd got production worked out and I made the assumption that WPO was the same. BIG mistake.

Where is it? Do you have to trun it on somehow? If it's not in the game dispite the manual, why? Am I missing something vital? Does it just wok for the Japanese cause I've not tried that?

I have loaded the later campaign and its not in that scanario either, I've even load a PBEM no luck.

Please help me ah!
Chris21wen
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RE: Production

Post by Chris21wen »

I should clarify that I can see industry in basess and I do have an Industry/Troop/Resource Pool but no Industry/Resorce Availablity screen which is why I assume production is off.
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hueglin
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RE: Production

Post by hueglin »

My understanding is that production is off in WPO. It is supposed to be added in the next patch. I've never played WITP so I don't know much about it.

Does anyone else know if it can be 'turned on' in WPO through the editor?
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Helpless
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RE: Production

Post by Helpless »



It is supposed to be added in the next patch. I've never played WITP so I don't know much

Not in the coming patch

Does anyone else know if it can be 'turned on' in WPO through the editor?

No
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Chris21wen
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RE: Production

Post by Chris21wen »

Strange![&:]
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goodboyladdie
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RE: Production

Post by goodboyladdie »

I believe it was a design decision to simplify the game by making fuel the only real requirement for conquest. Re-introducing production has always been one of Tanker's long term plans, but his current workload will likely preclude this. Most of the 1.3 improvements are due to appear in the 1.29 patch, but production is not one of them. I think that summarises everything, but I am sure Tanker will weigh in with something definitive when he has time...
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Tankerace
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RE: Production

Post by Tankerace »

Production can be turned "on" in the scenario editor, BUT none of the scenarios are set up for it, so it wouldn't work.
 
The main reason (besides possible AI snafus) production was left out was because, back when WPO was being designed over a year ago, many people were scared to play the Japanese in WitP because of the production. By eliminating it, I hoped that everyone could 'jump in and play' as Japan, without having to worry about production.
 
Production scenarios were slated for the 1.3 patch, but it is pretty much on the back burner with my working on Carrier Force and another project. The 1.29 patch is also delayed (unfortunately) thanks to a lack of time. I would like to include at least a basic 1922 and 1926 production scenario, but due to 1) lack of time and 2) lack of beta testers, I don't see it happening.
 
A modder could create a production scenario, all they would have to do is put factories, resources, et. al. back in a scenario's OOB and then turn it on in the scenario editor. Making it work as desired, so Japan doesn't get too much or too few resources is another matter, however.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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general billy
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RE: Production

Post by general billy »

Im glad there is no production, its a sort of break from WITP.   [&o]
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WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
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Scen 6 as Allied = Won
Scen 6 as Japs = NA
Chris21wen
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RE: Production

Post by Chris21wen »

Now I know that its fine, but there should be something that says production was turned off, preferable removed from the manual.

This brings me to the real reason I noticed it and that was without clicking on every single base (or by going into the scenario editor) I couldn't find out which base were generating supply and fuel each turn. Also how does it affect the industries, do they generate supply etc with production off?
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Tankerace
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RE: Production

Post by Tankerace »

ORIGINAL: Chris H

Now I know that its fine, but there should be something that says production was turned off, preferable removed from the manual.

This brings me to the real reason I noticed it and that was without clicking on every single base (or by going into the scenario editor) I couldn't find out which base were generating supply and fuel each turn. Also how does it affect the industries, do they generate supply etc with production off?

Well, as War Plan Orange is technically a different game using the War in the Pacific engine, I felt that the fact production wasn't even mentioned in the manual would suffice to say it wasn't in.

Industries do not factor into the game. Some are left on the map, but without profuction they really have no effect. The reason it doesn't say which bases produce supply is because it is supposed to represent an ambiguous collective region of supply. I don't want people attempting to invade a Japanese port (hypothetically) simply to cut off the largest supply point, which is absurd. Suffice it to say that all bases in Japan will produce enough supply so that at full operation, Japan should last about two years (this includes conducting offensive operations). Unlike in WitP, there will always be enough supply in homeland Japan, but large fleet operations and offensive operations may be restricted to accumulate supply, to represent the using and rationing of the supplies Japan would have, which in reality would be greater than in 1941.

I can't remember exactly, but IIRC I covered all of this in the FAQ way back in 2005. Maybe not to this extent, but I believe it is in there somewhere.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
engineer
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RE: Production

Post by engineer »

A minor snark, but in the victory points section of the manual it states that you get VP for hitting industry and population so I plotted some missions to hit those targets in Japan, but the attacks only fell on ports and airfields, etc.  I went back and dug through the manual and there was a qualifying statement that the VP's for industry only apply if production is turned on.  I do recall a statement somewhere that production wasn't turned on in WPO, I don't remember if it was in the FAQ in the forum or somewhere at the back of the manual. 
 
Even if production is turned off, it might be an idea to put those VP back to give players the incentive to hit industrial targets instead of purely force on force combat. 
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