Edit units

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Zort
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Edit units

Post by Zort »

Is there a way to take a squad out of a unit or do I have to recreate the unit from scratch?
JAMiAM
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RE: Edit units

Post by JAMiAM »

I assume that you mean changing the authorized level of equipment to a lower (or different) number?

In that case, simply click on the equipment in the list (right pane) and re-enter the number that you want.

If you mean to change the assigned level, then just click on the already authorized level, in the left pane, and enter the new number.
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Telumar
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RE: Edit units

Post by Telumar »

And if you enter 0 as a new authorized level the equipment disappears from the unit.

If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
Zort
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RE: Edit units

Post by Zort »

Thanks guys, it was late for me last night and this morning I figured that would be the answer.... Spending too many waking hours playing.
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ralphtricky
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RE: Edit units

Post by ralphtricky »

ORIGINAL: Telumar

And if you enter 0 as a new authorized level the equipment disappears from the unit.

If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
I'll try to add in the standard <ctrl>-C,X,V sometime.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: Edit units

Post by Veers »

ORIGINAL: Telumar

And if you enter 0 as a new authorized level the equipment disappears from the unit.

If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
It could be useful to have a button that just copied the last number of eq that you entered in, eh? So if you went and designed a hundred units, then forgot to enter in that they had 10 HMGs, you could just add them to one, then go through and 'paste' only that eq number and type into already finished units.
To repeat history in a game is to be predictable.
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Telumar
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RE: Edit units

Post by Telumar »

Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
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nemo69
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RE: Edit units

Post by nemo69 »

ORIGINAL: Telumar

Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?
Ditto about the last point.
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ralphtricky
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RE: Edit units

Post by ralphtricky »

ORIGINAL: Telumar

Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Telumar
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RE: Edit units

Post by Telumar »

ORIGINAL: Nemo69

ORIGINAL: Telumar

Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?
Ditto about the last point.

Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
ORIGINAL: ralphtrick

You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>

Not necessarily objectives, but the rest, yes.

(still thinking about how to interprete your tuneless whistling..)
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nemo69
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RE: Edit units

Post by nemo69 »

ORIGINAL: Telumar
ORIGINAL: Nemo69

ORIGINAL: Telumar

Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?
Ditto about the last point.

Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
Yeah. The good thing is that you can name your .unt file as you like (provided you're within Windows file naming limitations): when loaded back into the editor it'll show up with it's TOAW name, 7th/8th KOSB or 501/503 RCC for instance.
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Veers
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RE: Edit units

Post by Veers »

ORIGINAL: Telumar
ORIGINAL: Nemo69

ORIGINAL: Telumar

Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?
Ditto about the last point.

Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
ORIGINAL: ralphtrick

You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>

Not necessarily objectives, but the rest, yes.

(still thinking about how to interprete your tuneless whistling..)
You know how you whistle and walk away when you're inoccent? Kind of, "I didn't do it." Well, I think he did it, or is plannign to do it. :D
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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ralphtricky
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RE: Edit units

Post by ralphtricky »

ORIGINAL: Veers
ORIGINAL: Telumar
ORIGINAL: Nemo69

Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?
Ditto about the last point.

Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
ORIGINAL: ralphtrick
You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>

Not necessarily objectives, but the rest, yes.

(still thinking about how to interprete your tuneless whistling..)
You know how you whistle and walk away when you're inoccent? Kind of, "I didn't do it." Well, I think he did it, or is plannign to do it. :D
If I were to do something like that, it might look something like this... Spaces replaces by '.'. I'm not admitting that I've done anyting like this, BTW.

Bonus points if you can name the scenario that this was hypothetically taken from!

<?xml version="1.0" encoding="utf-8"?>
<OOB>
..<FORCE ID="1">
....<FORMATION ID="1" NAME="111th Pz Brigade" PROFICIENCY="60" SUPPLY="60" SUPPORTSCOPE="Army Support" ORDERS="Delay" EMPHASIS="Limit Losses">
......<OBJECTIVES TRACK="1">
........<OBJECTIVE ID="1" DESCRIPTION="13,14 (Moussey)" X="13" Y="14"/>
........<OBJECTIVE ID="2" DESCRIPTION="13,12 (Maizieres)" X="13" Y="12"/>
........<OBJECTIVE ID="3" DESCRIPTION="8,12 (Moncourt)" X="8" Y="12"/>
......</OBJECTIVES>
......<OBJECTIVES TRACK="2"/>
......<OBJECTIVES TRACK="3"/>
......<UNIT ID="1" NAME="111 Pz Brig HQ" ICON="Headquarters" ICONID="0" COLOR="10" SIZE="Brigade" EXPERIENCE="untried" PROFICIENCY="70" READINESS="60" SUPPLY="60" X="13" Y="14" EMPHASIS="Limit Losses" PARENT="1" STATUS="8" REPLACEMENTPRIORITY="0">
........<EQUIPMENT ID="1" NAME="Engineer Squad" NUMBER="10" MAX="12"/>
........<EQUIPMENT ID="2" NAME="Rifle AT- Squad" NUMBER="7" MAX="8"/>
........<EQUIPMENT ID="3" NAME="SMG AT- Squad" NUMBER="5" MAX="6"/>
........<EQUIPMENT ID="4" NAME="Motorcycle Squad" NUMBER="4" MAX="4"/>
........<EQUIPMENT ID="5" NAME="SdKfz 251/9" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="6" NAME="SdKfz 251/10" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="7" NAME="SdKfz 251/1" NUMBER="20" MAX="26"/>
........<EQUIPMENT ID="8" NAME="75mm AT Gun" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="9" NAME="Medium MG" NUMBER="3" MAX="3"/>
........<EQUIPMENT ID="10" NAME="Heavy MG" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="11" NAME="81mm Mortar" NUMBER="2" MAX="2"/>
......</UNIT>
....</FORMATION>
..</FORCE>
</OOB>
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
JAMiAM
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RE: Edit units

Post by JAMiAM »

Oh! Oh! Oh! <jumps up and down excitedly> I know!
SMK-at-work
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RE: Edit units

Post by SMK-at-work »

arracourt?
Meum est propisitum in taberna mori
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ralphtricky
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RE: Edit units

Post by ralphtricky »

ORIGINAL: SMK-at-work
arracourt?
We have a winner!

OK, you guys are officially scary!

Next time, I'll try an arbitrary unit from FitE.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: Edit units

Post by Veers »

Yep, Arracourt, it's the place names and the 111th that give it away (Hmm...duh, that's all that's there to give it away! [:D]). I don't know about anyone else, but I must have played that one a dozen times when I was learning and a dozen more when I taught Frances how to play. It's the classic learning scenario, eh?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
JAMiAM
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RE: Edit units

Post by JAMiAM »

I hope you were a gentleman, and gave her the American side to play...[:-]
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Veers
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RE: Edit units

Post by Veers »

ORIGINAL: JAMiAM

I hope you were a gentleman, and gave her the American side to play...[:-]
Of course! Not that it made a difference in the eventual outcome. [:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
SMK-at-work
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RE: Edit units

Post by SMK-at-work »

i canot claim any great knowledge - as Veers says&nbsp; a quick google of 111th Panzer Brigade and moncourt was all it took!
Meum est propisitum in taberna mori
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