Edit units
Moderators: ralphtricky, JAMiAM
Edit units
Is there a way to take a squad out of a unit or do I have to recreate the unit from scratch?
RE: Edit units
I assume that you mean changing the authorized level of equipment to a lower (or different) number?
In that case, simply click on the equipment in the list (right pane) and re-enter the number that you want.
If you mean to change the assigned level, then just click on the already authorized level, in the left pane, and enter the new number.
In that case, simply click on the equipment in the list (right pane) and re-enter the number that you want.
If you mean to change the assigned level, then just click on the already authorized level, in the left pane, and enter the new number.
RE: Edit units
And if you enter 0 as a new authorized level the equipment disappears from the unit.
If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
RE: Edit units
Thanks guys, it was late for me last night and this morning I figured that would be the answer.... Spending too many waking hours playing.
- ralphtricky
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RE: Edit units
I'll try to add in the standard <ctrl>-C,X,V sometime.ORIGINAL: Telumar
And if you enter 0 as a new authorized level the equipment disappears from the unit.
If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: Edit units
It could be useful to have a button that just copied the last number of eq that you entered in, eh? So if you went and designed a hundred units, then forgot to enter in that they had 10 HMGs, you could just add them to one, then go through and 'paste' only that eq number and type into already finished units.ORIGINAL: Telumar
And if you enter 0 as a new authorized level the equipment disappears from the unit.
If you plan to do this for more than one unit, you can modify one unit and when you're done press G. This will copy the unit's equipment to the buffer. Select the next you wish to look the same way and press A. You need not to press G again if you want to change more units to look the same way, the first unit's equipment is still in the buffer.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

RE: Edit units
Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
RE: Edit units
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?ORIGINAL: Telumar
Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Ditto about the last point.
Fais ce que dois
- ralphtricky
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RE: Edit units
You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...ORIGINAL: Telumar
Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
<whistles tunelessly and walks off>
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: Edit units
ORIGINAL: Nemo69
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?ORIGINAL: Telumar
Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Ditto about the last point.
Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
ORIGINAL: ralphtrick
You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>
Not necessarily objectives, but the rest, yes.
(still thinking about how to interprete your tuneless whistling..)
RE: Edit units
Yeah. The good thing is that you can name your .unt file as you like (provided you're within Windows file naming limitations): when loaded back into the editor it'll show up with it's TOAW name, 7th/8th KOSB or 501/503 RCC for instance.ORIGINAL: Telumar
ORIGINAL: Nemo69
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?ORIGINAL: Telumar
Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Ditto about the last point.
Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
Fais ce que dois
RE: Edit units
You know how you whistle and walk away when you're inoccent? Kind of, "I didn't do it." Well, I think he did it, or is plannign to do it.ORIGINAL: Telumar
ORIGINAL: Nemo69
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?ORIGINAL: Telumar
Btw, there is still the problem that some units can't be exported as a .unt file. What is the reason for this? Is this known to the TOAD guys? What would be a further enhancement would be the possibility to export formations.
Ditto about the last point.
Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
ORIGINAL: ralphtrick
You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>
Not necessarily objectives, but the rest, yes.
(still thinking about how to interprete your tuneless whistling..)
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

- ralphtricky
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RE: Edit units
If I were to do something like that, it might look something like this... Spaces replaces by '.'. I'm not admitting that I've done anyting like this, BTW.ORIGINAL: VeersYou know how you whistle and walk away when you're inoccent? Kind of, "I didn't do it." Well, I think he did it, or is plannign to do it.ORIGINAL: TelumarORIGINAL: Nemo69
Which ones? Could it be related to naming issues - units with a slash in their name for instance that the OS wouldn't accept as a valid filename?
Ditto about the last point.
Ja. Exactly. Weird - as the option is "save unit as" and you can chose another name anyway.
ORIGINAL: ralphtrick
You mean including objectives, characteristics, and stuff like that? Yeah, that would be neat, wouldn't it...
<whistles tunelessly and walks off>
Not necessarily objectives, but the rest, yes.
(still thinking about how to interprete your tuneless whistling..)![]()
Bonus points if you can name the scenario that this was hypothetically taken from!
<?xml version="1.0" encoding="utf-8"?>
<OOB>
..<FORCE ID="1">
....<FORMATION ID="1" NAME="111th Pz Brigade" PROFICIENCY="60" SUPPLY="60" SUPPORTSCOPE="Army Support" ORDERS="Delay" EMPHASIS="Limit Losses">
......<OBJECTIVES TRACK="1">
........<OBJECTIVE ID="1" DESCRIPTION="13,14 (Moussey)" X="13" Y="14"/>
........<OBJECTIVE ID="2" DESCRIPTION="13,12 (Maizieres)" X="13" Y="12"/>
........<OBJECTIVE ID="3" DESCRIPTION="8,12 (Moncourt)" X="8" Y="12"/>
......</OBJECTIVES>
......<OBJECTIVES TRACK="2"/>
......<OBJECTIVES TRACK="3"/>
......<UNIT ID="1" NAME="111 Pz Brig HQ" ICON="Headquarters" ICONID="0" COLOR="10" SIZE="Brigade" EXPERIENCE="untried" PROFICIENCY="70" READINESS="60" SUPPLY="60" X="13" Y="14" EMPHASIS="Limit Losses" PARENT="1" STATUS="8" REPLACEMENTPRIORITY="0">
........<EQUIPMENT ID="1" NAME="Engineer Squad" NUMBER="10" MAX="12"/>
........<EQUIPMENT ID="2" NAME="Rifle AT- Squad" NUMBER="7" MAX="8"/>
........<EQUIPMENT ID="3" NAME="SMG AT- Squad" NUMBER="5" MAX="6"/>
........<EQUIPMENT ID="4" NAME="Motorcycle Squad" NUMBER="4" MAX="4"/>
........<EQUIPMENT ID="5" NAME="SdKfz 251/9" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="6" NAME="SdKfz 251/10" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="7" NAME="SdKfz 251/1" NUMBER="20" MAX="26"/>
........<EQUIPMENT ID="8" NAME="75mm AT Gun" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="9" NAME="Medium MG" NUMBER="3" MAX="3"/>
........<EQUIPMENT ID="10" NAME="Heavy MG" NUMBER="2" MAX="2"/>
........<EQUIPMENT ID="11" NAME="81mm Mortar" NUMBER="2" MAX="2"/>
......</UNIT>
....</FORMATION>
..</FORCE>
</OOB>
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: Edit units
Oh! Oh! Oh! <jumps up and down excitedly> I know!
-
SMK-at-work
- Posts: 3396
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- Location: New Zealand
- ralphtricky
- Posts: 6675
- Joined: Sun Jul 27, 2003 4:05 am
- Location: Colorado Springs
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RE: Edit units
We have a winner!ORIGINAL: SMK-at-work
arracourt?
OK, you guys are officially scary!

Next time, I'll try an arbitrary unit from FitE.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: Edit units
Yep, Arracourt, it's the place names and the 111th that give it away (Hmm...duh, that's all that's there to give it away! [:D]). I don't know about anyone else, but I must have played that one a dozen times when I was learning and a dozen more when I taught Frances how to play. It's the classic learning scenario, eh?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

RE: Edit units
I hope you were a gentleman, and gave her the American side to play...[:-]
RE: Edit units
Of course! Not that it made a difference in the eventual outcome. [:D]ORIGINAL: JAMiAM
I hope you were a gentleman, and gave her the American side to play...[:-]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

-
SMK-at-work
- Posts: 3396
- Joined: Mon Aug 28, 2000 8:00 am
- Location: New Zealand
RE: Edit units
i canot claim any great knowledge - as Veers says a quick google of 111th Panzer Brigade and moncourt was all it took!
Meum est propisitum in taberna mori


