Questions on Chinese units.

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

Moderator: Tankerace

Post Reply
User avatar
general billy
Posts: 914
Joined: Sun Sep 28, 2003 10:40 am
Location: London UK

Questions on Chinese units.

Post by general billy »

I know that Chinese units are static? But is there a rule if the Japs take Nunching or enter an chinese occupied hex they are activated? Can someone confirm this. Thanks
Image
WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Questions on Chinese units.

Post by Helpless »

To "activate" static Chinese unit you have to destroy all static warlords. After the warlord replacement the unit can became static again.

tm.asp?m=1361304
Pavel Zagzin
WITE/WITW/WITE-2 Development
bwheatley
Posts: 3655
Joined: Mon Dec 13, 2004 4:08 pm
Contact:

RE: Questions on Chinese units.

Post by bwheatley »

Well that explains why some of my chinese units were able to move again. Suicidal unit charges really things out those warlords a bit :)
-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
Post Reply

Return to “War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930”