Static HQs

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

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aknaton
Posts: 17
Joined: Fri Sep 16, 2005 8:37 am

Static HQs

Post by aknaton »

How do I determine if a HQ is static?
JSS
Posts: 780
Joined: Wed Oct 15, 2003 3:24 pm

RE: Static HQs

Post by JSS »

Your question isn't clear to me.     Couple of thoughts that might help:

- Use the X hotkey to see if a HQ unit has moved or not...

- If you've moved the HQ and want to see how it will resupply attack bullets.... Select the HQ and then click on the number 2 (next turn)... If its red then the HQ won't resupply attack bullets next turn.
mattpenfold
Posts: 94
Joined: Sat Jul 01, 2006 7:57 pm

RE: Static HQs

Post by mattpenfold »

I think what [font="arial"]Aknaton means is how can you tell a static HQ that will suffer penalties on turns following it moving from a mobile HQ that will not.

If he reads part 3 of the Designers Notes he will find the answer. There is a "no-go" symbol in the part of HQ unit info box that shows how many movement points the unit has.


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