Quick Simming

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

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Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

Quick Simming

Post by Deft »

Has the quick simming been fixed in this version?

I am still getting squirrelly results.
nmleague
Posts: 2361
Joined: Sat Jan 14, 2006 5:04 am

RE: Quick Simming

Post by nmleague »

Not yet, the next release will have changes to the quick sim that should get more realistic play count, and either the simgame file will be changed, or someone like Shaggyra who has been testing this a great deal may let everyone know what simgame numbers he is using.  From what I have seen of his testing and some testing I have done, an edited simgame file can bring the per play (pass completetions) yards to a realistic level.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Quick Simming

Post by Marauders »

Deft, you can make changes to the simgame.dat file to change the sim game results more to your liking.

Shaggyra and nmleague have made small changes to the numbers to reflect a game that is closer to the played games.  The numbers they have been getting are nice.

There has been a request from the development team to have some time variable reflected in the simgame.dat file as well, and that may be in a future build.  This should balance any changes made to reduce superman passing or ultraman runs. 
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