Gunboat bug?? NOT, NOPE!!!

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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christof139
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Gunboat bug?? NOT, NOPE!!!

Post by christof139 »

GOOD NEWS!!!

***There was/is not a Gunboat bug!!!!***

Example: Take Memphis for instance, if you, the Confeds. in this instance, occupy the city and hence the sliver of the river province it is in, and the enemy has a Gunboat in the river, you do not control the province and will get little if any replacements. So, simply build a Gunboat down in New Orleans, and then head north and to the next river province beyond/north of the river province that Memphis is in and PRESTO!!!, the Yankee Gunboat goes away!!! Whether it retreats or sinks I dunna know, but it does dissappear without a battle in my case, and my troops under van Dorn could then enjoy Memphis for a bit and recoup themselves, besides getting very imbibed while recouping.

The Yankee Gunboat will still blockade a river province unless you bring up your own Gunboat to make the Yankee Gunboat go away. To me, this is relaistic, since Yankee Gunboats in effect were cruising up an down the Miss. River, the Big Muddy, and its large tributaries, harrasing Southern shipping and riverside enterprises continuously.

Southern forces could and did interdict Union Gunboats with field Artillery and sank a good number of them, but never stopped the yankees from controlling the major rivers. Hence, in game terms and play, a Gunboat effectively stops you from controlling a river province, even though you may occupy a city in that river province. this is OK and seems historical and accurate to me.

Hope you read this Erik, and others, as I just saw how this worked earlier this early morning (redundancy is fun, and it drove a couple of my Profs. nuts years ago [8|][X(][:D][;)], ha ha ha!!).

I ended up with the city of Memphis and its river province in my contro; when my gunboat passed and cut-off the Yankee Gunboat. The river battle at Memphis in 1862 reversed.

Now I have a CSA Ironclad down in new Orleans, but if doesn't move up rivers. Is that the way yo made the game?? I want to take my Ironclad up to Cairo. Can I do this?? CSA Ironclads were not sea-going, except for the European built ones that never got into the fight. The CSA game ironclad is sea-going but not river-going. I am just discovering all this. Must read the Manual more.

This is the way I look at ships in the game:

1) River Gunboats represent a mix of all types of wooden ships and ironclads; wooden rams, timberclads, cottonclads, a single or few ironclads, large Sloops-of-war such as the Hartford, converted civilian wooden gunbaots, etc., etc. etc.

2) Frigates, I guess are the sailing ships to include the few frigates that were in the US Navy, sloops, etc., etc.

3) Ships, I don't know what these represent yet, but am guessing they are the steam-powered large warships such as the Union sloops-of war like the Hartford etc., the Confed. commerce raiders, etc. Ships int the game are the bigger, fully rigged steamships. My undertanding so far.

4) Ironclads are ironclads, [X(][8|], but I guess the Confed. ironclads can't operate on rivers. Strange. I don't know what the pestiferous Yankee ironclads do yet. I chose 'Counterfiting' and that cut back on Yankee monetary/economic resources considerably. Not bad, and sneaky to boot.

Chris


'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
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ABridgeTooFar
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RE: Gunboat bug?? NOT, NOPE!!!

Post by ABridgeTooFar »

Are the ironclads for the Yankees actually monitors (in game life)?
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Twotribes
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RE: Gunboat bug?? NOT, NOPE!!!

Post by Twotribes »

The Ironclads are the same for both sides, sea going vessels and not river going) This is an abstraction tha I find acceptable since when I say sea going I mean the coast of the US East and Gulf, Union Ironclads were mostly not sea going, but in game terms they WERE quite capable of reaching anywhere along the East Coast and the Gulf.

In game the Gunboat represnts the naval vessels used on the rivers and the Ironclad represents the vessels used against the ports,
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RE: Gunboat bug?? NOT, NOPE!!!

Post by decaturkev »

ORIGINAL: Twotribes

The Ironclads are the same for both sides, sea going vessels and not river going) This is an abstraction tha I find acceptable since when I say sea going I mean the coast of the US East and Gulf, Union Ironclads were mostly not sea going, but in game terms they WERE quite capable of reaching anywhere along the East Coast and the Gulf.

In game the Gunboat represnts the naval vessels used on the rivers and the Ironclad represents the vessels used against the ports,
Except for weapons upgades on the Ironclads versus Gunboats in the FoF
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christof139
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RE: Gunboat bug?? NOT, NOPE!!!

Post by christof139 »

The Ironclads are the same for both sides, sea going vessels and not river going) This is an abstraction tha I find acceptable since when I say sea going I mean the coast of the US East and Gulf, Union Ironclads were mostly not sea going, but in game terms they WERE quite capable of reaching anywhere along the East Coast and the Gulf.

In game the Gunboat represnts the naval vessels used on the rivers and the Ironclad represents the vessels used against the ports,

Acceptable for the North maybe, but not the South. Only a few times did Confed. ironclads venture forth beyond the river bars into the open sea, and this happened once at charleston, once in NC with the raleigh and North carolina I do believe, and maybe at hampton Roads, VA.

I also would like to see Gunboats capable of purchasing armaments, since such a vast array of types of armament was used.

What's missing in the game are 8-inch Columbiada, which were very common to both sides and used in abundance, along with the 9-inch Dahlgren, and I can't remember if the 11-inch Dahlgren is in the game. 15-inch Dahlgrens were rather rare, but a good number were used latter in the war. 8-inch shell guns were also used and these could equate to mortars at longer ranges and were very effective against wooden ships but not so much against ironclads.

The work horses throughout the war were all the various 24 and 32pdrs., the 8-inch guns and shell guns, the 10-inch Columbiads both Old and New models, and the 9 and 11-inch Dahlgrens. The SB and Rifled 42pdrs. were a bit scarce, and the Rifled 42pdr. tended to burst, and it is why the North got rid of the Rifled 42's on Pook's Turtles a soon as they could.

Lots of fun to be had here.

Guns, guns, guns, they'll toast your breakfast buns,
Toasty toast so they boast,
With a bang and boom at the enemy host,
They can drive the enemy from our coast.
Clear the coast!!!
So they bang, boom and boast.

Oh well, I'll stop now. [8|]

Chris

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov
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