Defense reaction time

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simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

Defense reaction time

Post by simmer »

Do I reduce the number to make the defense faster and respond to an offensive play more?????



//Defensive Reaction times.
DefenseBaseM2MCoverageArea=3.1
Defense_PassReactionBaseTime=1
Defense_ReadBaseTime=3

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David Winter
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RE: Defense reaction time

Post by David Winter »

//Defensive Reaction times.
DefenseBaseM2MCoverageArea=3.1  '< this is the default distance a defender will be (in yards) away from a receiver. This is modified by a players COV skill to give the actual distance a defender will try and stay to a receiver. This should not be reduced or you'll increase the number of penalties.

Defense_PassReactionBaseTime=1  '< this is a 1 second default reaction time to notice a pass has been thrown. Reducing this to 0.5 or so may show slight improvements, but unlikely. This is modified by a defenders INTL skill. It's also modified by what the defender is doing. A Linebacker looking directly at the QB (using the [READ]) command, has virtually no delay in reacting to a thrown pass because he watched the QB throw the ball. A defender, in zone coverage, on the other side of the field may take a moment to react to the ball being thrown.. that delay is what this base value is used to determine.

Defense_ReadBaseTime=3 '< this is the base time (in seconds) to be able to read what the offense is doing (assuming the ball has not been thrown, that's handled above). Reducing this to 2 or 1 may improve your reactions times. This is modified heavily by a defenders INTL skill. A defender with a high INTL may only have a 0.25 second reaction. A player that is not so bright, may be closer to the full 3 seconds.

Note; these values have been heavily tested for a long time. They're the values that have shown to give the best results in most situations. Player agility and overall speed play a bigger role in defensive reaction than adjusting these values. If you have slow defenders, or defenders with poor agility, setting these values to lower numbers is not going to help much.
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