Real Infantry mod Now Available
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
Real Infantry mod Now Available
This plugin includes the Real Infantry Grand Campaign by Comrade Blabsky. All other Historic Campaigns are playable as are the Historic Operations and Battles.
Access it via CSO Downloads in Command Centre
Access it via CSO Downloads in Command Centre


RE: Real Infantry mod Now Available
Installed the mod,teams work fine,however the real inf offline camp appears to have the same 1st op.as the regular grand camp,i.e.maps.Is the first op.the same?Anyone ?
thanx
thanx
-
- Posts: 200
- Joined: Fri Oct 27, 2006 5:37 pm
- Contact:
RE: Real Infantry mod Now Available
Not sure if there is a disconnect here... just in case, the Real Infantry Mod will be for CoI Single Player (or Multiplayer if both players have the Mod installed), but has *nothing* to do with MMCCIII (well, at this stage...).
The first Op may well be the same as the Regular GC. I don't know, but someone will [:)]
The first Op may well be the same as the Regular GC. I don't know, but someone will [:)]
RE: Real Infantry mod Now Available
o.k. understood,wasn't sure with MMCCIII.I call it "offline"simply 'cause there's a single player camp and then there's a single player MMCCIII camp.
-
- Posts: 82
- Joined: Fri Jan 05, 2001 10:00 am
- Location: Austin, TX, USA
Campaign for Real Infantry
IIRC, the modified Grand Campaign for Real Infantry was just the stock camp with points adjusted (downward) in the operations. Not sure if that is the one included in the CoI mod.
Without some point adjustment, using the stock camp will result in surplus points after midway through when the ops start building up for armor battles. Since both sides are affected equally, it just means full rosters of valuable units.
Custom campaigns, anyone?
Without some point adjustment, using the stock camp will result in surplus points after midway through when the ops start building up for armor battles. Since both sides are affected equally, it just means full rosters of valuable units.
Custom campaigns, anyone?
Nothing can defeat the will of the People.
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Campaign for Real Infantry
RI includes your Real Infantry Campaign.... cheers.
Also all other battles/ops/camps have been modifies to be playable but with the excess points.... thre's only 24 hours in a day , you know!
This is an enhancement over the orig RI plugin where trying to play most of the other battles/ops resulted in a crash to desktop.
Custom camps/ops/battles are welcome.
Also all other battles/ops/camps have been modifies to be playable but with the excess points.... thre's only 24 hours in a day , you know!
This is an enhancement over the orig RI plugin where trying to play most of the other battles/ops resulted in a crash to desktop.
Custom camps/ops/battles are welcome.


RE: Campaign for Real Infantry
Hi
How does this work with other mods, that are out there?
Say that I install the Finland-mod. Should I first remove the Real Infantry and install it again, on top of the Finland-mod?
Other thing: I noticed that I wasn't able to edit the operations after the installing the Real Infantry? I tried to adjust the rank for AI and myself, but for some reason the game kept the default ranks, even when I tried several times.
How does this work with other mods, that are out there?
Say that I install the Finland-mod. Should I first remove the Real Infantry and install it again, on top of the Finland-mod?
Other thing: I noticed that I wasn't able to edit the operations after the installing the Real Infantry? I tried to adjust the rank for AI and myself, but for some reason the game kept the default ranks, even when I tried several times.
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Campaign for Real Infantry
Have only 1 mod installed at a time.
Uninstall 1 mod before installing another
When you edit an operation/battle it isplayable from your custom scenarios tab.
Uninstall 1 mod before installing another
When you edit an operation/battle it isplayable from your custom scenarios tab.


RE: Campaign for Real Infantry
Hey Knu,the mod swap utility will not allow you to have multiple mods running at once.I think unless the mods and submods are from the same "main" mod,i.e.Real red?At least that's pretty much how it works with CCIII.
I for one would like to be able to use Real Infantry with any mod without jumping through too many hoops.
I know one can tinker in the make camp doc.to alter teams and such,however I'm still learning how to tie my shoes all by myself,lol
I for one would like to be able to use Real Infantry with any mod without jumping through too many hoops.
I know one can tinker in the make camp doc.to alter teams and such,however I'm still learning how to tie my shoes all by myself,lol
-
- Posts: 200
- Joined: Fri Oct 27, 2006 5:37 pm
- Contact:
RE: Campaign for Real Infantry
Page 14 of the ModSwap Guide:
[left][font=arial]"Multiple plugins may be installed, but be careful that any plugins installed after a plugin has been[/font][/left][left][font=arial]installed is compatible, otherwise your game could be compromised, and CCModSwap may not[/font][/left][left][font=arial]be able to uninstall correctly and return your game to the original state.[/font][/left][left][font=arial][/font] [/left][left][font=arial]A plugin may include a validity check which prevents installation if it finds that another plugin has[/font][/left][left][font=arial]been installed where files cannot be swapped without compromising the game. When you try to[/font][/left][left][font=arial]install such a plugin, CCModSwap will inform you that the plugin cannot be installed until the[/font][/left][left][font=arial]existing plugin has been uninstalled. However, this is entirely dependant on the author/creator of[/font][/left][left][font=arial]a plugin providing the necessary validity checks. [/font][/left][left][font=arial][/font] [/left][left][font=arial]If you are not sure if a plugin can be installed [/font][font=arial]over another plugin, then we advise that you do not, [/font][/left][left][font=arial]and find out if it will work before installation. [/font][font=arial]If you install a plugin that compromises a previously [/font][/left][left][font=arial]installed plugin, you could compromise your [/font][font=arial]game, and CCModSwap may not be able to return [/font][/left][left][font=arial]you game to a stable state."[/font][/left][left][font=arial][/font] [/left][left][:)][/left]
[left][font=arial]"Multiple plugins may be installed, but be careful that any plugins installed after a plugin has been[/font][/left][left][font=arial]installed is compatible, otherwise your game could be compromised, and CCModSwap may not[/font][/left][left][font=arial]be able to uninstall correctly and return your game to the original state.[/font][/left][left][font=arial][/font] [/left][left][font=arial]A plugin may include a validity check which prevents installation if it finds that another plugin has[/font][/left][left][font=arial]been installed where files cannot be swapped without compromising the game. When you try to[/font][/left][left][font=arial]install such a plugin, CCModSwap will inform you that the plugin cannot be installed until the[/font][/left][left][font=arial]existing plugin has been uninstalled. However, this is entirely dependant on the author/creator of[/font][/left][left][font=arial]a plugin providing the necessary validity checks. [/font][/left][left][font=arial][/font] [/left][left][font=arial]If you are not sure if a plugin can be installed [/font][font=arial]over another plugin, then we advise that you do not, [/font][/left][left][font=arial]and find out if it will work before installation. [/font][font=arial]If you install a plugin that compromises a previously [/font][/left][left][font=arial]installed plugin, you could compromise your [/font][font=arial]game, and CCModSwap may not be able to return [/font][/left][left][font=arial]you game to a stable state."[/font][/left][left][font=arial][/font] [/left][left][:)][/left]
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Campaign for Real Infantry
So basically
Do not install more than 1 mod at a time , unless you are explicitly told to in the mods readme.
Do not install more than 1 mod at a time , unless you are explicitly told to in the mods readme.


RE: Campaign for Real Infantry
Im running Barbarossa and Real Infantry, at the same time. So far so good.
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Campaign for Real Infantry
Barbarossa is a new campaign so doesn't have any effect on data the way RI does.... so this should, he said with fingers crossed, be fine.


-
- Posts: 82
- Joined: Fri Jan 05, 2001 10:00 am
- Location: Austin, TX, USA
Each mod will have it's own sub(s)
It all depends on what exactly is being modded. In some cases, the submods will have a "dependency" on the full mod. Some mods will have more than one submod that can be run at the same time.
The Real Infantry mod is replacement Teams.txt files, which depend on all the graphics etc that are in CoI. Those teams files will not work with another mod.
So each mod would need it's own sub-modded teams files like Real Infantry is for CoI.
What can be done with those submods is quite impressive. And ModSwap valid plugins will be able to replace one side at a time, if designed that way. (Solo play would enable the human to use the full availability, while restricting the AI---or vice versa.)
Campaigns will work with any mod, with the only requirement being the proper maps. (Some maps will not work with some mods, but that's a different story.)
Some of this is old hat to the vets, but confusing to the FNG's. Just listen carefully to your NCO's and you'll make it.
The Real Infantry mod is replacement Teams.txt files, which depend on all the graphics etc that are in CoI. Those teams files will not work with another mod.
So each mod would need it's own sub-modded teams files like Real Infantry is for CoI.
What can be done with those submods is quite impressive. And ModSwap valid plugins will be able to replace one side at a time, if designed that way. (Solo play would enable the human to use the full availability, while restricting the AI---or vice versa.)
Campaigns will work with any mod, with the only requirement being the proper maps. (Some maps will not work with some mods, but that's a different story.)
Some of this is old hat to the vets, but confusing to the FNG's. Just listen carefully to your NCO's and you'll make it.
Nothing can defeat the will of the People.
RE: Real Infantry mod Now Available
Just that we're clear, RI is really just providing a modification of the original CC3 campaign in such a way that infantry becomes the mainstay of battles, right? This sounds like my cup of tea.
How armor-heavy is the new Cross of Iron campaign? If the answer is 'very', is there a RI mod being worked on for that campaign as well? If it's fairly balanced, I can live with that.
How armor-heavy is the new Cross of Iron campaign? If the answer is 'very', is there a RI mod being worked on for that campaign as well? If it's fairly balanced, I can live with that.
RE: Real Infantry mod Now Available
Hey TACTICS,how'd you install Barbarossa?I don't see it being available for COI yet,got a trick up your sleeve you wanna share?
RE: Real Infantry mod Now Available
It's here:
http://www.closecombat.org/CSO/index.php?name=UpDownload&req=viewsdownload&sid=5
Barbarossa! Grand Campaign for Cross of Iron (Plugin)
This is a Revised Grand Campaign for Cross of Iron created by diegrinder
http://www.closecombat.org/CSO/index.php?name=UpDownload&req=viewsdownload&sid=5
Barbarossa! Grand Campaign for Cross of Iron (Plugin)
This is a Revised Grand Campaign for Cross of Iron created by diegrinder
RE: Real Infantry mod Now Available
Thanks for this! [&o]
I still haven't been able to play any H2H games yet and have found myself totally pounding the tank-greedy AI. Hopefully the RI mod will make it more of a challenge vs the AI now.
Juk
I still haven't been able to play any H2H games yet and have found myself totally pounding the tank-greedy AI. Hopefully the RI mod will make it more of a challenge vs the AI now.
Juk

RE: Real Infantry mod Now Available
Thanx Tactics,stupid me I go to the CSO website all the time,never thought to look under alt camps
-
- Posts: 82
- Joined: Fri Jan 05, 2001 10:00 am
- Location: Austin, TX, USA
Real Infantry is what affects unit availability
If you are using Real Infantry, you may play any campaign and not see the armor-fest, although the points may be a little excessive in the later years.
Nothing can defeat the will of the People.