update?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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freeboy
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update?

Post by freeboy »

ok,
A. cannot get the Matrix site to download? alterantes?
B. Where is the graphics updat that so many use and why sas it not in the patch?
"Tanks forward"
wolflars
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RE: update?

Post by wolflars »

had same problem...3rd time was the charm...maybe its busy????
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freeboy
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RE: update?

Post by freeboy »

20 no connects I often go elseware if possible.
Anyone know about the graphics update? I think it was at a linked site, will look now.
"Tanks forward"
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Boonierat
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RE: update?

Post by Boonierat »

ORIGINAL: freeboy

20 no connects I often go elseware if possible.
Anyone know about the graphics update? I think it was at a linked site, will look now.

Not sure what graphic update you're talking about FB [&:] The graphics were updated with the release of TOAW III last year but this patch didn't bring anything new graphic-wise afaik, except the artillery ranges.
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freeboy
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RE: update?

Post by freeboy »

see the aars, LArry fa has an updated much nicer gfx.. I did find that but no patch
"Tanks forward"
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David Heath
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RE: update?

Post by David Heath »

Hi
 
Do you have a link to Larry fa AARs.
 
David
 
 
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larryfulkerson
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RE: update?

Post by larryfulkerson »

Here's the graphics mode I'm using. I've had it for about 18 months now and like it more than another graphics set. It's got a blue anchor for ports, a red airplane for airports, crosshatched railroads, dashed red lines for broken rails and more. If you're not a member of gamesquad and can't download it from here:

http://www.gamesquad.com/forums/downloa ... le&id=1125

then just send me an email and I'll send it to you via email reply. larryfulkerson2002 (at) yahoo ( dot ) com

enjoy.

EDIT: sample picture below:

Image
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graphics m..sing now.gif
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freeboy
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RE: update?

Post by freeboy »

David, see AAR above sorry to be so cryptic, still unable to download? any thoughts?
Larry I sent a pm with my email thanks .. the ones I downloaded where not so pretty!.. I vote for this pack to be made the standard! [&o]
"Tanks forward"
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freeboy
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RE: update?

Post by freeboy »

Sill unable to get p[atch, justtimes out.. goingon fifty tries now!
"Tanks forward"
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ralphtricky
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RE: update?

Post by ralphtricky »

ORIGINAL: freeboy

Sill unable to get p[atch, justtimes out.. goingon fifty tries now!
Is that from the FTP sire or the member's area link? Someone said that going through the member's area is faster.
Ralph Trickey
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Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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cdbeck
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RE: update?

Post by cdbeck »

Not to be too uber newb... I am just about to buy the game and I downloaded larry's Mod, how do I go about using it? Do I put it into a mod folder and then activate it in game, or do I overwrite the old stuff?

BTW, freeboy, I just dl'ed the patch and it worked fine. I did it from the normal download page from the game's main page. Do I need to apply .17 first?

Son of Montfort
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(Kill them all. God will know his own.)

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JAMiAM
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RE: update?

Post by JAMiAM »

ORIGINAL: Son_of_Montfort

Not to be too uber newb... I am just about to buy the game and I downloaded larry's Mod, how do I go about using it? Do I put it into a mod folder and then activate it in game, or do I overwrite the old stuff?
Well...the first step is to go ahead and buy it...[;)]

Of course, if you've already bought it, and there is some miscommunication above, then a hearty "Thanks" is in order.

After that tedious stuff like buying and installing it is all said and done, then you would put the files that are in the mod, into your Graphics folder, overwriting the old stuff. You may want to make a backup copy of the Graphics folder beefore you do that though.
ORIGINAL: Son_of_Montfort
BTW, freeboy, I just dl'ed the patch and it worked fine. I did it from the normal download page from the game's main page. Do I need to apply .17 first?
No. All TOAW III patches are cumulative, and contain all material released in the older patches. That way, you only ever have to worry about having the most recent patch, and not about what convoluted order they may need to be applied in.

Best regards, and enjoy your game!





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larryfulkerson
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RE: update?

Post by larryfulkerson »

ORIGINAL: JAMiAM
After that tedious stuff like buying and installing it is all said and done, then you would put the files that are in the mod, into your Graphics folder, overwriting the old stuff. You may want to make a backup copy of the Graphics folder beefore you do that though.

All the files in the "Graphics mod.zip" file are those files I copied into a zip file FROM MY "altgraphics" folder. So I'm assuming that one only needs drop all those mod files into the "altgraphics" folder. No change to the Graphics folder need be made is my understanding.
F16 Takeoff in the Rain
https://www.youtube.com/watch?v=TeinGOyKQGQ

10 Things Vietnam Lieutenants Never Told the Men They Led
https://www.youtube.com/watch?v=f2YF3Hdhfzg
JAMiAM
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RE: update?

Post by JAMiAM »

ORIGINAL: larryfulkerson
ORIGINAL: JAMiAM
After that tedious stuff like buying and installing it is all said and done, then you would put the files that are in the mod, into your Graphics folder, overwriting the old stuff. You may want to make a backup copy of the Graphics folder beefore you do that though.

All the files in the "Graphics mod.zip" file are those files I copied into a zip file FROM MY "altgraphics" folder. So I'm assuming that one only needs drop all those mod files into the "altgraphics" folder. No change to the Graphics folder need be made is my understanding.
Larry's correct on this. I keep forgetting about that, since I'm such an old stick in the mud, and prefer unmodded graphics. The altgraphics folder is searched first, so any of the graphics files in there will override those in the regular Graphics folder. Gives you an easy way to mix and match, if you are so inclined.
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Veers
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RE: update?

Post by Veers »

Ok, I'm a nice guy. I like what you guys have done for the game, and I like the crop circles...but, couldn't they have been drawn like hezes, instead of circles?

Image

It's just my opinion, but that would seem to be a little clearer...
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Veers
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RE: update?

Post by Veers »

AHA! The editor worked, first try!! :D One question. After I had editted and exported my eqp file, I then loaded up my scenario in the editor and it said 'your are using the wrong .eqp file'. I pressed ok and then it continued to load up, showing my editted database...should that happen?
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ralphtricky
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RE: update?

Post by ralphtricky »

ORIGINAL: Veers

AHA! The editor worked, first try!! :D One question. After I had editted and exported my eqp file, I then loaded up my scenario in the editor and it said 'your are using the wrong .eqp file'. I pressed ok and then it continued to load up, showing my editted database...should that happen?
Yes, the lile that you loaded isn't the same one that you saved with last time<g>
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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ralphtricky
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RE: update?

Post by ralphtricky »

ORIGINAL: Veers

Ok, I'm a nice guy. I like what you guys have done for the game, and I like the crop circles...but, couldn't they have been drawn like hezes, instead of circles?

Image

It's just my opinion, but that would seem to be a little clearer...
Yes, but turn off the hex grid and add in escarpments, etc. and it gets muddier. I thought the hex version would be more accurate, but look at lot more 'gamey'.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: update?

Post by ralphtricky »

ORIGINAL: Veers

Ok, I'm a nice guy. I like what you guys have done for the game, and I like the crop circles...but, couldn't they have been drawn like hezes, instead of circles?

Image

It's just my opinion, but that would seem to be a little clearer...
Thanks for the picture, BTW. I didn't notice that the circle was off-center. I'll fix that for the next patch.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: update?

Post by Veers »

Ralph,
RE Error message: Thanks for the elxplination, mate.
RE Crop Hexes: Makes sense.
RE Off-centre: Yeah, I uh...actually didn't really spot that...[8D]&nbsp;SO, good catch. :D
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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