ORIGINAL: Chelco
Hi Pergite,
Awesome!
I completely missed that. Indeed, I don't know where my copy of that book is. Thanks for the tip and keep them coming!
I re-read it recently and it made me look very much forward to this series of games moving out in the desert one day, and all the interesting scenarios to come
Until then, do you feel like making some maps and scenarios using that book as inspiration?
You could make some scenarios loosely based (I worry about the stabs, correct me if I am wrong) on situations described there ... or anything you feel like worth exploring.
I can help you to a certain extent (busy with PWC's next installment right now).
Julio
I whipped up a quick (all though its rather long) scenario on the North Africa campaign. The scenario is meant to be played as Axis only with the objective to deny enemy movement in the area. Von Luck´s batallion got stationed at a place called Siwa in order to give warning on any allied movement in the south, as well as disrupt any allied recon of the axis defensive line.
I had a hard time finding good maps, so that part is loosely based on reality. Anyhow, this is a big map with lots of open spaces. Own forces are scarce and to find anything out there you really have to spread your forces.
I belive the scenario manages to give a few good pointers on the problems there is regarding recon in the desert.
-You have to cover very large areas (which takes alot of time to traverse)
-There are no obvious avenues of aproach
-The night is dark and dangerous
Sadly the game engine is missing a few features to make for a good desert combat simulation:
-No dust are kicked up by vehicle movement (spotting and obstruction)
-Sand storms (replaced them with fog)
-Desert terrain like Loose sand and Wadis.
Its difficult to make LRDG´s act in a good fashion. The AI seem to concentrate his forces rather than to spread them out when given an exit task. I had to make these "Mosquito Armies" a lot stronger than what they really where to give them some extra punch.
I am currently tweaking the intel level to compensate for kicked up dust etc. The supply function is also under consideration. Since the recon units where stationed rather far from the main effort, their supplies where often limited. The scenario lasts four days and the battallion should be able to make due with what they have got. The problem is that Basics are needed and I cant find a way to make the units to only recive that.