Map errors in Market Garden

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Captain Cruft
Posts: 3741
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Map errors in Market Garden

Post by Captain Cruft »

Market Garden scenario:-

I noticed that armoured units could not move into certain hexes under any circumstances. Upon looking at the scen in the editor, I see that all the "raised road" terrain types have a tank movement factor of 0. This corresponds to the hexes I had noticed ...

Just FYI, I can probably just about work out how to fix it myself in my copy.
JSS
Posts: 780
Joined: Wed Oct 15, 2003 3:24 pm

RE: Map errors in Market Garden

Post by JSS »

I don't see the raised polder road as being wrong for armor movement. The tanks could not move off the raised roads into nearby polder terrain. Settings cover this correctly.

Why the tanks can move cross country thru polder hexes is a different story (even with high movement cost). Thought all polder was esssentially no go terrain for tanks. Perhaps there were mini-trails I'm unaware of...
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Captain Cruft
Posts: 3741
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Map errors in Market Garden

Post by Captain Cruft »

Yes I can see your argument, these things are not hard and fast ...

It's possibly more of a not having actual data roads in some of the "raised road" hexes issue.
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