remarks

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spruce
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remarks

Post by spruce »

1. about camps - in my first CSA game I complained about getting too few replacements and losing too many populations to camps in april.

Now I play a new game (coming fury scenario with CSA - advanced buildings - no extra population and CSA power at +1).

Now I got to 10.000 reinforcments early 1864. This is quite a lot as the CSA. The weird is however that I only lost one population to camps both in 1864 and 1863. My Nat Will is really high (+9) - can this be the reason why I loose so little population. I must have a huge amount of camps.

2. about governors - something seems to be screwed in the prefered improvements - aksed by a governor. They all want Mfg. centers - and loads of them. I had to build 2 for the governor of NC and 2 for the governor of VA and for most of the state governors.

Is that also your impression ? I have the impression the chance for getting "MFG" is not normal distributed.

3. also related to governors. If you do something you ask them - they say "thank you" but their attitude towrards you doesn't change? What improves the relationships with a governor besides promotion and "gibbernish" ? Are those expensive provincial improvements actually doing something to the relationship with the governors?
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Gil R.
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RE: remarks

Post by Gil R. »

2. about governors - something seems to be screwed in the prefered improvements - aksed by a governor. They all want Mfg. centers - and loads of them. I had to build 2 for the governor of NC and 2 for the governor of VA and for most of the state governors.

Is that also your impression ? I have the impression the chance for getting "MFG" is not normal distributed.

The change in this patch is that governors of certain states are now more likely to ask for certain buildings that historically should go in their state -- shipyards in Virginia, manufacturing centers in Pennsylvania, etc. Manufacturing centers do indeed appear in the lists for several states. My guess is that some of the ones that have been requested were requested at random, while others were requested because they're on that list. Your experience might just be attributed to a few unusual dice rolls, so I, too, would like to know if others think they are getting too many requests for a particular building type.

By the way, the file in question is moddable.

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MorningDew
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RE: remarks

Post by MorningDew »

ORIGINAL: Gil R.
2. about governors - something seems to be screwed in the prefered improvements - aksed by a governor. They all want Mfg. centers - and loads of them. I had to build 2 for the governor of NC and 2 for the governor of VA and for most of the state governors.

Is that also your impression ? I have the impression the chance for getting "MFG" is not normal distributed.

The change in this patch is that governors of certain states are now more likely to ask for certain buildings that historically should go in their state -- shipyards in Virginia, manufacturing centers in Pennsylvania, etc. Manufacturing centers do indeed appear in the lists for several states. My guess is that some of the ones that have been requested were requested at random, while others were requested because they're on that list. Your experience might just be attributed to a few unusual dice rolls, so I, too, would like to know if others think they are getting too many requests for a particular building type.

By the way, the file in question is moddable.

I had the govoner of Wisconsin ask for a Naval Academy. Seemed odd...
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Erik Rutins
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RE: remarks

Post by Erik Rutins »

ORIGINAL: AndrewKurtz
I had the govoner of Wisconsin ask for a Naval Academy. Seemed odd...

Ah, but the Great Lakes are a wonderful training area! [;)]
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General Quarters
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RE: remarks

Post by General Quarters »

I'm getting a pretty diverse array of governor's requests. Governors near the front seem more likely to ask for troops.
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Gil R.
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RE: remarks

Post by Gil R. »

I had the govoner of Wisconsin ask for a Naval Academy. Seemed odd...


That possibility was not expunged in the patch you have, but in the current (unreleased) beta patch we have dealt with it.
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spruce
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RE: remarks

Post by spruce »

yeah but 2 MFG centers for NC is a little bit too hard ... Also Va wanted 2 and also TN wanted 2.
 
MFG centers are really costly for the Confederacy - and I must say of the 10 buildings I did build for Governors - 40% were MFG's - this isn't "normaly" distributed parameter.
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Gil R.
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RE: remarks

Post by Gil R. »

It's just randomness, not a cause to change anything in the code just yet, I think. We now have that file, AcwGovReq.txt, that specifies which buildings should never be requested for particular states, and which ones should have a greater chance of being requested. Eric can tell us the exact numbers, but essentially there's a check to see if a building request will come from the special list, or be completely random. (I think it's something like a 20-30% chance of drawing from the list.) In the case of North Carolina, there are four types of buildings that are more likely to be requested (including mfg. cntrs.), but Tennessee has seven and Virginia has ten (!). So that means that your three governors first had to pass checks to draw from the list in AcwGovReq.txt, and then had 1/4, 1/7, 1/10 chances, respectively, of requesting a manufacturing center. The odds of two being requested are, of course, even smaller. So essentially, you've experienced a random coincidence, and over time you are just as likely to have requests for two training grounds, railroads, signal towers, etc.
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christof139
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RE: remarks

Post by christof139 »

Ah, but the Great Lakes are a wonderful training area!

Except when they are partially frozen and the waves are too choppy and massive. No southern ocean rollers there, only North Atlantic Chop Type Waves, and 20-footers are not all that rare.

It's amazing at the number of ships sunk in the GL's, hundreds and hundreds, and Lake Huron contains the largest number of wrecks.

If you threw in all the ships and boats sunk in the GL's region bathtubs and swimming pools the number of wrecks would be atronomical. [X(][8|] Astounding!!!

Chris
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spruce
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RE: remarks

Post by spruce »

ORIGINAL: Gil R.

It's just randomness, not a cause to change anything in the code just yet, I think. We now have that file, AcwGovReq.txt, that specifies which buildings should never be requested for particular states, and which ones should have a greater chance of being requested. Eric can tell us the exact numbers, but essentially there's a check to see if a building request will come from the special list, or be completely random. (I think it's something like a 20-30% chance of drawing from the list.) In the case of North Carolina, there are four types of buildings that are more likely to be requested (including mfg. cntrs.), but Tennessee has seven and Virginia has ten (!). So that means that your three governors first had to pass checks to draw from the list in AcwGovReq.txt, and then had 1/4, 1/7, 1/10 chances, respectively, of requesting a manufacturing center. The odds of two being requested are, of course, even smaller. So essentially, you've experienced a random coincidence, and over time you are just as likely to have requests for two training grounds, railroads, signal towers, etc.

I admit - challenging the rules of statistics is quite dangerous. I might off course have been unlucky. I remember Crusader Kings from Paradox, where my Greek Duke married an English princess and they got 7 daughters with English culture, born in a Greek culture province. I calculated those ods - 1/1.000.000
spruce
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RE: remarks

Post by spruce »

back on topic - isn't it plausible to cap the amount of replacements for the CSA to let's say 10.000 or 12.000 ?
 
I got up to 10.000 reinforcments - I was doing very well in the war (nat will was great - and many decisive victories). But anything about 10.000 seems a little bit ahistorical ?
 
Is there some backing to cap these reinforcments ? Just a question .
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