Sacks

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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22sec
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Sacks

Post by 22sec »

How many sacks is everyone seeing in their games? I am seeing about 10 per game, 12 minute quarters.
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garysorrell
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RE: Sacks

Post by garysorrell »

Indoor game I watched today had 7. I have seen more. I've been thinking about tweaking something to try and cut down on them a bit. For indoor rules, 7 doesnt really bother me though. I have noticed most of them are a result of the QB not finding an open receiver. The line can only protect him so long. So I almost hate to even mess with it....but I may do some tinkering.
quixian
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RE: Sacks

Post by quixian »

I was having some serious sack issues when I first got the game, but using some of the playbooks posted at FBMAX.com helped a ton, as did tweaking the constants.dat file.  The most I've seen from both teams combined using 10 minute quarters (pre-latest patch) was 8, and that was because I was playing in arcade mode and got stuck on an offensive lineman a few times pulling away from center after the snap.  Usually the teams were getting about 5-6 sacks combined.  The default playbooks were the biggest culprit, IMO - too many deep routes and not enough check down receivers available for the QB to choose from.  Modifying the constants DID help too.  All of that might be moot, though, as I have only gotten to play a handful of games using the new patch.
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dreamtheatervt
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RE: Sacks

Post by dreamtheatervt »

What playbooks are you using?  I've actually had the opposite problem - not enough QB pressure using custom defense and custom offense, even on slow developing plays.  When I bring a blitz, the QB still manages to dump the ball off.
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